Lactozilla
72b63a1305
Merge branch 'next' into patch-refactor
2024-01-14 22:16:32 -03:00
Lactozilla
643ef77c61
Delete Patch_GetColumn
2023-11-07 01:04:16 -03:00
Lactozilla
c09305de62
Minor refactoring
2023-09-23 20:43:59 -03:00
Monster Iestyn
ee0bab2941
Remove adjustfeet parameter from Patch_GetRotatedSprite, remove [2] from spriteframe_t's rotated array.
...
Following from my previous commit, these things are no longer needed: they existed ONLY for adding FEETADJUST offsets to rotated sprites in Lua HUD code.
2023-09-21 15:50:30 +01:00
Lactozilla
0c664681cd
Mask the sprite patch column in R_DrawVisSprite
2023-09-03 12:57:11 -03:00
Lactozilla
393e5f7d8d
Do fixes and optimizations
2023-08-16 14:22:19 -03:00
Lactozilla
821460d208
Patch refactor
2023-07-30 20:56:28 -03:00
James R
6d9512d290
Do not factor roll and pitch into model rollangle
...
Those transformations are applied separately so the model
tilts in 3d space.
2023-07-24 04:57:39 -04:00
Sally Coolatta
b6129a6d42
Add R_SpriteRotationAngle function
...
Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2023-07-24 04:47:07 -04:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
LJ Sonic
07e69c5eb3
Add copyright date ranges for files created in 2020
2021-05-07 18:04:30 +02:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Jaime Passos
cc97e22e2f
Changes to sprite rendering:
...
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
b2f45986ad
Add r_patchrotation.h
2020-10-10 18:53:05 -03:00
Jaime Passos
6e5f71dd45
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
dcaad758f4
Improved memory management for patches
2020-09-07 02:23:07 -03:00
Jaime Passos
9b426b474c
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Jaime Passos
8863e13fde
Rename R_CheckIfPatch
2020-08-15 20:14:36 -03:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
Jaime Passos
1a79f6246d
Merge remote-tracking branch 'origin/next' into pictureformats
2020-05-15 01:34:54 -03:00
James R
54794f325d
:)
2020-02-19 14:44:22 -08:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
7deb18bdc9
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
Jaime Passos
03d4082f21
Rename functions
2020-01-01 17:46:26 -03:00
Jaime Passos
c7794d4ce0
Remove unused parameter
2020-01-01 17:36:55 -03:00
Jaime Passos
401c35b407
Fix transparent PNG conversion
2020-01-01 17:28:22 -03:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
Jaime Passos
5ea43aa023
Fix sprite rotation crashes.
2019-12-27 00:37:40 -03:00
Jaime Passos
56fd29a42a
stuff
2019-12-26 21:27:30 -03:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Jaime Passos
fcc4427de6
Update r_patch.h
2019-12-06 17:07:57 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Jaime Passos
839251633c
fix ErrorIfPNG errors
2019-12-04 15:26:51 -03:00
Jaime Passos
8506d420a6
Optimise
2019-11-14 14:12:36 -03:00
Jaime Passos
4292c5fc0b
Other things I missed. Also added SF_NONIGHTSROTATION. Do I even have to keep the old behaviour? I have no idea.
2019-11-14 12:27:22 -03:00
Jaime Passos
a9183b474b
rename rollaxis to rotaxis
2019-11-13 12:47:30 -03:00
Jaime Passos
b54f6181c3
Rotation axis (will rename internally later)
2019-11-13 12:36:44 -03:00
Jaime Passos
a22af36305
add r_patch.c
2019-10-28 15:28:42 -03:00