sphere
5069e77d20
Merge branch 'fix-misplaced-color' into 'next'
...
Resolve #1086
Closes #1086
See merge request STJr/SRB2!2114
2023-08-20 17:17:34 +00:00
sphere
5dba53009e
Merge branch 'recap-flip-spin' into 'next'
...
Fix interpolation when curling up or scaling while flipped
Closes #983
See merge request STJr/SRB2!1979
2023-08-20 17:16:53 +00:00
sphere
b533594a33
Merge branch 'udmf-absolutez' into 'next'
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Add absolute Z height flag for mapthings in UDMF
See merge request STJr/SRB2!2015
2023-08-20 17:16:02 +00:00
sphere
9d6578d42f
Merge branch 'weaponshadow' into 'next'
...
Correct emerald & weapon ring/panel hitboxes, give drop shadows to weapon rings & panels
See merge request STJr/SRB2!2036
2023-08-20 17:15:44 +00:00
spherallic
b52a36f04c
Small tweaks to Foundation and Midnight
2023-08-20 18:38:14 +02:00
spherallic
50fc1abf9a
Revert invcolor tweaks for Red/Rosy/Lavender
2023-08-20 18:30:30 +02:00
Sally Coolatta
40c37ce4c2
Revert left/right movement
2023-08-20 12:05:58 -04:00
Sally Coolatta
9c8dd54751
Fix color grid not extending to the very bottom
2023-08-20 11:56:55 -04:00
spherallic
f62c2f4c75
Fix arg # typos for "visible from inside" checks
2023-08-20 17:55:06 +02:00
spherallic
259732cccb
Make FOF fades use 0-255 alpha, not 1-256
2023-08-20 17:42:27 +02:00
Sally Coolatta
4d1e6df2d7
Fix color grid input bugs
...
There's still some slight awkwardness trying to wrap downwards into uneven row grids, but this is significantly better and this already took up way more time than I wanted it to.
2023-08-20 11:28:39 -04:00
Sally Coolatta
2f1db66e78
Fix drawing of final color
2023-08-20 07:37:10 -04:00
Sally Coolatta
91fc3302cd
Merge branch 'master' into next
2023-08-20 07:32:09 -04:00
James R
909e07be65
Rename HAVE_STRLCPY to SRB2_HAVE_STRLCPY, fix non-glibc compile
...
- Fix compile with msvcrt
- Fix compile with SDL 2.28.2
2023-08-20 07:31:10 -04:00
Sally Coolatta
b5b7b7c1e3
Merge remote-tracking branch 'upstream/master' into next
2023-08-20 00:23:26 -04:00
Sal
ec559612b9
Merge branch 'nights-pull-emblem-fix' into 'next'
...
Don't NiGHTS pull emblems you can't collect
See merge request STJr/SRB2!2113
2023-08-20 04:03:07 +00:00
Sally Coolatta
9d9b6d83c2
Don't NiGHTS pull emblems you can't collect
2023-08-19 23:58:43 -04:00
Sally Coolatta
d589953fc4
Fix P_WriteSkincolor
2023-08-19 23:39:54 -04:00
Sal
7ef7de1bc5
Level select cheat fixes
2023-08-20 03:16:14 +00:00
bitten2up
93f11508fc
remove stray else
2023-08-19 19:52:10 -05:00
spherallic
623fa126ad
Fix backside ceiling vertex slopes
2023-08-18 15:08:12 +02:00
spherallic
07ef7c4639
Prevent FOF alpha from wrapping around in OpenGL
2023-08-17 20:15:03 +02:00
spherallic
66cc6a5f44
Correct flags for partially intangible FOFs
2023-08-17 19:31:55 +02:00
spherallic
9b296a1547
Disable Makefile deprecation warning for now
2023-08-17 19:27:33 +02:00
Zwip-Zwap Zapony
db59ec5998
Fix interpolation when curling up while flipped
...
