toasterbabe
b2d43cc56b
(re-)fix MD2 interpoleration.
2017-11-02 14:33:56 +00:00
Monster Iestyn
2cccb81d7f
Merge branch 'master' into lua-sector-find-funcs
2017-11-01 19:14:44 +00:00
Monster Iestyn
5faf263f1f
Merge branch 'gametype-strings' into 'master'
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Gametype strings
See merge request STJr/SRB2Internal!113
2017-11-01 14:47:45 -04:00
Monster Iestyn
477ee6e073
Merge branch 'lua-action-userdata' into 'master'
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Lua action userdata
See merge request STJr/SRB2Internal!112
2017-11-01 14:45:03 -04:00
Monster Iestyn
b52c843139
Merge branch 'public_next'
2017-11-01 18:39:25 +00:00
Monster Iestyn
d61105fcce
Merge branch 'master' into next
2017-11-01 18:36:48 +00:00
Monster Iestyn
b63bd97b1a
Merge branch 'md2-interpolation-fix' into 'master'
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MD2 interpolation fix
Closes #28
See merge request STJr/SRB2!212
2017-11-01 13:34:34 -04:00
Monster Iestyn
fbe5654477
add quick error messages to make toaster happy
2017-11-01 17:11:10 +00:00
Monster Iestyn
a244948f21
fix action_call index numbers for the args, add missing breaks after LUA_TUSERDATA code in infolib (I am dumb dumb dumb dumb dumb dumb)
2017-11-01 16:52:12 +00:00
Monster Iestyn
42b955f4ca
getActionName: added support for custom actions (A_ prefix functions only)
2017-10-31 16:47:24 +00:00
toasterbabe
811fd5f9bc
* Change the NiGHTS link text colour list. Again.
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* Make the NiGHTS link text pulse, like in the original game!
* Fix going from NiGHTS special stage as Smiles to a normal level losing your followitem.
2017-10-31 15:47:58 +00:00
toasterbabe
ead8fd6bf7
Update some strings that say "joystick".
2017-10-30 23:23:52 +00:00
toasterbabe
2458c06f5b
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into sal-misc-stuff
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# Conflicts:
# src/g_game.c
2017-10-30 21:42:38 +00:00
Monster Iestyn
bfca420f47
Merge branch 'master' into gametype-strings
2017-10-30 21:34:16 +00:00
Monster Iestyn
440ada120d
Merge branch 'master' into lua-action-userdata
2017-10-30 21:33:40 +00:00
toasterbabe
4d82a76e5b
Move R_AddSpriteDefs back into place.
2017-10-30 21:07:17 +00:00
toasterbabe
d4e08551bf
* Make P_LoadVertexes a wrapper for P_LoadRawVertexes.
...
* Remove extraenous R_ClearTextureNumCache from P_LoadSidedefs2.
* Remove regressions in comments/#includes.
2017-10-30 20:54:14 +00:00
Monster Iestyn
1d11797b47
Added six new functions from p_spec.c/h to Lua
2017-10-30 20:09:41 +00:00
Monster Iestyn
2b1fb67a5f
DrawMD2i: change duration and tics to INT32, fix up any related code
2017-10-30 19:12:51 +00:00
toasterbabe
3994697fbd
Fix all NiGHTS demo desyncs! (More specifically: compare with d_netcmd.c's order of operations - it's skin change, then g_initnew, then demo start, NOT g_initnew then skin change then demo start!!!!!
2017-10-30 14:20:36 +00:00
toasterbabe
548c120534
Since they give points now, make tokens spawn in record attack (and not add end-of-act tokens/continues).
