Commit graph

21 commits

Author SHA1 Message Date
LJ Sonic
d1dbdee016 Refactor global userdata registration 2023-10-28 00:24:04 +02:00
LJ Sonic
bc9a378521 Refactor userdata metatable registration 2023-10-27 20:17:27 +02:00
LJ Sonic
4fa4d6e076 Implement input.ignoregameinputs 2023-10-27 17:34:29 +02:00
LJ Sonic
23268bf3e5 Move input-related Lua variables into the library 2023-10-27 16:29:47 +02:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
Eidolon
e5dea805fa Revert "Merge branch 'gamepad-refactor' into next"
This reverts commit 696e2ab909, reversing
changes made to d98d59494f.
2023-01-26 19:26:28 -06:00
Eidolon
366ee4ad92 Revert "Merge branch 'gamepad-refactor-lua-features' into 'next'"
This reverts commit 7f1cafcd3d, reversing
changes made to 696e2ab909.
2023-01-26 19:26:24 -06:00
Jaime Ita Passos
f0c3de6976 Add gamepad library and hooks for Lua scripting 2022-11-14 02:18:24 -03:00
Jaime Ita Passos
46f7fa406f Refactor gamepad code
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
LJ Sonic
9b7263855e Prevent input.setMouseGrab from interfering with window focus 2021-08-18 20:58:13 +02:00
LJ Sonic
5340db5f67 Make gc_ constants uppercase 2021-08-15 16:15:28 +02:00
LJ Sonic
772695741c Rename KeyNumToString to KeyNumToName and vice-versa 2021-08-15 15:24:23 +02:00
LJ Sonic
5bc0ce7a62 Give fields in event_t better names 2021-08-14 23:42:39 +02:00
LJ Sonic
5b949a6751 Expose keyevent_t to Lua 2021-08-14 20:33:42 +02:00
LJ Sonic
8adf4b672a Put Lua input library in its own namespace 2021-08-13 22:34:36 +02:00
James R
c1aca51fc3 Fix basic warnings 2021-06-19 18:32:56 -07:00
SwitchKaze
3895c02330 Revert "Remove key stuff"
This reverts commit a439e569
2021-04-02 15:46:08 -05:00
SwitchKaze
cb3a8f7a58 Remove key stuff 2021-04-02 15:46:08 -05:00
SwitchKaze
eb2dc9e99b Mouse improvements 2021-04-02 15:46:08 -05:00
SwitchKaze
3faa98cf4a Expose inputs to Lua 2021-04-02 15:45:59 -05:00