Tatsuru
252a48c2dc
Merge branch 'shorter-hidetime' into 'next'
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Cut cv_hidetime's minimum value to 1 (resolves #586 )
Closes #586
See merge request STJr/SRB2!1544
2021-09-12 22:13:26 +00:00
LZA
aaf4653f1e
Fix minor issues with folder addons
2021-09-12 21:08:06 +00:00
LJ Sonic
4af3b860fd
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into folder-next
2021-06-25 00:30:30 +02:00
Radicalicious
460d46bbc9
Cut cv_hidetime's minimum value all the way down to 1
2021-06-11 10:52:31 -04:00
Radicalicious
9210923b86
Cut cv_hidetime's minimum value to 5 seconds
2021-06-10 12:59:54 -04:00
James R
4d22b9f17f
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2021-06-07 18:12:52 -07:00
SteelT
a72d6bba22
Merge branch 'skin-unlocks-sanity' into 'next'
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[SUGOI] Remove skin->availability, add SECRET_SKIN
See merge request STJr/SRB2!1474
2021-05-28 21:30:16 -04:00
Steel Titanium
a2667f4dc9
Merge branch 'master' into next
2021-05-11 20:08:44 -04:00
Sally Coolatta
5d93f86499
Merge branch 'next' into skin-unlocks-sanity
2021-05-08 12:55:46 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Sally Coolatta
92107f28d5
Add string variable for unlockables and emblems
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Skin unlockables / skin emblems are now checked at runtime to see if there's any matches.
2021-04-25 17:54:47 -04:00
Sally Coolatta
8278e621fb
Removed skin->availability
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Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.
This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.
Other changes made to accommodate this:
- R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
- I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.
Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Monster Iestyn
0d5284c36c
Murder MSDOS
, another of the remaining DOS port related macros
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I also put in a missing `defined (__APPLE__)` in d_netcmd.h related to cv_mouse2opt
Also removed a redundant `!defined (__APPLE__)` in d_main.c
2021-03-30 19:27:10 +01:00
Jaime Ita Passos
dca158096d
Experimental implementation
2021-03-22 23:56:55 -03:00
Riku Salminen
8bcc71c629
Disable pausing during score screens in marathon mode
2021-02-26 15:43:53 +02:00
James R
a86a7822d1
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-12 15:38:46 -08:00
James R
e94bccc503
Merge branch 'apng-downscale' into 'next'
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Add aPNG downscaling
See merge request STJr/SRB2!1197
2020-12-12 17:39:56 -05:00
James R
7b6675178e
Merge branch 'oldguards' into 'next'
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Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
93e4f43e4b
Hooklib macros names -> uppercase + documentation
2020-12-12 03:16:30 -08:00
James R
c8cc9c7a6f
Remove trailing whitespace
2020-12-12 02:40:46 -08:00
James R
e55d842d7f
Kill SEENAMES
2020-12-12 02:11:23 -08:00
James R
9ddeb5f589
Resolve GameQuit hook conflicts
2020-12-12 02:05:21 -08:00
James R
2778cc3ce9
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-12 02:02:38 -08:00
James R
9ea969b62d
Merge branch 'gamequit-argument' into 'next'
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Send a `quitting` argument to the GameQuit Lua hook.
See merge request STJr/SRB2!1276
2020-12-10 15:25:52 -05:00
James R
8d382e49fb
Big Large Lua Hooklib Refactor
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* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
and name array.
2020-12-10 00:36:41 -08:00
GoldenTails
119d2e9e37
Remove the rest of the Playing() checks for GameQuit hook
2020-11-29 16:53:29 -06:00
GoldenTails
59d2646593
Send a quitting
argument to the GameQuit Lua hook
2020-11-29 08:30:50 -06:00
James R
445d040795
Don't print W_VerifyFile errors more than once
2020-11-28 20:51:21 -08:00
James R
bec85c033a
Merge branch 'replay-camera-update' into 'next'
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Make the replay camera follow the player
See merge request STJr/SRB2!1243
2020-11-22 17:23:38 -05:00
GoldenTails
949c0c181d
Add aPNG downscaling, and its associated consvar.
