This commit is contained in:
Lactozilla 2023-12-26 17:53:38 -03:00
parent fa0c5cfd04
commit a266fbb6a0
7 changed files with 105 additions and 74 deletions

View file

@ -937,7 +937,7 @@ boolean CON_Responder(event_t *ev)
return false;
// let go keyup events, don't eat them
if (ev->type != ev_keydown && ev->type != ev_console)
if (ev->type != ev_keydown && ev->type != ev_text && ev->type != ev_console)
{
if (ev->key == gamecontrol[GC_CONSOLE][0] || ev->key == gamecontrol[GC_CONSOLE][1])
consdown = false;
@ -964,7 +964,7 @@ boolean CON_Responder(event_t *ev)
// check other keys only if console prompt is active
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
{
if (! menuactive && bindtable[key])
if (ev->type == ev_keydown && !menuactive && bindtable[key])
{
COM_BufAddText(bindtable[key]);
COM_BufAddText("\n");
@ -981,6 +981,12 @@ boolean CON_Responder(event_t *ev)
}
}
if (ev->type == ev_text)
{
CON_InputAddChar(key);
return true;
}
// Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|| key == KEY_LCTRL || key == KEY_RCTRL
@ -1295,21 +1301,12 @@ boolean CON_Responder(event_t *ev)
else if (key == KEY_KPADSLASH)
key = '/';
if (key >= 'a' && key <= 'z')
{
if (capslock ^ shiftdown)
key = shiftxform[key];
}
else if (shiftdown)
key = shiftxform[key];
// enter a char into the command prompt
if (key < 32 || key > 127)
return true;
if (input_sel != input_cur)
CON_InputDelSelection();
CON_InputAddChar(key);
return true;
}

View file

@ -22,6 +22,7 @@ typedef enum
{
ev_keydown,
ev_keyup,
ev_text,
ev_console,
ev_mouse,
ev_joystick,

View file

@ -192,19 +192,19 @@ void D_ProcessEvents(void)
ev = &events[eventtail];
// Set mouse buttons early in case event is eaten later
if (ev->type == ev_keydown || ev->type == ev_keyup)
if (ev->type == ev_keydown || ev->type == ev_keyup || ev->type == ev_text)
{
// Mouse buttons
if ((UINT32)(ev->key - KEY_MOUSE1) < MOUSEBUTTONS)
{
if (ev->type == ev_keydown)
if (ev->type == ev_keydown || ev->type == ev_text)
mouse.buttons |= 1 << (ev->key - KEY_MOUSE1);
else
mouse.buttons &= ~(1 << (ev->key - KEY_MOUSE1));
}
else if ((UINT32)(ev->key - KEY_2MOUSE1) < MOUSEBUTTONS)
{
if (ev->type == ev_keydown)
if (ev->type == ev_keydown || ev->type == ev_text)
mouse2.buttons |= 1 << (ev->key - KEY_2MOUSE1);
else
mouse2.buttons &= ~(1 << (ev->key - KEY_2MOUSE1));

View file

@ -79,6 +79,7 @@ patch_t *nto_font[NT_FONTSIZE];
static player_t *plr;
boolean chat_on; // entering a chat message?
boolean chat_on_first_event; // blocker for first chat input event
static char w_chat[HU_MAXMSGLEN + 1];
static size_t c_input = 0; // let's try to make the chat input less shitty.
static boolean headsupactive = false;
@ -1039,7 +1040,7 @@ boolean HU_Responder(event_t *ev)
{
INT32 c=0;
if (ev->type != ev_keydown)
if (ev->type != ev_keydown && ev->type != ev_text)
return false;
// only KeyDown events now...
@ -1068,11 +1069,15 @@ boolean HU_Responder(event_t *ev)
if (!chat_on)
{
if (ev->type == ev_text)
return false;
// enter chat mode
if ((ev->key == gamecontrol[GC_TALKKEY][0] || ev->key == gamecontrol[GC_TALKKEY][1])
&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
{
chat_on = true;
chat_on_first_event = false;
w_chat[0] = 0;
teamtalk = false;
chat_scrollmedown = true;
@ -1083,6 +1088,7 @@ boolean HU_Responder(event_t *ev)
&& netgame && !OLD_MUTE)
{
chat_on = true;
chat_on_first_event = false;
w_chat[0] = 0;
teamtalk = G_GametypeHasTeams(); // Don't teamtalk if we don't have teams.
chat_scrollmedown = true;
@ -1092,6 +1098,31 @@ boolean HU_Responder(event_t *ev)
}
else // if chat_on
{
if (!chat_on_first_event)
{
// since the text event is sent immediately after the keydown event,
// we need to make sure that nothing is displayed once the chat
// opens, otherwise a 't' would be outputted.
chat_on_first_event = true;
return true;
}
if (ev->type == ev_text)
{
if ((c < HU_FONTSTART || c > HU_FONTEND || !hu_font[c-HU_FONTSTART])
&& c != ' ') // Allow spaces, of course
{
return false;
}
if (CHAT_MUTE || strlen(w_chat) >= HU_MAXMSGLEN)
return true;
memmove(&w_chat[c_input + 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
w_chat[c_input] = c;
c_input++;
return true;
}
// Ignore modifier keys
// Note that we do this here so users can still set
@ -1101,23 +1132,8 @@ boolean HU_Responder(event_t *ev)
|| ev->key == KEY_LALT || ev->key == KEY_RALT)
return true;
c = (INT32)ev->key;
// I know this looks very messy but this works. If it ain't broke, don't fix it!
// shift LETTERS to uppercase if we have capslock or are holding shift
if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'))
{
if (shiftdown ^ capslock)
c = shiftxform[c];
}
else // if we're holding shift we should still shift non letter symbols
{
if (shiftdown)
c = shiftxform[c];
}
// pasting. pasting is cool. chat is a bit limited, though :(
if ((c == 'v' || c == 'V') && ctrldown)
if (c == 'v' && ctrldown)
{
const char *paste;
size_t chatlen;
@ -1185,16 +1201,6 @@ boolean HU_Responder(event_t *ev)
else
c_input++;
}
else if ((c >= HU_FONTSTART && c <= HU_FONTEND && hu_font[c-HU_FONTSTART])
|| c == ' ') // Allow spaces, of course
{
if (CHAT_MUTE || strlen(w_chat) >= HU_MAXMSGLEN)
return true;
memmove(&w_chat[c_input + 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
w_chat[c_input] = c;
c_input++;
}
else if (c == KEY_BACKSPACE)
{
if (CHAT_MUTE || c_input <= 0)

