Commit graph

252 commits

Author SHA1 Message Date
mazmazz
3fc8ed5a9f 455: Set timing by either Back Y or Front Y, but not line length 2018-09-13 10:53:03 -04:00
mazmazz
94939f6613 455: Don't override fadergba on default/no colormap init (~BOUNCY) 2018-09-13 10:43:41 -04:00
mazmazz
5aa66f8872 455: Add speed increment timing (~EFFECT4) to FadeColormap 2018-09-13 10:43:32 -04:00
mazmazz
05c91f1f81 455: Change to side->colormap_data 2018-09-12 20:52:05 -04:00
mazmazz
17a78ba674 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-12 20:47:00 -04:00
mazmazz
1fcfa7fcf1 Merge branch 'colormap-overhaul' into colormap-overhaul-change-ldef 2018-09-12 20:46:02 -04:00
mazmazz
f7ff440250 Add colormap_data to side_t and store colormaps there on setup 2018-09-12 20:43:48 -04:00
mazmazz
ad9ef5d593 Merge errors 2018-09-12 17:39:30 -04:00
mazmazz
c58e9b0bae Merge remote-tracking branch 'origin/master' into colormap-overhaul 2018-09-12 17:28:22 -04:00
mazmazz
d2f636d5a2 T_FadeColormap: Fade subtraction error 2018-09-12 11:33:44 -04:00
mazmazz
51a2982226 455: TFERLINE - Set target sector's colormap first to control backsector's colormap 2018-09-12 11:21:49 -04:00
mazmazz
d85019b4e4 More NULL failsafes 2018-09-12 11:11:22 -04:00
mazmazz
8190433b71 456: Missing break 2018-09-12 09:42:51 -04:00
mazmazz
4d9925e8cf 447: ResetColormapFader when changing colormap explicitly 2018-09-12 09:09:10 -04:00
mazmazz
c4079dfca9 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-12 09:07:55 -04:00
mazmazz
14b71bdbc5 Fade colormap special 455! And stop fade colormap 456
* Added T_FadeColormap thinker and netsync
* Added sector_t fadecolormapdata property
2018-09-12 09:06:38 -04:00
mazmazz
cb2ac9b4d3 Formatting 2018-09-12 08:06:44 -04:00
mazmazz
4d26cf6330 447: Allow relative calc from backside colormap (ML_TFERLINE) 2018-09-12 07:55:47 -04:00
mazmazz
6f0b28c48f 447: Allow alternate alpha without relative calc 2018-09-12 07:38:51 -04:00
mazmazz
9a388af8ec 447: AddColormap no longer returns chained colormap, so chain it ourselves 2018-09-12 07:31:10 -04:00
mazmazz
6059b8edc9 447: Extra params for R_AddColormaps 2018-09-12 07:06:58 -04:00
mazmazz
54669a6cc8 Use R_AddColormaps method in 447 relative calc 2018-09-11 21:03:13 -04:00
mazmazz
a1a05c9972 Add relative color change to 447 2018-09-11 19:11:50 -04:00
mazmazz
b9e4cd40ca Use RGB/RGBA macros in 447 code 2018-09-11 17:32:43 -04:00
mazmazz
5523fc3a8d Account for NULL colormaps in alpha-only code 447 2018-09-11 17:07:50 -04:00
mazmazz
bb6cf6a807 Added alpha-only, relative calc, and offset params to 447 Change Colormap 2018-09-11 16:50:35 -04:00
mazmazz
75267dfa2c Merge remote-tracking branch 'origin/change-colormap-ldef' into colormap-overhaul-change-ldef 2018-09-10 21:06:28 -04:00
mazmazz
7e9297d06e Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 16:50:27 -04:00
mazmazz
e0d8a6eec0 Get rid of bottommap, midmap, topmap 2018-09-10 16:16:04 -04:00
mazmazz
002f1bad8f Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 09:01:09 -04:00
mazmazz
032f95803d Merge branch 'master' into change-colormap-ldef 2018-09-09 08:40:38 -04:00
Monster Iestyn
2b0ce807c7 Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround 2018-09-04 17:04:24 +01:00
mazmazz
6d97a10273 Merge remote-tracking branch 'origin/master' into nightsplus-le 2018-08-29 11:06:00 -04:00
mazmazz
61c84be704 Fix bonus time quirk where lines are run if player->marebonuslap is 0
* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
