Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
fickleheart
021ca92019
Expose stoppedclock to Lua
2020-02-10 00:07:01 -06:00
James R
84ac743d73
Kill Lua adminplayer
2020-01-12 20:04:05 -08:00
Jaime Passos
093a1baf1d
Remove debugging stuff.
2019-12-28 19:50:14 -03:00
Jaime Passos
bb1f43d374
Add gametyperules to LUA_CheckGlobals.
2019-12-23 19:16:10 -03:00
Jaime Passos
e9f69b9c6a
Add sstimer to LUA_PushGlobals.
2019-12-23 19:08:57 -03:00
Jaime Passos
5ebd84c3e7
Move ALL the Lua global variable stuff into lua_script.c.
2019-12-23 18:49:23 -03:00
Jaime Passos
d0f7877fd0
Turn noglobals into setglobals, move the extra global variable handling to gamestateglobals.
2019-12-23 18:33:39 -03:00
Steel Titanium
a39b6a1286
Allow access to bluescore and redscore
2019-12-19 16:17:08 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
MascaraSnake
403d698724
Merge branch 'mi-tinkers-with-lua-again' into 'master'
...
MI tinkers with lua again
See merge request STJr/SRB2Internal!392
2019-10-25 15:27:55 -04:00
toaster
079ef023c9
Fix dedicated server extra lua variables not being synched for joiners.
...
Original fix written by Lat`.
2019-10-15 10:49:14 +01:00
Monster Iestyn
75ee3193f4
Write a new hack for getting sector->linecount from sector->lines in Lua, to put my mind at rest about it at last.
...
1) In sector_get, actually push the memory address of the lines array within sector_t, rather than push the value of "lines" itself (essentially, we we want a pointer to a double pointer, or rather a TRIPLE pointer haha)
2) In the sectorlines_* functions, use offsetof to shift the memory address so we can obtain the value of linecount within the sector_t struct, and dereference the result to obtain the value of linecount itself
3) ??? profit
Untested and uncompiled atm, but I have some confidence this might work
2019-09-25 20:27:41 +01:00
Jonas Sauer
166f1fac66
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
...
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
Nev3r
696ccbd943
Fix mobj list iteration oversights.
...
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
39ba20be6b
Basic multiple thinker list implementation
...
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Monster Iestyn
11cb163435
Backport the Blockmap library I made two years ago
2018-11-30 17:11:11 +00:00
Monster Iestyn
e158206e55
backport string len tweaks I made to LUA_LoadLump in internal
2018-11-27 23:06:31 +00:00
MonsterIestyn
b53cd70201
Merge branch 'next' into PK3-BackportNext
2018-11-26 18:56:51 +00:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Nev3r
6f5e3d42ff
Merge branch 'PK3-Backport' into 'PK3-BackportNext'
...
Pk3 backport
See merge request Nev3r/SRB2!1
2018-11-24 06:02:19 -05:00
Nev3r
c548aaa347
Backported PK3 support to 2.1
...
Hopefully I'm not missing anything.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00
Monster Iestyn
268bde3fdf
Merge branch 'public_next'
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
bd0c187e68
Merge branch 'next' into lua-slopes
2018-10-21 16:03:48 +01:00
Monster Iestyn
10f9403619
Merge branch 'master' into next
2018-10-21 15:39:30 +01:00
Monster Iestyn
87afae9cf5
Fix unarchiving of mapheader_t userdata Lua variables
2018-10-21 15:15:54 +01:00
Monster Iestyn
2ec4f2024f
Added support for pslope_t userdata variables in Lua archive/unarchive code
2018-10-21 15:00:07 +01:00
Monster Iestyn
291ebf302c
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile
# src/lua_script.c
# src/p_user.c
# src/sdl/i_system.c
# src/v_video.c
# src/w_wad.c
2018-10-10 14:51:34 +01:00
Monster Iestyn
8196c59557
Merge branch 'master' into next
2018-10-09 22:55:55 +01:00
toaster
1324e0bfcd
* Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!)
...
* Optimise the repeated strlen usage into a single call, which is stored for later.
2018-10-08 18:50:17 +01:00
Monster Iestyn
fa382c0233
Merge branch 'public_next'
2018-08-10 19:36:51 +01:00
Monster Iestyn
2738f3a537
Rewrite archiving/unarchiving of Lua strings for netgames.
...
This now means:
* Lua strings longer than 1024 chars can now be read properly without awful crashes
* Lua strings with embedded zeros can be written/read without truncating anything (hopefully)
2018-08-05 22:02:20 +01:00
Alam Ed Arias
59f5b46ad3
Merge branch 'public_next' into master
2018-04-03 16:09:11 -04:00
Alam Ed Arias
5a04145e43
Merge branch 'master' into next
2018-03-14 14:29:42 -04:00
Louis-Antoine
aefe06e2ef
Fix Lua panic when archiving a table element with an userdata key
2018-03-09 16:40:34 +01:00
Monster Iestyn
8556a05668
Fix SOC/Lua loading messages to display full names or even display at all (for PK3s at least), and otherwise some cleanup of existing code for the messages.
...
Also, I moved lua_lumploading on/offing to LUA_LoadFile.
2018-02-09 22:43:08 +00:00
Monster Iestyn
b1695de124
Merge branch 'public_next'
2018-02-08 20:31:53 +00:00
Monster Iestyn
fa3998e942
Some fixes to prevent bad table key types causing Lua panic errors for joining players in netgames:
...
* ArchiveTables: print an error if invalid key, to alert script author potentially
* UnArchiveTables: if the key is found to be nil after reading key and value, print an error and don't set them in the table
2018-01-20 21:18:16 +00:00
Monster Iestyn
61176ee736
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
# src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
Alam Ed Arias
bd86f98822
Merge branch 'master' into next
2017-12-16 16:07:31 -05:00
Louis-Antoine
beb9b0f103
Return for both players and mobjs if they've got an empty table, instead of just mobjs
2017-12-15 22:02:34 +01:00
Louis-Antoine
0b836a9841
Fix missing lua_pop in ArchiveExtVars
2017-12-15 16:31:27 +01:00
Monster Iestyn
0dd15ed8a4
Merge branch 'master' into lua-lump-load-only
2017-07-09 15:06:15 +01:00
Monster Iestyn
023d91a02e
Merge branch 'public_next'
...
# Conflicts:
# src/y_inter.c
2017-07-08 17:49:54 +01:00
Monster Iestyn
c751971d57
Fix integer type slipup in ArchiveValue for saving mobjinfo/state #s that LJSonic spotted
...
Apart from the fact that UnArchiveValue reads UINT16 for both anyway (which alone causes problems), but UINT8 isn't even enough to store the higher end of the object types list and definitely most of the states welp
2017-07-02 16:50:11 +01:00
Monster Iestyn
1462c638cb
Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
2017-04-25 21:45:53 +01:00
Monster Iestyn
aa146dee41
Disabled all seg_t/node_t-related Lua code for now
...
To re-enable support for the above, uncomment the define HAVE_LUA_SEGS line in lua_script.h. Plain bbox userdata stuff is not disabled (though currently it's not used anyway)
2016-11-24 21:11:44 +00:00