Commit graph

2875 commits

Author SHA1 Message Date
Monster Iestyn
30ef257050 dispoffset now works in OpenGL 2015-11-23 17:01:10 +00:00
Monster Iestyn
f6eac1a6ac large dispoffset values no longer cause sprites to be distorted
more detailed description: vissprites now store dispoffset in a separate variable from (y)scale, and uses it to influence order between sprites without it affecting the actual drawing of the sprites themselves
2015-11-23 16:39:32 +00:00
Yukita Mayako
4e2cc2c200 Fixed more logic bugs.
SPR_FIRSTFREESLOT is not the same as SPR2_FIRSTFREESLOT.
What was I, drunk?
2015-11-10 20:46:10 -05:00
Yukita Mayako
24ab56691e Fixed spr2 freslot logic bug. 2015-11-10 20:33:29 -05:00
Yukita Mayako
2b6e65f122 Added missing comma to COLOR_ENUMS string array after "ROSY".
It's not SKINCOLOR_ROSYSUPER1, after all.
2015-11-09 16:45:35 -05:00
Yukita Mayako
ca7151f1c2 Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into reduced_palette
Conflicts:
	src/dehacked.c
2015-11-09 14:34:26 -05:00
Monster Iestyn
fed463f1d2 NextLevel for level headers can now take the special strings "Title" "Evaluation" or "Credits" in place of their usual numbers (optionally, that is) 2015-11-08 17:50:05 +00:00
wolfy852
5409367a5f Define TRANSPARENTPIXEL as 255 in asm files 2015-11-07 15:32:11 -06:00
wolfy852
1ed5407821 update stuff 2015-11-07 13:56:21 -06:00
Monster Iestyn
77f118dd2f Removed dummied-out Pope XVI code 2015-11-06 14:23:06 +00:00
Yukita Mayako
14e8ac702f Added freeslots for SPR2.
Make sure your MAINCFG / LUA lump comes _before_ the S_SKIN section.
2015-10-31 14:45:42 -04:00
Monster Iestyn
b94fc008ab doomtype.h tweaks
some of the mess in here really bothers me
2015-10-21 16:01:16 +01:00
Monster Iestyn
ac24ce234f If this isn't an accidental copy+paste then I'd be very surprised 2015-10-21 15:40:59 +01:00
Monster Iestyn
e0deaaf3ff From what I can tell, correcting this one value in finetangent[] shouldn't cause any harm at all, so... 2015-10-21 15:32:50 +01:00
Monster Iestyn
98ad63eb06 Partial undo of what I did last commit to make Inu happy again.
Note: polyobj_t's "translucency" is apparently a SIGNED integer, so in theory it's possible to get polyobj flats to use the "spanfunc = splatfunc" line using negative values. If this is not meant to happen, this should probably be fixed asap
2015-10-12 15:10:43 +01:00
Monster Iestyn
165aec3d34 FF_TRANSSHIFT is meant for transmaps linked to states, not anything else!
I'm surprised how the source code flew in the face of this fact for so long and just used it everywhere, that's just silly.
2015-10-11 22:23:40 +01:00
Monster Iestyn
08c0c7676c Since cv_pointlimit is handled in P_CheckPointLimit, I've just created P_CheckTimeLimit for cv_timelimit.
It helps make P_UpdateSpecials less messy-looking anyway.
2015-10-11 21:01:04 +01:00
Monster Iestyn
a9b96a1668 Replaced the old finetangent[] with a new more accurate one I made using a Python script.
Actually uses 0 and 65536 now! (and also INT32_MIN)
2015-10-11 14:05:05 +01:00
Monster Iestyn
fdc2c3adcd Fix up lib_finetangent so tan() returns values starting from "0" in Lua (finetangent itself hasn't been touched)
Also fixed how the function went out of the array's bounds for ANGLE_180 and above (or negative angles)
2015-10-10 21:21:16 +01:00
Monster Iestyn
d4976d677f Move finecosine[] declaration to where it really belongs in the source code 2015-10-10 20:30:29 +01:00
Alam Ed Arias
79aaa00d14 Merge remote-tracking branch 'private/slopes-compile-fix' into private 2015-10-10 14:20:43 -04:00
Monster Iestyn
368b458eee We can compile the slopes code now, yay! My brain hurts.
Compiling errors fixed in this commit:
* Various cases of mixed declaration and statement code
* Implicit declaration of slope functions (read: you forgot to put "include "p_slopes.h" in MORE than a few places)
* an odd case of a bad fixed_t to float typecase, cause by using P_GetZAt directly inside FIXED_TO_FLOAT
* a few minor cases of bad unsigned-signed comparisons
* no prototypes for some of the new slope functions. For goodness sake Red, this is basic stuff!
2015-10-10 17:57:35 +01:00
Monster Iestyn
d7b402e3c4 More cleanup, most notably dumping ring spilling code in P_RingDamage
...one wonders why P_RingDamage didn't already do that in the first place
2015-10-06 22:05:32 +01:00
Monster Iestyn
a84c2c6081 Some cleanup and reordering 2015-10-06 21:14:11 +01:00
Monster Iestyn
31b2919847 Added a "damagetype" argument to P_ShieldDamage. We don't use MT_NULL to hack in damage for sector specials anymore, after all.
Must have forgotten to do this back when I originally implemented damage types, oh well.
2015-10-05 20:18:45 +01:00
Monster Iestyn
175561cc7f Check if God mode is one before even going to NiGHTS or player vs player damaging code or whatever. 2015-10-05 17:13:34 +01:00
Monster Iestyn
210757f27b Removed the removal of SF_SUPER from skins other than Sonic 2015-10-02 13:45:51 +01:00
Monster Iestyn
7dcf0d3d09 Fix an error from match-balancing being merged in. Apparently match-balancing also doesn't have a prototype for P_StealPlayerScore for whatever reason. 2015-10-01 20:02:44 +01:00
Yukita Mayako
ba77b235d1 Merge branch 'match-rebalancing' into damage-control
Conflicts:
	src/p_inter.c
	src/p_user.c
	src/st_stuff.c
2015-09-30 20:40:27 -04:00
Alam Ed Arias
6cde169c58 Merge branch 'public_next' into private 2015-09-26 22:10:59 -04:00
Nipples the Enchilada
93c31b5b72 Merge branch 'angles' into 'next'
FOF slope/ground slope weirdness fix

