Monster Iestyn
bf415b8618
Revert "Shifted down the last few mobj eflags to close gap left by MF2_PUSHED -> MFE_PUSHED undo"
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This reverts commit 280e932f02
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2016-03-09 13:59:10 +00:00
Monster Iestyn
280e932f02
Shifted down the last few mobj eflags to close gap left by MF2_PUSHED -> MFE_PUSHED undo
2016-03-09 13:38:30 +00:00
Inuyasha
b61959051e
Revert "Revert "MF2_PUSHED is now MFE_PUSHED...""
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This reverts commit 694220155e
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2016-03-09 01:30:52 -08:00
Inuyasha
317161221d
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
2016-03-09 01:23:48 -08:00
Inuyasha
694220155e
Revert "MF2_PUSHED is now MFE_PUSHED, for the simple reason that it makes more sense as an eflags object flag than a flags2 object flag!"
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This reverts commit c8c7878005
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# Conflicts:
# src/dehacked.c
# src/p_mobj.c
# src/p_mobj.h
2016-03-08 21:30:12 -08:00
Inuyasha
e7ff405c52
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
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# Conflicts:
# src/hardware/hw_md2.c
# src/p_mobj.c
# src/p_mobj.h
2016-02-29 00:14:16 -08:00
Inuyasha
1bdd4cf641
backport state-animations from internal master to public next
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most other code in the branch did not come along for the ride.
2016-02-09 02:39:16 -08:00
Yukita Mayako
ba77b235d1
Merge branch 'match-rebalancing' into damage-control
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Conflicts:
src/p_inter.c
src/p_user.c
src/st_stuff.c
2015-09-30 20:40:27 -04:00
Alam Ed Arias
6ad1086128
Merge branch 'public_next' into master
2015-09-03 15:58:16 -04:00
Yukita Mayako
2fb03a7cff
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into angles
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Conflicts:
src/p_map.c - Automatically resolved by mergetool
2015-08-22 09:52:11 -04:00
Alam Ed Arias
fb5cba78d3
Merge branch 'public_next' into private
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Conflicts:
src/p_mobj.c
2015-06-18 10:54:53 -04:00
Yukita Mayako
fc649ce195
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into hotfix-pltz
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Conflicts:
src/dehacked.c
src/p_mobj.h
2015-06-09 07:38:21 -04:00
Yukita Mayako
a1c67e7e67
Add MFE_APPLYPMOMZ to fix camera movement.
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Here's how it works: When a player walks off the
moving platform, it applies their pmomz once, and
then _keeps pmomz set_ so that the camera still
adds pmomz to its movements until they hit another
floor. This way, the camera doesn't jerk around.
2015-05-29 13:53:06 -04:00
Yukita Mayako
1c1acb9f0e
Add emeraldspawndelay for Match "super"
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Emeralds will not spawn while players are still
enjoying their victory dance now.
2015-05-27 04:02:44 -04:00
RedEnchilada
3f8e7b1739
Revert/remove unused/broken junk from original slopes port
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m_vector removal to come later. The little thing commented out in it
is so I could revert the weird tables.c change.
2015-05-22 20:57:58 -05:00
RedEnchilada
1f0f6b64c1
Store the slope an object is resting on (if applicable)
2015-04-29 00:33:04 -05:00
RedEnchilada
923fae476e
Merge branch 'fury-gh/slopes' into angles
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Conflicts:
src/p_maputl.c
2015-04-19 15:56:55 -05:00
MonsterIestyn
34c396825f
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9037 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-31 18:00:13 -04:00
MonsterIestyn
c8c7878005
MF2_PUSHED is now MFE_PUSHED, for the simple reason that it makes more sense as an eflags object flag than a flags2 object flag!
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9009 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-31 18:00:13 -04:00
MonsterIestyn
55c1ad4368
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9037 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 02:09:17 -06:00
MonsterIestyn
234300d4b6
MF2_PUSHED is now MFE_PUSHED, for the simple reason that it makes more sense as an eflags object flag than a flags2 object flag!
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git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9009 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 02:03:03 -06:00
JTE
b2681984a6
Merge branch 'player-animations'
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SPR_PLAY now calls up a secondary spritedef for all animations for all players. Old character wads (including player.dta) are no longer compatible.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8993 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-02-24 01:59:38 -06:00
Ronald Kinard
54f0d0c110
IN PROGRESS: porting eternity slopes from srb2cb
2014-11-18 18:45:57 -06:00
Alam Ed Arias
15bd266cac
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00