Also fix scaling interpolation while flipped, and fix the NiGHTS Drone flip interpolation on its first tic
2023-08-17 17:39:24 +02:00
sphere
207aba0a52
Merge branch 'fix-segfault-emerald-hunt-spec' into 'next'
...
Fix segfault when spectating on an Emerald Hunt map
See merge request STJr/SRB2!2105
2023-08-16 11:12:40 +00:00
Lactozilla
976b9b862d
Restore player skins if forced skin restrictions are lifted
2023-08-15 13:51:12 -03:00
Lactozilla
dd4deaa5e9
Reduce code duplication
2023-08-15 12:43:31 -03:00
Lactozilla
8d56a4d32e
Move splitscreen code path out of SetSkinLocal and into SendNameAndColor
2023-08-15 12:37:18 -03:00
Lactozilla
a745997243
Better handling of cv_skin/cv_playercolor in singleplayer
2023-08-15 12:27:38 -03:00
Lactozilla
e106b56b53
Only set the picked character once
2023-08-15 04:45:50 -03:00
Lactozilla
062af20628
Don't change cv_skin or cv_playercolor if there is no need to
2023-08-15 04:29:50 -03:00
Lactozilla
0bb65166c9
Always allow changing color in multiplayer player setup menu
2023-08-15 03:49:31 -03:00
Lactozilla
9dc2447559
Ensure the correct color is set for the player object in splitscreen
2023-08-15 03:46:55 -03:00
Zwip-Zwap Zapony
5830ff500f
Fix mobj flag fumblings
2023-08-14 19:05:48 +02:00
Gustaf Alhäll
3d14d155e0
Fix segfault when spectating on an Emerald Hunt map
2023-08-12 12:31:59 +02:00
SteelT
3fbdaa61b7
Merge branch 'cherry-pick-86367e4e' into 'next'
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Add gametype parameter to G_SetCustomExitVars and G_ExitLevel
See merge request STJr/SRB2!2101
2023-08-10 00:01:24 +00:00
Sal
f96ebbb2f5
Merge branch 'warp-is-cheat' into 'next'
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Warp cheat adjustments
See merge request STJr/SRB2!2098
2023-08-07 18:35:20 +00:00
Sal
492fe94597
Warp cheat adjustments
2023-08-07 18:35:20 +00:00
SteelT
20e4e8a5c4
Fix crash handler showing garbage string for signal title
...
This fixes the signal title being shown as something like "Process killed by signal: Process killed by signal: ó>"
Did some minor cleaning while I'm also here
2023-08-07 14:06:24 -04:00
Lactozilla
f17493f379
Use -1 as the default, not 0
2023-08-07 14:30:39 -03:00
Lactozilla
b92dc42848
Add gametype parameter to G_SetCustomExitVars and G_ExitLevel
...
(cherry picked from commit 86367e4ec1
)
2023-08-07 13:23:57 -04:00
Lactozilla
3377fa986a
Remember the player's color after a team gametype
2023-08-07 13:37:07 -03:00
MIDIMan
d06098c0aa
Changed P_ConvertBinaryLinedefTypes to use args[1] instead of args[3] for linedef type 442
2023-08-05 20:22:11 -04:00
Sal
9e72b78a24
Merge branch 'scale-mishap' into 'next'
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Make UDMF scale compatible with ZDoom's spec
See merge request STJr/SRB2!2086
2023-08-04 20:05:35 +00:00
Sal
f11538c478
Make UDMF scale compatible with ZDoom's spec
2023-08-04 20:05:35 +00:00
Sal
be056af77e
Merge branch 'total-starts-at-record-score' into 'next'
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Total score starts at record score
See merge request STJr/SRB2!2091
2023-08-04 20:05:17 +00:00
SteelT
6780f89574
Add missing param to G_CheckDemoExtraFiles in G_CheckDemoForError
2023-08-04 15:59:47 -04:00
Sally Coolatta
39175c6c70
Improved version checks for demo file lists
...