2020-11-19 13:45:04 -06:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
Riku Salminen
91a34575a7
Declared the cvar in netcmd to get rid of warnings
2020-11-10 13:53:31 +02:00
Riku Salminen
3dff612f3c
Try to add cvars for old camera
2020-11-10 13:21:34 +02:00
James R
d279489753
Merge branch 'perfstats' into 'next'
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Performance stats
See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
James R
cb8f6097cf
Merge branch 'save-netvars' into 'next'
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Save netvars
See merge request STJr/SRB2!1179
2020-10-12 19:03:01 -04:00
James R
58464771a8
Merge branch 'addfile-vararg' into 'next'
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Give the addfile command variable argument support.
See merge request STJr/SRB2!1176
2020-10-12 18:32:20 -04:00
GoldenTails
87a5e1d30c
Futureproof against strict buildbots.
2020-10-12 17:14:32 -05:00
Jaime Passos
cc97e22e2f
Changes to sprite rendering:
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- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Hannu Hanhi
4f20a20165
Performance stats
2020-10-10 22:12:34 +03:00
James R
f5e4d076b9
Add CV_NETVAR to server affecting cvars
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showjoinaddress
maxplayers
joindelay
rejointimeout
resynchattempts
blamecfail
maxsend
noticedownload
downloadspeed
jointimeout
maxping
pingtimeout
servername
2020-10-09 15:23:16 -07:00
James R
aa102dcea0
Add CV_SAVE to netvars
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dumpconsistency
allowjoin
joinnextround
restrictskinchange
allowteamchange
startinglives
respawndelay
competitionboxes
allowseenames
matchboxes
specialrings
powerstones
countdowntime
touchtag
hidetime
autobalance
teamscramble
scrambleonchange
friendlyfire
overtime
pointlimit
timelimit
basenumlaps
allowexitlevel
inttime
coopstarposts
cooplives
advancemap
playersforexit
exitmove
pausepermission
respawnitemtime
respawnitem
flagtime
tv_recycler
tv_teleporter
tv_superring
tv_supersneaker
tv_invincibility
tv_jumpshield
tv_watershield
tv_ringshield
tv_forceshield
tv_bombshield
tv_1up
tv_eggmanbox
2020-10-09 15:06:09 -07:00
James R
dbd79a29a4
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
GoldenTails
d5848e78fc
Update help message to mention supported file extensions, and change the description to "Load add-ons"
2020-10-06 03:37:23 -05:00
GoldenTails
2d3a589167
Add warning when files are skipped due to being previously processed.
2020-10-04 21:03:29 -05:00
GoldenTails
0b74818771
Give the addfile command variable argument support.
2020-10-04 21:02:20 -05:00
James R
be4c5751f8
Revert "Warn when going to OpenGL from the menu"
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This reverts commit 569453ee93
.
And one line from b6089ccdaf
.
2020-10-02 15:37:23 -07:00
James R
b655fa496e
Don't let players change their name more than five times per minute
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(ported 17f75903b029bbf01217153dc98009d305137c8f and 11ddcfa9a1f2311ec67377b76ed1160ef14b7f60)
2020-09-22 12:04:28 -07:00
Steel Titanium
dff0e87e03
Kill CD support
2020-08-07 17:06:19 -04:00
Steel Titanium
e9a03401cb
Port netticbuffer from Kart
2020-07-19 15:24:27 -04:00
James R
f336b1e979
Merge branch 'i-added-the-branch-name-into-the-version-command-when-outside-of-develop-mode' into 'master'
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Adds the branch name into the version command printout when outside of DEVELOP mode.
See merge request STJr/SRB2!981
2020-07-11 01:48:38 -04:00