Jaime Passos
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03245b28fd
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Merge remote-tracking branch 'origin/master' into more-opengl-fixes
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2020-01-05 22:04:51 -03:00 |
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Jaime Passos
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9086b1851d
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Fix chroma key
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2020-01-05 22:04:19 -03:00 |
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James R
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ea3c36eb13
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Merge branch 'fix-mouse-grabbing' into 'master'
Fix mouse being grabbed even when not used
See merge request STJr/SRB2!639
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2020-01-05 18:46:13 -05:00 |
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Louis-Antoine
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e847777a35
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Fix mouse being grabbed even when not used
The other way around this time.
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2020-01-06 00:40:28 +01:00 |
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Louis-Antoine
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88c8049c77
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Revert "Fix mouse being grabbed even when not used"
This reverts commit 6c85c4e1d3 .
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2020-01-06 00:38:40 +01:00 |
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James R
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6af0249d01
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Merge branch 'vgetcolorfixes' into 'master'
Fix usage of V_GetColor
See merge request STJr/SRB2!638
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2020-01-05 17:12:21 -05:00 |
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James R
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fa690e2133
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Merge branch 'appveyor-gcc-8.1' into 'master'
Use GCC 8.1 for AppVeyor 64-bit builds
See merge request STJr/SRB2!624
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2020-01-05 17:12:06 -05:00 |
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James R
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e4f88d142e
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Merge branch 'connect-ip-textbox' into 'master'
Add clipboard functionality to the Connect via IP textbox.
See merge request STJr/SRB2!597
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2020-01-05 17:06:45 -05:00 |
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Jaime Passos
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d93adbacbb
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Fix GetTextureUsed
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2020-01-05 18:10:33 -03:00 |
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Louis-Antoine
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6c85c4e1d3
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Fix mouse being grabbed even when not used
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2020-01-05 18:39:16 +01:00 |
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Jaime Passos
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deee2a0d6f
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I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
Though, I left R_RainbowColormap alone.
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2020-01-05 03:20:05 -03:00 |
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Jaime Passos
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6d754821fb
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AA trees are not needed at all for rotated patches
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2020-01-05 03:10:03 -03:00 |
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MascaraSnake
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18ccdd855a
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Merge branch 'remove-vertex-z-mk2' into 'next'
Remove "z" from "vertex_t"
See merge request STJr/SRB2!636
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2020-01-04 19:31:16 -05:00 |
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Alam Ed Arias
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641ac72b3f
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Copy and Paste error
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2020-01-04 18:34:16 -05:00 |
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Alam Ed Arias
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3bcf6b4b7e
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SpawnVertexSlops() is only used in p_slopes.c
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2020-01-04 18:33:58 -05:00 |
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Nev3r
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72f23a1075
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Add missing initialization on vertex heights for binary maps.
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2020-01-04 23:01:01 +01:00 |
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Nev3r
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a161bfa619
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Merge branch 'remove-vertex-z-mk2' into udmf-vslopes
# Conflicts:
# src/lua_maplib.c
# src/p_setup.c
# src/r_defs.h
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2020-01-04 22:59:42 +01:00 |
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James R
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0a061616ef
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Merge branch 'fix-nonslope-slopes' into 'next'
Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
See merge request STJr/SRB2!634
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2020-01-04 16:17:38 -05:00 |
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Nev3r
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9999be2d6e
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Remove vertex_t's z variable.
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2020-01-04 18:29:02 +01:00 |
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Nev3r
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91222f7527
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Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
Adapt the rope hang snapping to the new function's form.
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2020-01-04 18:28:25 +01:00 |
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fickleheart
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f8a3e3b898
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Merge remote-tracking branch 'origin/next' into next-newcontrols
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2020-01-04 09:57:09 -06:00 |
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fickleheart
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f0e6a56b6b
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Merge branch 'newcontrols' into next-newcontrols
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2020-01-04 09:56:24 -06:00 |
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fickleheart
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34fe284416
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Fix camera stuff in splitscreen
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2020-01-04 09:54:56 -06:00 |
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fickleheart
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794d74c4d7
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Merge remote-tracking branch 'origin/master' into newcontrols
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2020-01-04 09:35:12 -06:00 |
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Nev3r
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f207048ab2
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Add Lua support for vertex heights.