No longer relies on the demoversion global variable (which was incorrect for a couple instances, like ghosts), now we pass the version to the file list functions. Also don't set any demo global variables when checking a demo for valid files before playback. Also also, exit said file check function asap if its a title demo instead of doing it after we've already opened the file.
2023-08-04 14:36:56 -04:00
James R
b120d00c9f
Fix glibc 2.38 compile
...
glibc 2.38 added strlcpy and strlcat.
2023-08-03 16:46:47 -07:00
Sally Coolatta
33c7a930a7
Total score starts at record score
...
Means there's actually feedback for how much score you got in the current level.
2023-08-02 11:31:05 -04:00
Sal
0ce41f3e1d
Merge branch 'itallreturnstonothing' into 'next'
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Handle empty music lump name on music change
See merge request STJr/SRB2!2090
2023-08-02 15:24:42 +00:00
spherallic
8990b83071
Handle empty/"-" music lump name on music change
2023-08-02 17:05:38 +02:00
Sal
b7443cfa05
Merge branch 'lawofattraction' into 'next'
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Fix ring attraction and homing attack math errors (resolves #1045 , #1001 )
Closes #1001 and #1045
See merge request STJr/SRB2!2033
2023-08-02 14:54:33 +00:00
Sal
cdf5890c5d
Merge branch 'mi-lua-fixes' into 'next'
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Lua fixes
See merge request STJr/SRB2!2085
2023-08-02 00:20:32 +00:00
Sal
1f799257a1
Merge branch 'extras-levelselect-fix' into 'next'
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Extras level select fix
See merge request STJr/SRB2!2084
2023-08-02 00:20:21 +00:00
SMS Alfredo
24cad83287
Make both sign state and sprite2 disable models
2023-08-01 17:43:39 -05:00
SteelT
fd4c50589d
Don't set recordscore to 0 in G_PlayerFinishLevel
...
Fixes the recordscore being reset on intermission start
2023-08-01 15:23:14 -04:00
LJ Sonic
df0c8e0557
Merge remote-tracking branch 'origin/next' into netcode-rerefactor
2023-08-01 19:00:52 +02:00
Monster Iestyn
c9efaf3a1a
fix warping from SP pause level select breaking if game was started with no save slot (such as from extras menu)
2023-08-01 17:52:06 +01:00
LJ Sonic
b2441114e8
Reapply recent netcode changes
2023-08-01 18:24:07 +02:00
Monster Iestyn
e8256e2b43
allow archiving/unarchiving of skin_t userdata in netgames
2023-08-01 13:17:52 +01:00
Monster Iestyn
d91d9bf7fc
add redflag, blueflag, rflagpoint and bflagpoint to Lua
2023-08-01 12:57:03 +01:00
Monster Iestyn
70928120c2
allow use of P_IsFlagAtBase in HUD code, since it doesn't actually modify anything
2023-08-01 12:45:58 +01:00
Sal
1ddc04abc6
Merge branch 'cmake-rr-ports' into 'next'
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Ring Racers CMake + Debug build improvements
See merge request STJr/SRB2!2075
2023-08-01 02:29:45 +00:00
Sal
26583a9845
Ring Racers CMake + Debug build improvements
2023-08-01 02:29:45 +00:00
Sal
8630dd1644
Merge branch 'faketic-fix' into 'next'
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Fix minor off-by-one error in faketic calculation
See merge request STJr/SRB2!2077
2023-08-01 02:29:05 +00:00
Sal
ca042db371
Merge branch 'fix-missing-ssf-entries' into 'next'
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Fix wrong SSF_* values in Lua due to missing entries
See merge request STJr/SRB2!2080
2023-08-01 02:28:26 +00:00
Sal
e442dc262e
Merge branch 'resetplayer-rodeo' into 'next'
...