View file

@ -3177,40 +3177,42 @@ boolean M_Responder(event_t *ev)
}
else if (menuactive)
{
if (ev->type == ev_keydown)
if (ev->type == ev_keydown || ev->type == ev_text)
{
keydown++;
ch = ev->key;
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
switch (ch)
if (ev->type == ev_keydown)
{
case KEY_MOUSE1:
case KEY_JOY1:
ch = KEY_ENTER;
break;
case KEY_JOY1 + 3:
ch = 'n';
break;
case KEY_MOUSE1 + 1:
case KEY_JOY1 + 1:
ch = KEY_ESCAPE;
break;
case KEY_JOY1 + 2:
ch = KEY_BACKSPACE;
break;
case KEY_HAT1:
ch = KEY_UPARROW;
break;
case KEY_HAT1 + 1:
ch = KEY_DOWNARROW;
break;
case KEY_HAT1 + 2:
ch = KEY_LEFTARROW;
break;
case KEY_HAT1 + 3:
ch = KEY_RIGHTARROW;
break;
keydown++;
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
switch (ch)
{
case KEY_MOUSE1:
case KEY_JOY1:
ch = KEY_ENTER;
break;
case KEY_JOY1 + 3:
ch = 'n';
break;
case KEY_MOUSE1 + 1:
case KEY_JOY1 + 1:
ch = KEY_ESCAPE;
break;
case KEY_JOY1 + 2:
ch = KEY_BACKSPACE;
break;
case KEY_HAT1:
ch = KEY_UPARROW;
break;
case KEY_HAT1 + 1:
ch = KEY_DOWNARROW;
break;
case KEY_HAT1 + 2:
ch = KEY_LEFTARROW;
break;
case KEY_HAT1 + 3:
ch = KEY_RIGHTARROW;
break;
}
}
}
else if (ev->type == ev_joystick && ev->key == 0 && joywait < I_GetTime())
@ -3372,8 +3374,11 @@ boolean M_Responder(event_t *ev)
// Handle menuitems which need a specific key handling
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
{
if (shiftdown && ch >= 32 && ch <= 127)
ch = shiftxform[ch];
// ignore ev_keydown events if the key maps to a character, since
// the ev_text event will follow immediately after in that case.
if (ev->type == ev_keydown && ch >= 32 && ch <= 127)
return true;
routine(ch);
return true;
}
@ -3415,6 +3420,11 @@ boolean M_Responder(event_t *ev)
{
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING)
{
// ignore ev_keydown events if the key maps to a character, since
// the ev_text event will follow immediately after in that case.
if (ev->type == ev_keydown && ch >= 32 && ch <= 127)
return false;
if (M_ChangeStringCvar(ch))
return true;
else

View file

@ -652,6 +652,7 @@ void I_GetConsoleEvents(void)
else if (tty_con.cursor < sizeof (tty_con.buffer))
{
// push regular character
ev.type = ev_text;
ev.key = tty_con.buffer[tty_con.cursor] = key;
tty_con.cursor++;
// print the current line (this is differential)

View file

@ -693,6 +693,19 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
if (event.key) D_PostEvent(&event);
}
static void Impl_HandleTextEvent(SDL_TextInputEvent evt)
{
event_t event;
event.type = ev_text;
if (evt.text[1] != '\0')
{
// limit ourselves to ASCII for now, we can add UTF-8 support later
return;
}
event.key = evt.text[0];
D_PostEvent(&event);
}
static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
{
static boolean firstmove = true;
@ -941,6 +954,9 @@ void I_GetEvent(void)
case SDL_KEYDOWN:
Impl_HandleKeyboardEvent(evt.key, evt.type);
break;
case SDL_TEXTINPUT:
Impl_HandleTextEvent(evt.text);
break;
case SDL_MOUSEMOTION:
//if (!mouseMotionOnce)
Impl_HandleMouseMotionEvent(evt.motion);