Commit graph

58 commits

Author SHA1 Message Date
mazmazz
6dd44ca1de Change PC axis defaults to 360-friendly values 2018-12-03 13:10:15 -05:00
Jimita
6d7689c1a7
Merge branch 'next' into lua_mapchange 2018-11-30 15:10:59 -02:00
MPC
54cae84849 Change MapChange so Lua returns the map number you change 2018-11-30 14:01:40 -03:00
Monster Iestyn
cd57be640c Merge branch '21-controls' into 'next'
Default control changes for 2.1.21

See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
mazmazz
17ff7e69a0 Add chasefreelook to separate third and first person mouselook 2018-11-22 17:05:24 -05:00
mazmazz
f926774ee1 Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key 2018-11-22 14:37:21 -05:00
Alam Ed Arias
d4cb81cb28 Merge branch 'master' into next 2018-11-14 15:45:29 -05:00
LJSonik
b52158eb48
Merge branch 'master' into analog-flipcam-synch-fix 2018-10-29 19:52:08 +01:00
Louis-Antoine
3d0daf2202 Fix desynch when toggling analog mode or flipcam
Special thanks to Lat' for asking weird questions
2018-10-29 00:49:23 +01:00
Monster Iestyn
29b242a5bd Merge branch 'endgame-code-refactor-backport' into 'next'
Endgame code refactor

See merge request STJr/SRB2!297
2018-10-19 17:31:19 -04:00
Monster Iestyn
feceaf6d30 Removed all code in Y_FollowIntermission that's already handled in G_AfterIntermission
Only real difference here is that CEcho messages will always be cleared when going to credits/evaluation, but that's hardly a loss tbh.
2018-10-11 21:25:15 +01:00
Monster Iestyn
2bb7df5f49 G_ExitLevel tweak: Use HU_ClearCEcho() instead of HU_DoCEcho(""), the latter causes an empty line to appear in log.txt 2018-10-11 21:25:04 +01:00
Monster Iestyn
31f3f8b8e7 Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2018-10-11 21:24:53 +01:00
Monster Iestyn
9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
toaster
91eb248e46 Fix up them there ghosts!
* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
Monster Iestyn
3fb12cf337 Don't use CV_StealthSetValue on cv_itemfinder if running the game in dedicated mode 2018-04-15 19:59:57 +01:00
Alam Ed Arias
ec125628ab Merge branch 'master' into next 2017-09-28 10:16:35 -04:00
Alam Ed Arias
55f377ba3d Build: kill GCC 7's format-overflow warnings 2017-09-28 09:13:46 -04:00
Monster Iestyn
da2f5fe0a2 Fix PlayerSpawn hook not being called if the player is respawned at a starpost 2017-06-20 16:18:51 +01:00
Monster Iestyn
ba6d011d7b Scale should be fixed_t not UINT16!
This is probably a leftover from how scaling worked in v2.0 I take it
2017-06-17 17:22:45 +01:00
Monster Iestyn
f9b41898a9 Don't allow skipping stats in record attack/nights attack 2017-02-05 22:04:29 +00:00
ilag11111
3b503f1336 Use function va to avoid having to delcare a new variable. Thanks MonsterIestyn. 2016-09-11 14:59:24 -07:00
ilag11111
4abfe1e8f3 Fix MinGW/AppVeyor build. 2016-09-11 10:57:14 -07:00
ilag11111
2798bd5c16 Ensure demo files will save to srb2home, where SRB2 already looks for them. 2016-09-11 10:40:49 -07:00
Inuyasha
44df9358dd If the game becomes modified during a record attack run, end it
RA menu can be opened if the game is modified, but Start can't be selected. (Obvious reason: so scripts to display info can be used easier)
Fixed the stupid background for messages in the Record Attack menu, it was bugging me
2016-08-19 22:18:43 -07:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
300275534f Merge branch 'next' into demo-replay-fixes 2016-05-03 15:10:30 +01:00
Monster Iestyn
60ec0ff294 Merge branch 'next' into demo-replay-fixes 2016-04-20 18:15:36 +01:00
Alam Ed Arias
b9eed02123 whitespace clean 2016-04-07 16:34:36 -04:00
Monster Iestyn
e8a4d7b7b8 Fix replay camera not being turnable when climbing, sliding ...and several other things.
If in analog mode, this does not apply (also analog mode replay camera no longer borks)
2016-04-05 20:56:48 +01:00
Alam Ed Arias
d77e541f29 Merge branch 'next' into bp_random2 2016-03-31 12:15:09 -04:00
Inuyasha
3812b6bc20 the abs() is necessary; force unsigned shift and signed result 2016-03-31 06:48:08 -07:00
Alam Ed Arias
a935ac21e8 Merge branch 'next' into bp_random2 2016-03-30 20:40:48 -04:00
Alam Ed Arias
75f65c4d44 using abs() on unsigned have no effect 2016-03-30 20:17:09 -04:00
Inuyasha
ac03ce39c8 *_Random is now *_RandomByte.
P_RandomChance is now a macro for something that should happen a
certain percentage of time.