2018-08-14 16:08:21 -04:00
mazmazz
c3703cfc24 Comments 2018-08-14 14:57:58 -04:00
mazmazz
3f312ce114 Make Bonus Time Start executor into a general Egg Capsule Touch executor
* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
2018-08-14 12:00:37 -04:00
mazmazz
1cb68a615e Make LE Ring triggers accept spheres for NiGHTS levels 2018-08-14 11:10:10 -04:00
mazmazz
62a6fe845d Add ML_BOUNCY flag to Bonus Time executor to execute BEFORE the capsule is destroyed and player has enough spheres 2018-08-14 10:48:50 -04:00
Monster Iestyn
8d0a44899a Merge branch 'master' into change-colormap-ldef 2018-08-10 20:05:04 +01:00
mazmazz
d97c25f6dd Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
# Conflicts:
#	src/p_setup.c
#	src/p_user.c
2018-08-10 13:44:47 -04:00
Monster Iestyn
89478a7ba4 Added linedef 447 as the change colormap linedef exec special.
IMPORTANT NOTE: UNTESTED
2018-06-14 21:51:21 +01:00
toaster
1242180667 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/d_netfil.c
#	src/p_setup.c
2018-06-09 19:35:36 +01:00
toaster
3725203bcd Bit of a random one today, but the branch approaches completion...
* Bomb sphere! Paraloopable hazard. Replaces MT_SPECIALSPIKEBALL.
* Blueberry bushes, both normal and Xmas, from patch.dta.
* BSZ tulips, also from patch.dta!
* Frozen Hillside badniks - Penguinator and Pophat.
* Frozen Hillside ice decoration!
* Fixed some big bugs with the DSZ light beams.
* Made multi-mare special stages work, in a troll way - the Chaos Emerald disappears in a puff of smoke, and the Spinbobert laughter sound plays... >:3c
* Reverted the mobjtype number changes from the source SOC/Lua, which we can do later when doing a final pass of the levels.
* State optimisation.
* Serious cruft-removal of the NiGHTS drone thinker.
* Fix the issues where the player wouldn't curl into jump in waterslides or dropping off rope-hangs.
* Tweak NiGHTS player flashing.
* Add text colour support to the titlecard font.
* Use that to make the PRESS SPIN\nMID-JUMP thing when you get all Chaos Emeralds use the titlecard font for readability.
* Fix the GOT ALL EMERALDS page not lasting the correct, extended amount of time.
* Fix that thing where flying mid-spin didn't enact autobrake.
* Modify graymap a little on Sryder's suggestion.
* [COMPLETELY UNRELATED] fix that thing where the addons menu will fail on files/paths with spaces in [/COMPLETELY UNRELATED]
2018-06-05 17:22:28 +01:00
toaster
6e07631cc9 MONSTER COMMIT.
OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...

NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)

SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif

NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif

RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00
Monster Iestyn
f061ffa00e Stop Each Time trigger linedefs and object-carrying scrollers from doing anything with FOFs without FF_EXISTS 2018-05-21 20:02:30 +01:00
MascaraSnake
2e8cb9582a Consistency: Pointer declarations next to the variable name instead of the type 2018-05-15 09:39:52 +02:00
MascaraSnake
975a318460 Change to linedef type 7 (flat alignment): If no tag is given, affect front sector. 2018-05-14 19:34:22 +02:00
mazmazz
f903d01bc1 Add ML_DONPTEGTOP flag to Nights LE
* Nightserize: Run only if player is already NiGHTS
* DeNightserize: Run only if >0 players are NiGHTS
2018-04-07 07:33:07 -04:00
mazmazz
ff6fe27748 Merge branch 'master' into nightsplus-le 2018-04-07 07:09:41 -04:00