Commit graph

8628 commits

Author SHA1 Message Date
toaster
fe99c64511 Give the Spectator Eggrobos the ability to move left and right relative to their angle, with initial direction depending on MTF_OBJECTSPECIAL/MTF_AMBUSH flag presence. (May need more tweaking before putting in CEZ3) 2019-09-01 11:43:30 +01:00
James
bbe8ef9ff7 Merged orbital cam, made my reset code not run in NiGHTS, 2D mode, or when exiting levels. 2019-08-31 17:06:01 -04:00
James
577a8fd387 Merge branch 'camorbit-sev' into camerafix 2019-08-31 14:53:43 -04:00
MascaraSnake
a5ae8abdb2 Pyre Fly: Use MF2_BOSSNOTRAP instead of MF2_AMBUSH 2019-08-31 12:53:55 +02:00
toaster
6a9da63d7f Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it. 2019-08-30 19:19:54 +01:00
Monster Iestyn
602154fe8b Merge branch 'ring-penalty-graphic' into 'master'
Weapon ammo penalty indicator

See merge request STJr/SRB2Internal!297
2019-08-30 13:28:05 -04:00
MascaraSnake
8ddcced6f0 Pyre Fly: Don't spawn smoke and flames if no player is in range 2019-08-30 09:05:49 +02:00
MascaraSnake
4cece9fe36 Pyre Fly: Don't run the fuse code when dead 2019-08-30 08:55:29 +02:00
MascaraSnake
806b106905 Hardcoded the Pyre Fly 2019-08-30 08:17:25 +02:00
Steel Titanium
8167a88bec
Rename private mode to unlisted mode 2019-08-30 00:38:58 -04:00
Steel Titanium
5c295d285b
Capitalize the 'if' 2019-08-30 00:36:10 -04:00
Steel Titanium
10ea0f21ae
Fix spawning within random range 2019-08-29 23:56:15 -04:00
Alam Ed Arias
028996915d Merge branch 'master' into next 2019-08-29 19:28:02 -04:00
Alam Ed Arias
dadec1196b Warn on implicit fallthrough 2019-08-29 19:27:52 -04:00
James
bcd0b04488 Forgot to account for z axis -- thanks James R 2019-08-29 17:17:58 -04:00
James
656879b90b Is this thing working? 2019-08-29 15:56:46 -04:00
Steel Titanium
8655b8f1f1
Add spawn object linedef special.
Note that spawning a object within a random range does not fully work yet and crashes the game
2019-08-29 01:57:58 -04:00
Steel Titanium
1040a93a6e
Ignore bots when looking for a player 2019-08-28 23:12:25 -04:00
Steel Titanium
7ccff2e6e3
Merge branch 'master' into mprelated-tweaks 2019-08-28 22:26:52 -04:00
Steel Titanium
7e47117afa
Add warning message when attempting to use the master server browser while modifiedgame is true. 2019-08-28 20:24:30 -04:00
Steel Titanium
121d8b7838 Merge branch 'abpolish' into 'master'
Autobrake polish

Closes #176

See merge request STJr/SRB2Internal!293
2019-08-28 00:34:21 -04:00
Steel Titanium
b4d8126675
Rename offline mode to private mode 2019-08-27 18:05:30 -04:00
MascaraSnake
2933ec3e9c Simplified the lavafall rock states with FF_RANDOMANIM, fixed Var1 for the FF_ANIMATE states 2019-08-27 19:33:54 +02:00
Steel Titanium
a98862b3ed
Allow letters to be used on ipv4 address field 2019-08-26 22:00:07 -04:00
Steel Titanium
b2712af2d0
Reorder the main multiplayer menu 2019-08-26 21:49:12 -04:00
Steel Titanium
1416312200
Move some cvars out of D_ClientServerInit and save them
Ported over from Kart
2019-08-26 20:38:32 -04:00
Jaime Passos
015216b9ac Don't draw borders or patches if not necessary. 2019-08-26 20:49:04 -03:00
James R
89c4989987 Show a negative number to indicate ammo penalty 2019-08-26 16:07:17 -07:00
Jaime Passos
93f1450b8a Merge remote-tracking branch 'origin/master' into newmenus 2019-08-26 19:32:44 -03:00
Monster Iestyn
ab90526541 Merge branch 'candamagefix' into 'master'
P_PlayerCanDamage fix

See merge request STJr/SRB2Internal!291
2019-08-26 11:32:10 -04:00
MascaraSnake
671da01607 Only spawn lavafall rocks if a player is nearby 2019-08-25 23:43:07 +02:00
MascaraSnake
7ca67a8688 Added reverse gravity support to lavafalls 2019-08-25 23:31:12 +02:00
Monster Iestyn
db3a2e02a5 Modify defaults for smpstage_start and smpstage_end to 60 and 66 respectively 2019-08-25 22:24:08 +01:00
MascaraSnake
50e51c137e Hardcoded the lavafall 2019-08-25 23:05:38 +02:00
MascaraSnake
57d28c7814 Rejig the thing type numbers 2019-08-25 20:01:08 +02:00
Monster Iestyn
d1105abdb3 Merge branch 'public_next'
# Conflicts:
#	src/d_netfil.c
2019-08-25 18:18:59 +01:00
MascaraSnake
2a5c576c1c Hardcoded the RVZ scenery 2019-08-25 12:40:32 +02:00
Steel Titanium
13d627ee7f Remove extra whitespace 2019-08-24 18:29:56 -04:00
Monster Iestyn
964693d542 Merge branch 'master' into next 2019-08-24 23:28:38 +01:00
Steel Titanium
08808e2200 I don't even know how this happened 2019-08-24 18:27:07 -04:00
Steel Titanium
9f7613ef6d Typecast p to INT16
Since the enum type is implementation-defined, and could be either signed or unsigned.
2019-08-24 18:22:18 -04:00
toaster
b746ef66ac Fix range print for getter error (setter was caught ahead of time) 2019-08-24 22:56:20 +01:00
Steel Titanium
fbec4af086
Fallback graphic for firework display, if the character lacks one. 2019-08-24 17:17:55 -04:00
Monster Iestyn
7a199748b9 Merge branch 'based-files' into 'master'
Compare the file name only for real

See merge request STJr/SRB2!511
2019-08-24 15:51:11 -04:00
Monster Iestyn
7090413417 Merge branch 'calling-all-lua-consvars' into 'next'
Calling all Lua consvars

See merge request STJr/SRB2!509
2019-08-24 15:50:43 -04:00
MascaraSnake
dbbb805e92 Green Snapper: Update Z position of legs during movement 2019-08-24 20:23:28 +02:00
toaster
4e256b73b2 Lua save-banks!
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
    * Access via `reserveLuabanks()` - returns a read-write userdata.
    * Assign userdata to local variable or global rawset to use later.

Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
MascaraSnake
9809e15033 Green Snapper: Use TryMove instead of TeleportMove for the head, so it doesn't snap up to higher floors. 2019-08-24 11:29:08 +02:00
James R
e5071bb605 Compare the file name only for real
CL_SendRequestFile prepends the path for each file.
2019-08-23 11:00:05 -07:00
Steel Titanium
53892a9eb1
Work on new title card
Even though it's not complete there's an issue where it would stop breifly during a fade.
2019-08-23 00:21:12 -04:00