Lactozilla
376022f3d7
Merge remote-tracking branch 'stjr/next' into patch-refactor
2023-11-07 00:56:28 -03:00
Krabs
d6a0006b75
Merge branch 'combine-dupx-and-dupy' into 'next'
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Combine vid.dupx and vid.dupy
See merge request STJr/SRB2!1118
2023-10-30 04:38:52 +00:00
Zwip-Zwap Zapony
cd6cd53959
Combine vid.dupx and vid.dupy
2023-10-30 04:38:51 +00:00
Logan Arias
2dcf845c7c
Merge branch SRB2:next into blue-spring-balls
2023-10-29 18:23:50 +00:00
Alam Ed Arias
f5859c3480
Merge branch SRB2:next into blue-spring-balls
2023-10-25 19:41:36 +00:00
Alam Ed Arias
5a12d65150
Merge branch SRB2:next into fix-opengl-saturation
2023-10-23 18:37:40 +00:00
Alam Ed Arias
a60ac0508f
Merge remote-tracking branch 'origin/next' into gitlabcirunnertest
2023-10-15 21:43:35 -04:00
Alam Ed Arias
6a37b3c0c6
Update src/hardware/mw_model.c
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Restore old code in GeneratePolygonNormals(), add TODO
2023-10-15 20:35:33 -04:00
Alam Ed Arias
1372b60db9
Update src/hardware/mw_md2.c
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there are 2 more name buffers that need to be bigger
2023-10-15 16:00:25 -04:00
Alam Ed Arias
b6aaf582d1
Update src/hardware/mw_md2.c
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fscanf need 26 chars in the name buffer
2023-10-15 15:29:51 -04:00
Alam Ed Arias
bc852fa099
remove unused variables that was only set
2023-10-15 14:34:53 -04:00
Alam Ed Arias
aaebcc6ce1
Update src/hardware/hw_batching.c
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fix misleading indentation
2023-10-15 14:24:20 -04:00
Lactozilla
c09305de62
Minor refactoring
2023-09-23 20:43:59 -03:00
Lactozilla
e30523264c
Merge remote-tracking branch 'stjr/next' into patch-refactor
2023-09-23 20:28:24 -03:00
LJ Sonic
2a896538d9
Merge branch 'netcode-rerefactor' into 'next'
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Re-delete netcode
See merge request STJr/SRB2!2083
2023-09-18 16:47:28 +00:00
Gustaf Alhäll
fc20508295
Fix saturation not being applied on colormaps in OpenGL
2023-09-18 18:16:10 +02:00
Lactozilla
2f25102b79
Make num_posts unsigned
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size_t was a bit overkill for that.
2023-09-03 13:27:49 -03:00
Lactozilla
649669c217
Merge remote-tracking branch 'stjr/next' into patch-refactor
2023-09-03 12:41:08 -03:00
Zwip-Zwap Zapony
91a17fdbdd
Use decimal instead of octal vertex IDs
2023-08-25 10:42:25 +02:00
Zwip-Zwap Zapony
f42c2403f9
Interpolate radius/height when scaling mobjs
2023-08-25 10:42:12 +02:00
sphere
4a89fc77c1
Merge branch 'fof-rendering-mishaps' into 'next'
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Fix a couple of FOF rendering issues
See merge request STJr/SRB2!2115
2023-08-20 17:17:41 +00:00
spherallic
07ef7c4639
Prevent FOF alpha from wrapping around in OpenGL
2023-08-17 20:15:03 +02:00
Zwip-Zwap Zapony
db59ec5998
Fix interpolation when curling up while flipped
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Also fix scaling interpolation while flipped, and fix the NiGHTS Drone flip interpolation on its first tic
2023-08-17 17:39:24 +02:00
Lactozilla
30cc998e4f
Use cached patch even if it hasn't been loaded
2023-08-16 14:29:41 -03:00
Lactozilla
9c758e68e8
Merge remote-tracking branch 'stjr/next' into patch-refactor
2023-08-16 14:22:52 -03:00
Lactozilla
393e5f7d8d
Do fixes and optimizations
2023-08-16 14:22:19 -03:00
SMS Alfredo
24cad83287
Make both sign state and sprite2 disable models
2023-08-01 17:43:39 -05:00
Lactozilla
689fa265dd
Remove flats
2023-08-01 17:19:58 -03:00
LJ Sonic
df0c8e0557
Merge remote-tracking branch 'origin/next' into netcode-rerefactor
2023-08-01 19:00:52 +02:00
Lactozilla
0088326ff0
Refactor Picture_PatchConvert, so that it no longer makes Doom patches
2023-08-01 12:58:01 -03:00
Sal
26583a9845
Ring Racers CMake + Debug build improvements
2023-08-01 02:29:45 +00:00
Lactozilla
821460d208
Patch refactor
2023-07-30 20:56:28 -03:00
MIDIMan
f4d944e49a
Make HWR_AllowModel check for SPR2_SIGN instead of S_PLAY_SIGN
2023-07-29 20:45:10 -04:00
LJ Sonic
0b17e3c418
Move netcode files to a new folder
2023-07-27 15:38:42 +02:00
Sal
ee67070547
Merge branch 'fix-no-sdl-build' into 'next'
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Fix build errors when building without SDL
See merge request STJr/SRB2!2062
2023-07-25 09:44:33 +00:00
Nev3r
022ddcf363
Merge branch 'models-plus-final' into 'next'
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3D models support for spritexoffset, spriteyoffset, spritexscale, spriteyscale, parity with sprite rollangle
See merge request STJr/SRB2!1840
2023-07-24 12:46:10 +00:00
Sal
13c30ace2e
Merge branch 'lua-texture-offsets-expose' into 'next'
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Exposed floor/ceiling offsets and light reference to Lua.
See merge request STJr/SRB2!1884
2023-07-24 10:42:07 +00:00
James R
bc9e7c1461
Disable sprite/model rotation on slopes for now
2023-07-24 05:02:31 -04:00
James R
a71a7f2710
Support spritexoffset/spriteyoffset for 3D models
2023-07-24 05:01:28 -04:00
James R
6d9512d290
Do not factor roll and pitch into model rollangle
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Those transformations are applied separately so the model
tilts in 3d space.
2023-07-24 04:57:39 -04:00
James R
c065029b01
Model stretching
2023-07-24 04:53:30 -04:00
James R
7db09b657b
Tilt models
2023-07-24 04:48:17 -04:00
Sally Coolatta
b6129a6d42
Add R_SpriteRotationAngle function
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Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2023-07-24 04:47:07 -04:00
Sally Coolatta
7c2a241042
Remove the need for setting rotation axis in spriteinfo for models
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Now it just does it like Software
2023-07-24 04:40:15 -04:00
Sally Coolatta
5c23fdda24
Fix incorrect tilts
2023-07-24 04:11:43 -04:00
Sally Coolatta
ae233b000f
Remove modeltilt, use roll & pitch instead
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Broken currently, about half of the slopes you can go into have the wrong tilt
2023-07-24 04:11:42 -04:00
TehRealSalt
95cbee52c6
Model tilts
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- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2023-07-24 04:11:42 -04:00
Gustaf Alhäll
69089e0858
Fix build errors when building without SDL
2023-07-22 22:47:52 +02:00
sphere
f428759150
Merge branch 'bbox' into 'next'
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Hitbox Renderer
See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
spherallic
34ce172a90
Allow toggling PF_NoDepthTest for OpenGL hitboxes
2023-07-14 15:03:43 +02:00