Commit graph

8163 commits

Author SHA1 Message Date
Inuyasha
549d3aeb3f Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-01-28 08:20:50 -08:00
Alam Ed Arias
5ace352e71 appveyor: manually set SDL flags 2016-01-28 11:16:24 -05:00
Inuyasha
d76e21b546 fix bind out of bounds / keystring misreading 2016-01-28 08:15:34 -08:00
Alam Ed Arias
e0f3733819 appveyor: hehe, OR 2016-01-28 11:05:09 -05:00
Alam Ed Arias
53aa932207 appveyor: ingore robocopy errorcode 2016-01-28 11:03:08 -05:00
Alam Ed Arias
ffe193ca3e appveyor: mistakes are easy to make 2016-01-28 10:55:38 -05:00
Alam Ed Arias
46f9e4a961 appveyor: we need to run 7zip twice 2016-01-28 10:52:40 -05:00
Alam Ed Arias
9e1ba2e972 appvenyor: self note only 2016-01-28 10:44:52 -05:00
Alam Ed Arias
e5dbd3cb9d appveyor: copy and paste mistake on extracting archive comannd 2016-01-28 10:40:28 -05:00
Alam Ed Arias
9422b994e4 appveyor: fixup env block 2016-01-28 10:30:35 -05:00
Alam Ed Arias
5bf43171ae appveyor: let try SDL2 builds 2016-01-28 10:29:02 -05:00
yellowtd
b3fbc37c94 Midtextures, lights, and culling fixes for ogl slopes
There's a weird issue with lights that's hard to diagnose but otherwise
this is ready to go I think
2016-01-27 20:10:02 -06:00
yellowtd
e6235d4d6b Fix FOF slope rendering in ogl
should work as well as software if not better now
2016-01-27 20:09:52 -06:00
yellowtd
52ae3f2875 GL slope walls and fixed plane culling 2016-01-27 20:09:34 -06:00
yellowtd
24da82f026 Begin work on OGL slope support
unfinished
2016-01-27 20:09:04 -06:00
Alam Ed Arias
d0ce9170da appveyor: build for GCC 5.2 2016-01-27 01:39:12 -05:00
Alam Ed Arias
1a72f2f1db appveyor: wrong path... 2016-01-27 01:32:53 -05:00
Alam Ed Arias
443562c3c0 appveyor: why is this failing 2016-01-27 01:26:36 -05:00
Alam Ed Arias
6e1b9549fc appveyor: fullpath to binaries 2016-01-27 01:24:32 -05:00
Alam Ed Arias
85de668d1a appveyor: move set to before_build, and drop gcc and make version 2016-01-27 01:21:29 -05:00
Alam Ed Arias
113a3cd6fc appveyor: try again 2016-01-27 01:16:42 -05:00
Alam Ed Arias
8ad8533880 appveyor: found mingw64 32-bit target, do not build with UPX 2016-01-27 01:09:51 -05:00
Alam Ed Arias
cbd85e6baf appveyor: spacing 2016-01-27 00:27:32 -05:00
Alam Ed Arias
289b5506bf appveyor: whitespace? 2016-01-27 00:15:09 -05:00
Alam Ed Arias
21c30a396c appveyor: allow one to RDP to system to debug build system 2016-01-27 00:11:54 -05:00
Alam Ed Arias
b8cafea40a appveyor: full path to make binary and no asm or png support 2016-01-26 23:56:22 -05:00
Alam Ed Arias
3db1a1fe9f add/test appveyor build 2016-01-26 23:30:53 -05:00
wolfy852
bd1231764e Merge remote-tracking branch 'remotes/origin/master' into dashmode 2016-01-25 21:41:41 -06:00
wolfy852
e314b442b2 Remove dashmode limit since tic_t is UINT32
This might be overpowered as hell. Needs testing for sure.
2016-01-25 20:26:31 -06:00
Monster Iestyn
67b92d7273 Went and fixed the dashmode variable hack nonsense once and for all myself
would have gone for "dashtime", but then I was reminded that was already a name for something to do with spindash. Oh well
2016-01-25 11:47:33 +00:00
wolfy852
95d6cba184 [HACK] Make dashmode work again
Fixed one of Red's mistakes, and used a different struct variable for dashmode. This needs to be changed though, because everything will break if someone loads a circuit map.
2016-01-25 01:49:37 -06:00
Inuyasha
c4b022b202 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-01-24 03:36:05 -08:00
Inuyasha
732c1a87f1 Merge branch 'texture-anims-fix' into 'next'
Texture anims fix

See issue #20

See merge request !34
2016-01-24 06:32:52 -05:00
Monster Iestyn
80fb282334 Fixed math for calculating current texture in texture animations 2016-01-23 18:59:17 +00:00
Alam Ed Arias
181c875016 SDL: config.h.in is pre source tree, config.h for each cmake build 2016-01-22 17:25:19 -05:00
Inuyasha
6784419d38 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-01-21 14:56:25 -08:00
Inuyasha
4df951224b Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2 into public_next 2016-01-21 14:51:33 -08:00
Inuyasha
6af27212c5 Merge branch 'mapinfo-hotfix' into 'next'
Mapinfo hotfix

Fixes Inu's fix to map headers for Lua from the other day, one small compiling warning got missed somehow. =V

See merge request !33
2016-01-21 17:45:06 -05:00
Monster Iestyn
674ff51153 Fix shadowing in mapheaderinfo_get 2016-01-21 20:27:35 +00:00
Monster Iestyn
ccb0abb853 Diagonal ring springs should now be able to face any angle 2016-01-21 20:19:43 +00:00
Alam Ed Arias
3bfc402241 whitespace cleanup 2016-01-21 13:53:21 -05:00
Alam Ed Arias
6189d1a2ca whitespace cleanup 2016-01-21 13:53:21 -05:00
Alam Ed Arias
c33d20acff whitespace cleanup 2016-01-21 13:50:05 -05:00
Inuyasha
d6d662b2dc Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-01-20 09:43:53 -08:00
Inuyasha
9d5718760d interscreen is a lump name and thus needs lstring
... not just lstring though, but the behavior with i that is used elsewhere.
2016-01-20 09:42:35 -08:00
Inuyasha
d36e9a425f Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-01-20 09:27:50 -08:00
Inuyasha
7d6dc3a5bb fix bad lstring usage in map header lua
This is not how you use pushlstring! This is actually sending uninitialized memory to Lua, which is making scripts have inconsistent results (duh?)

c/o JTE: "Tell Red they're a doofus."
2016-01-20 09:25:28 -08:00
Monster Iestyn
5abdb08a25 #sector.lines now returns the number of linedefs in the sector 2016-01-20 16:03:17 +00:00
Sean Ryder
7d914913dd Tabbing 2016-01-20 15:55:32 +00:00
Monster Iestyn
79e3e2351d Finally bothered to add in a method to obtain sector.lines' size internally to prevent going out of bounds.
Admittedly I knew of this particular method from the start but wanted to avoid it in favour of a less-hacky looking method of getting sector.lines' size ...but there was none to be found at all.
2016-01-20 14:56:52 +00:00