Fix #1064
Closes #1064
See merge request STJr/SRB2!2081
2023-08-01 02:25:43 +00:00
Monster Iestyn
fb00b65f41
...you know what, just call G_LoadGame for SP_PauseLevelSelectDef in M_LevelSelectWarp too
2023-07-31 23:36:07 +01:00
Gustaf Alhäll
ddc5cc6e48
Fix wrong SSF_* values in Lua due to missing entries
2023-07-31 22:51:50 +02:00
Monster Iestyn
77d70aaa1b
relocate savedata code from P_LoadLevel to G_InitNew as well
...
(this doesn't fix !1064 yet, this just makes the code a bit tidier)
2023-07-31 20:06:28 +01:00
Monster Iestyn
d20ca3d919
reset emeralds and luabanks in G_InitNew, not Got_Mapcmd
2023-07-31 19:44:50 +01:00
spherallic
28ef38faad
Reallocate wadfiles when adding folders
2023-07-31 15:32:22 +02:00
LJ Sonic
70ec89682e
Fix minor off-by-one error in faketic calculation
2023-07-30 14:26:17 +02:00
MIDIMan
f4d944e49a
Make HWR_AllowModel check for SPR2_SIGN instead of S_PLAY_SIGN
2023-07-29 20:45:10 -04:00
katsy
7634a96031
delete ASM code, remove NASM
2023-07-27 23:58:53 -05:00
katsy
5068e0fe5d
Merge remote-tracking branch 'stjr/next' into kill-asm
2023-07-27 23:17:06 -05:00
Lactozilla
97311dc5b0
Use separate table for maskedtexturecol
2023-07-27 19:15:35 -03:00
LJ Sonic
7f4e82e7d9
Cleanup comments
2023-07-27 15:38:53 +02:00
LJ Sonic
6f53683519
Cleanup
2023-07-27 15:38:53 +02:00
LJ Sonic
69af7e1ea4
Add missing include directive
2023-07-27 15:38:52 +02:00
LJ Sonic
a54155e2cc
Cleanup
2023-07-27 15:38:52 +02:00
LJ Sonic
8df0debd54
Split SV_SendTics into functions
2023-07-27 15:38:52 +02:00
LJ Sonic
a69204b609
Fix function name
2023-07-27 15:38:52 +02:00
LJ Sonic
e4c403408b
Move net command sending to a new function
2023-07-27 15:38:52 +02:00
LJ Sonic
2639dc176d
Move net command copying to a new function
2023-07-27 15:38:51 +02:00
LJ Sonic
715893ad25
Split PT_ClientCmd into functions
2023-07-27 15:38:51 +02:00
LJ Sonic
684382fc5e
Add missing include directive
2023-07-27 15:38:51 +02:00
LJ Sonic
2c6bb71726
Reorder functions in d_clisrv.c
2023-07-27 15:38:50 +02:00
LJ Sonic
79356fe628
Move netgame commands to a new file
2023-07-27 15:38:50 +02:00
LJ Sonic
456c6b1a00
Remove reboundstore timeout hack
2023-07-27 15:38:50 +02:00
LJ Sonic
35dac244ef
Fix clients not being able to join servers
2023-07-27 15:38:49 +02:00
LJ Sonic
2f9a2ebc86
Move comment to an appropriate place
2023-07-27 15:38:49 +02:00
LJ Sonic
b42336c232
Simplify convoluted code
2023-07-27 15:38:49 +02:00
LJ Sonic
2bd2b728bf
Remove useless variable
2023-07-27 15:38:48 +02:00
LJ Sonic
5d5e2c78e4
Call all packet handlers from the same place
2023-07-27 15:38:48 +02:00
LJ Sonic
cb634402a8
Rename packet handlers to match their associated PT_ constants
2023-07-27 15:38:47 +02:00
LJ Sonic
94761d3a55
Remove outdated or misleading comments
2023-07-27 15:38:47 +02:00
LJ Sonic
39556e8af7
Add missing _pak suffix to a few packet structures
2023-07-27 15:38:47 +02:00
LJ Sonic
332a0f6b93