P_SignedRandom was moved to a macro. Nobody cared.

# Conflicts:
#	src/p_inter.c
2016-03-29 16:27:55 -07:00
Monster Iestyn
4302cfaa00 Merge branch 'playerspawn-hook' into 'next'
Add PlayerSpawn hook to Lua

I don't know how I did this but I did. Something about staring at code from 3AM till 5AM...

Here's a test script too:

```Lua
addHook("PlayerSpawn", function(player) player.health = 99 end)

```

See merge request !48
2016-03-04 10:19:18 -05:00
Inuyasha
a8bca89dbd Merge branch 'backport_unslot-music' into 'next'
BACKPORT: removal of music slots

Relevant commits cherry-picked. Basically everything except the internal music track name switches.

See merge request !43
2016-03-03 22:31:21 -05:00
Inuyasha
fc35c8557e Super color code cleaning, speed 50%, nothing special 2016-02-29 01:18:33 -08:00
wolfy852
8f0abb267e Don't mix declarations and code 2016-02-25 22:47:52 -06:00
wolfy852
5c9aaf2fe4 Move hook into G_SpawnPlayer 2016-02-25 22:28:19 -06:00
Inuyasha
1203b0aa73 Fix crash on game clear
(No, game, you can't allocate a map header for the credits, why were you doing that before and how did it not break anything??)

(cherry picked from commit e1f9a01229)
2016-02-09 02:48:34 -08:00
Inuyasha
8c17dac589 The concept of "music slots" doesn't exist anymore.
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.

(cherry picked from commit 025ca413a2)

# Conflicts:
#	src/p_user.c
2016-02-09 02:48:33 -08:00
Inuyasha
e49f531ba1 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-01-29 18:27:33 -08:00
Alam Ed Arias
0d327c7c16 kill logical-not-parentheses warning in g_game.c
g_game.c: In function 'G_CheckDemoStatus':
g_game.c:5588:22: warning: logical not is only applied to the left hand side of comparison [-Wlogical-not-parentheses]
   if (!modeattacking == ATTACKING_RECORD)
                      ^
2016-01-28 21:15:51 -05:00
Monster Iestyn
01ef2d3ca3 If this isn't an accidental copy+paste then I'd be very surprised 2016-01-14 16:41:19 +00:00
JTE
8d7b5941a8 Changed super colors to make them pulse instead of flash. Removed alt. supercolors from replay ghost stuff, because that's stupid. :/
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8999 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-01 20:43:11 -05:00
Matt Walsh
f3e6770e9a Well that shows you how much we care about the old special stages *or* race!
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8985 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-01 19:38:00 -05:00
Alam Ed Arias
73b3287b19 SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00