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2020-01-04 11:40:21 +01:00 |
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Nev3r
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49667689c1
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Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
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2020-01-04 11:27:31 +01:00 |
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Nev3r
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60999c7b84
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Revert "Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components."
This reverts commit c9294d1e32 .
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2020-01-04 11:25:46 +01:00 |
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Nev3r
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c9294d1e32
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Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
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2020-01-04 11:17:54 +01:00 |
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MascaraSnake
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1e42dc7ee5
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Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else
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2020-01-04 11:08:05 +01:00 |
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Nev3r
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faf127ff88
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Add vertex slope spawning function.
Rename P_ResetDynamicSlopes() to P_SpawnSlopes().
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2020-01-04 10:39:45 +01:00 |
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Nev3r
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0b21a34ddd
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Add vertex height vars into the vertex struct, and their textmap parsing.
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2020-01-04 10:24:42 +01:00 |
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lachwright
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5ce1695047
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Merge branch 'next' into clear-sign-sprite
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2020-01-04 14:50:17 +08:00 |
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lachwright
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6f5833f8b3
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Randomize skin during signpost roulette
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2020-01-04 14:49:44 +08:00 |
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fickleheart
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eac8732bc8
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Make holding both turn keys freeze camera direction (broke in merge)
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2020-01-03 23:26:31 -06:00 |
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MascaraSnake
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a6926e339f
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Merge branch 'no-compress' into 'next'
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it
See merge request STJr/SRB2!628
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2020-01-03 16:38:42 -05:00 |
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MascaraSnake
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26bb0b3c67
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Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it
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2020-01-03 21:50:27 +01:00 |
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Alam Ed Arias
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a26c5f5428
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Merge branch 'master' into next
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2020-01-03 14:56:37 -05:00 |
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MascaraSnake
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7b5f2f09c0
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Merge branch 'textmap-parser' into 'next'
Textmap parser
See merge request STJr/SRB2!604
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2020-01-03 04:14:38 -05:00 |
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lachwright
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da226139f1
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Add generic signpost sprite for skins that don't have one
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2020-01-03 13:12:18 +08:00 |
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LJ Sonic
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a3396d6bd7
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Merge branch 'fix-major-issue' into 'master'
Fix major issue
See merge request STJr/SRB2!625
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2020-01-02 21:03:18 -05:00 |
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Louis-Antoine
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b45ee059e3
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Fix major issue
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2020-01-03 02:58:23 +01:00 |
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James R
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859bef9fa2
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Merge branch 'dd-is-dead' into 'master'
Remove Direct Draw from AppVeyor config
See merge request STJr/SRB2!622
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2020-01-02 20:54:56 -05:00 |
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James R
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12e87d58b4
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Merge branch 'findvar' into 'next'
CV_FindVar for Lua
See merge request STJr/SRB2!583
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2020-01-02 20:54:16 -05:00 |
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LJ Sonic
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ff8cb3ddb0
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Merge branch 'do-not-save-netvars' into 'master'
Do not save netgame-synced console variables
See merge request STJr/SRB2!623
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2020-01-02 20:50:00 -05:00 |
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LJ Sonic
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c6aec51d99
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Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
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2020-01-02 18:48:38 -05:00 |
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James R
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658b8dcfa9
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Use GCC 8.1 for x86_64
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2020-01-02 15:45:13 -08:00 |
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Louis-Antoine
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1845266bc8
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Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
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2020-01-03 00:40:49 +01:00 |
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Louis-Antoine
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49934007d7
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Add a "alwaysgrabmouse" console variable
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2020-01-03 00:25:58 +01:00 |
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James R
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945f50c273
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Remove Direct Draw from AppVeyor config
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2020-01-02 14:58:09 -08:00 |
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MascaraSnake
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dc0c17dbb8
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P_LoadExtendedSubsectorsAndSegs: Print size_t with %s
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2020-01-02 22:28:32 +01:00 |
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