Add missing PT_ prefix to a few packet handlers
2023-07-27 15:38:47 +02:00
LJ Sonic
d841bfb236
Move netcode console variables to appropriate files
2023-07-27 15:38:46 +02:00
LJ Sonic
91f9f53cfc
Remove unused stuff
2023-07-27 15:38:46 +02:00
LJ Sonic
de46eef068
Move gamestate handling to a new file
2023-07-27 15:38:45 +02:00
LJ Sonic
1a7f42d172
Declare data exchanged through the network to a new file
2023-07-27 15:38:45 +02:00
LJ Sonic
0ade3ae0bc
Move tic and net command handling to new files
2023-07-27 15:38:45 +02:00
LJ Sonic
fc41dd78f4
Move server-side connection handling to a new file
2023-07-27 15:38:44 +02:00
LJ Sonic
e090f0e400
Move client connection handling to a new file
2023-07-27 15:38:43 +02:00
LJ Sonic
0b17e3c418
Move netcode files to a new folder
2023-07-27 15:38:42 +02:00
LJ Sonic
07bc922273
Delete netcode
...
Just kidding, I just deleted NONET
2023-07-27 15:34:05 +02:00
LJ Sonic
1f4c71739a
Ignore duplicate PT_CLIENTJOIN packets
2023-07-27 14:45:00 +02:00
LJ Sonic
7b96efc179
Rename ConnectionRefused to be more descriptive
2023-07-27 14:45:00 +02:00
LJ Sonic
d816e4d111
Cleanup HandleConnect
2023-07-27 14:45:00 +02:00
LJ Sonic
b66353932d
Remove broken joinnextround console variable
2023-07-27 14:44:59 +02:00
LJ Sonic
f501c4b250
Remove unneeded numplayerswaiting field
2023-07-27 14:44:59 +02:00
LJ Sonic
6ab9b9ae8a
Remove useless condition
2023-07-27 14:44:59 +02:00
LJ Sonic
160db6383c
Remove useless return value for SV_AddWaitingPlayers
2023-07-27 14:44:58 +02:00
LJ Sonic
394e925c16
Cleanup sphere redistribution
2023-07-27 14:44:58 +02:00
LJ Sonic
0053eaac00
Fix sphere redistribution
2023-07-27 14:44:58 +02:00
LJ Sonic
2de6b623c0
Move sphere redistribution to its own function
2023-07-27 14:44:58 +02:00
LJ Sonic
ecacb14fc1
Move player-node unlinking to a function
2023-07-27 14:44:57 +02:00
LJ Sonic
f1117095b7
Cleanup ResetNode
2023-07-27 14:44:57 +02:00
LJ Sonic
4c0705008e
Merge node arrays into a structure
2023-07-27 14:44:57 +02:00
LJ Sonic
27b500ce9a
Split packet handling switch into functions
2023-07-27 14:44:57 +02:00
LJ Sonic
60f150a826
Remove snake_ prefix
2023-07-27 14:44:57 +02:00
LJ Sonic
7725315789
Move snake minigame to its own files
2023-07-27 14:44:56 +02:00
LJ Sonic
606797a5a4
Temporarily revert recent netcode changes
2023-07-27 14:41:02 +02:00
Gustaf Alhäll
d01f25d91d
Fix FreeBSD build errors
2023-07-26 23:18:07 +02:00
James R
7261db1eee
cmake: fix -DSRB2_CONFIG_ENABLE_TESTS=OFF build
2023-07-26 14:16:15 -04:00
James R
dc103330ac
Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE
...
Fix for GCC C++ compiler, which always defines _GNU_SOURCE.
2023-07-26 14:03:55 -04:00
Sally Coolatta
91e915b963
Fix recordscore not including intermission bonuses
2023-07-26 13:44:43 -04:00
Sally Coolatta
42bf107b71
#define BOOL boolean -> #define boolean BOOL
2023-07-26 13:23:48 -04:00
Sal
a7964ffc69
Merge branch 'm-random-take2' into 'next'
...
