Commit graph

14528 commits

Author SHA1 Message Date
Alam Ed Arias
d066a7a6d1 Change mixer panning to make sense (for SDL12)
This makes positional audio in sdl work correctly (things to the left
    play sounds in the left speaker)
2014-08-04 11:57:29 -04:00
Alam Ed Arias
39c018ec1c Merge remote-tracking branch 'Furyhunter/sdl-fix-flippedchannels' 2014-08-04 11:50:12 -04:00
Sryder13
74499e8173 Merge remote-tracking branch 'upstream/master' 2014-08-04 15:05:56 +01:00
Ronald Kinard
8eef7239b2 Change mixer panning to make sense
This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 02:48:18 -05:00
Ronald Kinard
25739b38e3 INTERFACE=sdl 2014-08-04 00:27:12 -05:00
Ronald Kinard
a0f959e597 Fix Makefile to target sdl correctly 2014-08-04 00:04:03 -05:00
Alam Ed Arias
c028c83235 SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
Alam Ed Arias
ab9934932e Merge branch 'master' into next 2014-08-03 23:41:57 -04:00
Alam Ed Arias
0386516946 Merge remote-tracking branch 'Furyhunter/sdl2' 2014-08-03 21:02:24 -04:00
Alam Ed Arias
e2d3ce1aed keep the old SDL interface 2014-08-03 21:02:04 -04:00
Alam Ed Arias
13f3fbac2e Merge branch 'master' into next 2014-08-02 11:11:09 -04:00
Alam Ed Arias
cd97685e5a fix build for sh sheel 2014-08-02 11:10:00 -04:00
Alam Ed Arias
abce10fd65 Merge branch 'master' into next 2014-07-29 15:53:53 -04:00
Alam Ed Arias
d8eceeb0ac add build is done message into Makefile 2014-07-29 14:14:59 -04:00
Ronald Kinard
03fe3bdad2 Replace sdl with sdl2
SDL1.2 is dead, long live SDL
2014-07-26 02:06:00 -05:00
Ronald Kinard
87df25a58c sdl2: Fallback resolution for gl fullscreen
to avoid a crash
2014-07-26 00:56:30 -05:00
Ronald Kinard
3a1a0c8871 sdl2: fix mouse grabbing in windowed
Should now ignore all motion events and not warp the mouse when the
window is out of focus.
2014-07-25 23:47:14 -05:00
Ronald Kinard
1bfea632c9 sdl2: windows exe rename srb2sdl2.exe 2014-07-25 23:08:37 -05:00
Ronald Kinard
e3c7bc0637 sdl2: Slow the mouse a bit
Fixes Furyhunter/SRB2#1 but probably makes mouse speed too slow on
Linux. Whatever.
2014-07-25 22:55:48 -05:00
Alam Ed Arias
c5c5d3918e Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2 2014-07-25 20:01:21 -04:00
Alam Ed Arias
424d6531c9 Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2 2014-07-25 20:00:46 -04:00
Ronald Kinard
7e650d30f6 sdl2: add -borderless option for windowed 2014-07-25 18:59:11 -05:00
Ronald Kinard
8d2b813554 sdl2: oops it should be 32 bpp in softblit 2014-07-25 18:59:11 -05:00
Alam Ed Arias
d438a8f8c2 doh, I forget one, and in SDL2's Makefile.cfg 2014-07-25 19:44:43 -04:00
Alam Ed Arias
f03e591f64 change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
Ronald Kinard
b429cce3b6 sdl2: add -borderless option for windowed 2014-07-24 22:35:04 -05:00
Alam Ed Arias
086463bc61 Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2 2014-07-24 22:47:45 -04:00
Ronald Kinard
ce8d82aa52 sdl2: oops it should be 32 bpp in softblit 2014-07-24 21:46:35 -05:00
Ronald Kinard
93e00cc694 sdl2: -softblit, use smaller texture format
-softblit uses SDL2 software renderer backend for blitting
2014-07-24 21:32:47 -05:00
Alam Ed Arias
b19a9077bd Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2 2014-07-24 20:27:14 -04:00
Ronald Kinard
8b0f374bfe sdl2: potential huge perf. boost to software
SDL_UpdateTexture is apparently not good for streaming textures.
So instead, I did SDL_LockTexture/Unlock.
2014-07-24 19:18:48 -05:00
Ronald Kinard
005b502756 sdl2: limit fullscreen resolution in OpenGL 2014-07-24 03:15:35 -05:00
Ronald Kinard
8890722223 sdl2: handle no AF support correctly (1, not 0)
GL_EXT_texture_filter_anisotropic is cool I guess
2014-07-24 03:03:41 -05:00
Ronald Kinard
39603487ec sdl2: restore anisotropic filtering support in gl 2014-07-24 03:01:16 -05:00
Ronald Kinard
716aa1f33a sdl2: fix mouse motion (remove -mousewarp) 2014-07-24 02:51:46 -05:00
Alam Ed Arias
750617939d Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2 2014-07-24 01:23:26 -04:00
Ronald Kinard
0d82e3b54b sdl2: reorder graphics initialization
GL Initialization needs to happen before window creation,
otherwise the GL library will get reloaded while in use and
Windows will have a heart attack. This is bad, obviously.
2014-07-24 00:20:34 -05:00
Alam Ed Arias
0870d628ea Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2 2014-07-24 00:39:17 -04:00
Ronald Kinard
4433be194f sdl2: software: clear window on mode change 2014-07-23 23:21:19 -05:00
Ronald Kinard
73e99fa96c sdl2: I_Error if we can't create gl context 2014-07-23 23:15:31 -05:00
Ronald Kinard
fc075e4c81 sdl2: use ABGR8888 texture on little endian system
This is a massive performance boost on slow processors, because
before, the intermediary buffer had to be swizzled to ABGR8888
before being uploaded -- for large resolutions this was an
enormous performance penalty.
2014-07-23 23:02:21 -05:00
Alam Ed Arias
4c635c67a6 Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2 2014-07-23 22:47:12 -04:00
Ronald Kinard
345b59f6f5 sdl2: code cleanup 2014-07-23 21:45:36 -05:00
Alam Ed Arias
a103697dd0 isFullscreen is unused? 2014-07-23 22:05:03 -04:00
Alam Ed Arias
1a731fb463 there no fade for non mixer builds 2014-07-23 22:04:46 -04:00
Alam Ed Arias
d5c22f9224 Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2 2014-07-23 20:59:34 -04:00
Ronald Kinard
9a4b2bd360 sdl2: restore vsync option (use sdl swap interval) 2014-07-23 19:46:12 -05:00
Ronald Kinard
20f871bd84 sdl2: opengl compiles fine, no TESTHW=1 needed 2014-07-23 19:43:15 -05:00
Ronald Kinard
d078e3e17f sdl2: fix opengl (almost) entirely 2014-07-23 19:39:41 -05:00
Alam Ed Arias
6b112a3bfd Merge remote-tracking branch 'wolfy852/next' into next 2014-07-23 18:34:42 -04:00