Solves STJr/SRB2Internal#26 .

See merge request !26
2015-09-26 18:51:34 -04:00
RedEnchilada
773e5fbda6 Fix sloped FOF/ground weirdness ( STJr/SRB2Internal#26 ) 2015-09-24 15:35:55 -05:00
Alam Ed Arias
6ad1086128 Merge branch 'public_next' into master 2015-09-03 15:58:16 -04:00
Alam Ed Arias
3917b02132 Merge branch 'angles' into 'next'
Slopes and stuff

Adds support for slopes, slopes on FOFs, slopes on translucent FOFs, slopes on FOFs with holes in the flat, slope physics, dynamic slopes, vertex slopes, dynamic vertex slopes, and a ham sandwich to the game. Only for software mode right now, though. (OGL still gets the physics and the sandwich.) Some things still need to be done, but for now this can be merged in to be finished later.

Please make sure nothing in the vanilla game breaks before giving the thumbs up for this merge.

Since this doesn't merge automatically, if the code review turns out positive and nobody else has done it, I'll handle the merging.

See merge request !22
2015-09-03 15:57:01 -04:00
Alam Ed Arias
eb4de823e9 Merge branch 'public_next' into master 2015-09-03 13:55:29 -04:00
Alam Ed Arias
04c1a507ba Merge remote-tracking branch 'public/hotfix-hook_NetVars' into next 2015-09-03 13:54:12 -04:00
Yukita Mayako
52e2087ee7 Fixed NetVars hook mistakenly assuming index starts from 0. 2015-09-03 13:13:55 -04:00
Alam Ed Arias
f43a7e09eb Merge branch 'F-key-menu-hotfix' into 'next'
F key menu hotfix

Fixes the issues shown here: https://mb.srb2.org/showthread.php?t=40754

See merge request !23
2015-09-01 22:58:13 -04:00
Monster Iestyn
775ccde424 Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown 2015-09-01 22:56:45 -04:00
Monster Iestyn
0f038f9a3b Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown 2015-09-01 12:45:26 +01:00
RedEnchilada
9155fd6c14 Fix unexpected behavior with colormaps in sloped sectors
To be specific: when a sector had a sloped ceiling and a colormap was
placed above it, the colormap wouldn't fill anything above where the
ceiling height is at the sector's midpoint. This is fixed.
2015-08-24 22:09:19 -05:00
Yukita Mayako
7092a24acd Merge branch 'new-animations' into 'master'
Oops. (Minor animation bugfix I forgot.)

Apparently I pushed this one commit to GitHub instead of SRB2Internal before the branch was merged...

Oops.

See merge request !8
2015-08-22 10:05:02 -04:00
Yukita Mayako
2fb03a7cff Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into angles
Conflicts:
	src/p_map.c - Automatically resolved by mergetool
2015-08-22 09:52:11 -04:00
Alam Ed Arias
96c71c68c8 remove NEED_FIXED_VECTOR and fix angelchk testcase 2015-08-21 21:27:20 -04:00
Alam Ed Arias
c64e4d58b7 git warning: new blank line at EOF 2015-08-21 20:47:00 -04:00
Alam Ed Arias
f3d40c34a0 git warning: trailing whitespace 2015-08-21 20:46:41 -04:00
RedEnchilada
d5884a6957 Add Chee to credits
(she helped port important drawing code!)
2015-08-21 18:23:37 -05:00
Sryder13
5a033181b8 Metal Sonic Flash 2015-08-21 20:17:11 +01:00
Sryder13
d0d19e684c Change Lavender, Azure, Blue 2015-08-21 18:34:21 +01:00
Monster Iestyn
6bc1a5fdef Okay, major overhaul time!
*player->health (formerly the "HUD" health) is now to be known as player->rings, and now acts as the player's actual ring count
*player->mo->health (formerly rings + 1) is now always 1 when alive, regardless of ring count; if player with rings is damaged, this is untouched

Damage in normal SP/Coop gameplay has been tested and still works fine; still a lot of mess to clear up though

Tag damaging probably is broken now, I'll fix this later
2015-08-15 21:07:16 +01:00