New M_Random implementation
See merge request STJr/SRB2!1780
2023-07-26 14:53:01 +00:00
tertu marybig
9e5a828508
New M_Random implementation
2023-07-26 14:53:01 +00:00
Sal
a956aadb15
Merge branch 'forwardmove-rng-what-da-hell' into 'next'
...
Remove P_RandomFixed call when players are moving
See merge request STJr/SRB2!2057
2023-07-26 14:08:08 +00:00
Sal
03ae681714
Merge branch 'a_scaletoground' into 'next'
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Fix A_ConnectToGround's Handling of Scaled Mobjs
Closes #1038
See merge request STJr/SRB2!2029
2023-07-26 12:17:14 +00:00
Sal
31e28bc5a1
Merge branch 'laffytaffy' into 'next'
...
Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046 )
Closes #1046
See merge request STJr/SRB2!2058
2023-07-26 12:14:21 +00:00
katsy
4bbf4c21c2
Warn in console instead of hard erroring when attempting to modify a vanilla skincolor ( resolves #1046 )
2023-07-26 12:14:21 +00:00
Gustaf Alhäll
9253a8cc54
Fix use-after-free when calling v.drawString in Lua
2023-07-26 08:12:58 -04:00
Sal
f67aea7fc2
Merge branch 'fix-softlock-empty-name' into 'next'
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Fix softlocking as Sonic & Tails when Player 2 has no name
See merge request STJr/SRB2!2056
2023-07-26 12:10:24 +00:00
Sal
e96a1630b5
Merge branch 'fix-zmovement-remove-crash' into 'next'
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Fix crash when P_ZMovement calls from Lua removes the object
See merge request STJr/SRB2!2054
2023-07-26 12:09:05 +00:00
Sal
99c95e2d7a
Merge branch 'fix-mobjcollide-removemobj-segfault' into 'next'
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Fix segfault when calling P_RemoveMobj from MobjCollide hook
See merge request STJr/SRB2!2041
2023-07-26 12:03:09 +00:00
Sal
020a7b878e
Merge branch 'fix-memory-bloat' into 'next'
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Clean up and simplify zone memory allocation
See merge request STJr/SRB2!2059
2023-07-26 12:01:52 +00:00
Sal
a8aee74829
Merge branch 'drawseg-clipping-optimized' into 'next'
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Drawseg clipping optimized, from prboom-plus
See merge request STJr/SRB2!2067
2023-07-26 12:00:58 +00:00
Sal
8ed51989e1
Merge branch 'renderhitbox-fix' into 'next'
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Small renderhitbox fix
See merge request STJr/SRB2!2068
2023-07-26 12:00:22 +00:00
Sal
7eff445d1f
Merge branch 'cmake-clang-tidy' into 'next'
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cmake: Add optional clang-tidy integration
See merge request STJr/SRB2!1849
2023-07-26 11:59:02 +00:00
Eidolon
101cdea022
cmake: Add optional clang-tidy integration
...
clang-tidy performs static analysis over the compilation unit,
producing more comprehensive compile warnings than are normally
generated by the compiler. For example, it will trace branches in a
function to find the exact conditions in which a null dereference
can occur.
Note that this produces an absurd amount of warnings for our existing
C code, and significantly slows compile times. It is pretty effective
at its job though. I think it would be good to turn on by default for
upcoming C++ code.
2023-07-26 07:58:31 -04:00
Eidolon
12b6a7cabf
Don't preproc. define inline
in C++
2023-07-26 07:56:22 -04:00
Eidolon
2a8dbed336
Redefine boolean for C++ compatibility
2023-07-26 07:56:22 -04:00
Eidolon
0abe556197
cmake: Enable C++ 17 and C11
2023-07-26 07:55:26 -04:00