2017-10-29 13:41:02 +00:00
Steel Titanium
97445f941a
Add command to restart the audio system
2017-10-29 01:09:34 -04:00
Steel Titanium
799a819ee9
Merge remote-tracking branch 'upstream/master' into window_center_fix
2017-10-29 00:00:11 -04:00
Alam Ed Arias
6a639dd717
Merge branch 'master' into md2-interpolation-fix
2017-10-28 18:47:20 -04:00
Alam Ed Arias
d2f922a981
Merge branch 'master' into next
2017-10-28 18:46:10 -04:00
Alam Ed Arias
cf10b55be0
Win32: pragma hell
2017-10-28 18:39:42 -04:00
Alam Ed Arias
3ecc304332
Win32: just ignore format overflows
2017-10-28 18:33:47 -04:00
Alam Ed Arias
0250040a5b
Win32: all fails of DD and try more to stop format-overflow errors
2017-10-28 18:24:07 -04:00
Alam Ed Arias
a4072260db
Win32: try to fix up CD printf code
2017-10-28 18:13:59 -04:00
Alam Ed Arias
365879d06f
libs: Updated SDL2-Mixer to 2.0.2
2017-10-28 18:03:18 -04:00
Alam Ed Arias
e1492ae3f0
libs: EOL fun of SDL2
2017-10-28 17:53:15 -04:00
Alam Ed Arias
b7d0896c83
libs: updated SDL2 to 2.0.7
2017-10-28 17:50:36 -04:00
toasterbabe
efc4d2f81d
* Make multiple ANIMDEFS lumps get loaded.
...
* Refactor the multiple TEXTURES lump code.
2017-10-28 17:12:08 +01:00
Alam Ed Arias
daf442f17b
Appvendor: -Wno-error=suggest-attribute=noreturn
2017-10-27 21:31:02 -04:00
Alam Ed Arias
f6af81be59
Appvendor: -Wno-tautological-compare
2017-10-27 21:25:52 -04:00
Alam Ed Arias
264fc2f3c7
Appveyor: remove error
2017-10-27 21:14:52 -04:00
Alam Ed Arias
c160241f1b
Appveyor: stuff warnings switchs
2017-10-27 20:59:18 -04:00
Alam Ed Arias
bdfdd868c7
Appveyor: let see what is the command line
2017-10-27 20:30:15 -04:00
Alam Ed Arias
ce40c00b7a
Build: do not error on FALLTHURs
2017-10-27 19:49:55 -04:00
toasterbabe
ee4b891318
Since I'm on the branch: bugfix a thing with introchanged/titlechanged.
2017-10-27 22:08:01 +01:00
Monster Iestyn
365cd305d7
Make appveyor config use GCC72=1 instead of GCC63=1
2017-10-27 17:41:23 +01:00
toasterbabe
f512b64563
Fix some mistakes when updating the function signature.
2017-10-26 17:30:08 +01:00
toasterbabe
df1e5eb9b7
* Optimise the new static code further.
...
* Update all the other V_DrawCroppedPatch calls to match the new behaviour.
* Fix the OGL version of V_DrawCroppedPatch to match the new behaviour.
(To justify my changes: It's not exposed to Lua, and the function signature was a mess. This way it's easier to mentally map how it would work.)
2017-10-26 16:59:02 +01:00
toasterbabe
b2e89f6832
WOOPS CAN'T UPDATE THE PLAYSIM RANDOM SEED IN A MENU
2017-10-26 11:45:08 +01:00
toasterbabe
4a4ba228df
Per request, remove the "/ * ACTION" stuff
2017-10-25 23:34:20 +01:00
toasterbabe
9a10dfeaee
Replaced the laggy randomised-at-runtime static with sufficiently random low-impact pregenerated static. Requires new patch.dta. https://cdn.discordapp.com/attachments/293238104096112641/372770688890830859/srb20003.gif
2017-10-25 16:40:21 +01:00
toasterbabe
9ffb5c0fb0
Since Mystic complained, moved the right-aligned Rings to a special "Mania" HUD mode.
2017-10-25 11:54:21 +01:00
Monster Iestyn
0cc8fbdb4e
Don't use interpolation code if the frame lasts instantaneously or infinitely
...
Also removed the + 1 from newtime, since there was never really any need for it. It just offset the interpolation so it went like (1 -> 2] instead of [1 -> 2), so you never saw the base appearance for each frame except at the end of any frames interpolating to it
Changed DrawMD2Ex's duration/tics type to INT32 so -1 comparisons work, probably want to change the signs elsewhere too but this is fine for now
2017-10-24 20:45:55 +01:00
toasterbabe
d1e007ef8d
Change the little green light symbol on the save to indicate modifiedgame.
2017-10-24 00:06:13 +01:00
toasterbabe
65e3cdc1fb
Fix Autobrake/analog not showing up properly in record attack mode.
2017-10-23 23:29:55 +01:00