Revert "Revert "MF2_PUSHED is now MFE_PUSHED...""

This reverts commit 694220155e.
This commit is contained in:
Inuyasha 2016-03-09 01:30:52 -08:00
parent 62b2e5c17e
commit b61959051e
4 changed files with 30 additions and 31 deletions

View file

@ -6680,7 +6680,6 @@ static const char *const MOBJFLAG2_LIST[] = {
"EXPLOSION", // Thrown ring has explosive properties
"SCATTER", // Thrown ring has scatter properties
"BEYONDTHEGRAVE",// Source of this missile has died and has since respawned.
"PUSHED", // Mobj was already pushed this tic
"SLIDEPUSH", // MF_PUSHABLE that pushes continuously.
"CLASSICPUSH", // Drops straight down when object has negative Z.
"STANDONME", // While not pushable, stand on me anyway.
@ -6709,6 +6708,7 @@ static const char *const MOBJEFLAG_LIST[] = {
"JUSTSTEPPEDDOWN", // used for ramp sectors
"VERTICALFLIP", // Vertically flip sprite/allow upside-down physics
"GOOWATER", // Goo water
"PUSHED", // Mobj was already pushed this tic
"SPRUNG", // Mobj was already sprung this tic
"APPLYPMOMZ", // Platform movement
NULL

View file

@ -6256,8 +6256,7 @@ void P_MobjThinker(mobj_t *mobj)
if (mobj->tracer && P_MobjWasRemoved(mobj->tracer))
P_SetTarget(&mobj->tracer, NULL);
mobj->flags2 &= ~MF2_PUSHED;
mobj->eflags &= ~MFE_SPRUNG;
mobj->eflags &= ~(MFE_PUSHED|MFE_SPRUNG);
tmfloorthing = tmhitthing = NULL;

View file

@ -175,24 +175,23 @@ typedef enum
MF2_EXPLOSION = 1<<7, // Thrown ring has explosive properties
MF2_SCATTER = 1<<8, // Thrown ring has scatter properties
MF2_BEYONDTHEGRAVE = 1<<9, // Source of this missile has died and has since respawned.
MF2_PUSHED = 1<<10, // Mobj was already pushed this tic
MF2_SLIDEPUSH = 1<<11, // MF_PUSHABLE that pushes continuously.
MF2_CLASSICPUSH = 1<<12, // Drops straight down when object has negative Z.
MF2_STANDONME = 1<<13, // While not pushable, stand on me anyway.
MF2_INFLOAT = 1<<14, // Floating to a height for a move, don't auto float to target's height.
MF2_DEBRIS = 1<<15, // Splash ring from explosion ring
MF2_NIGHTSPULL = 1<<16, // Attracted from a paraloop
MF2_JUSTATTACKED = 1<<17, // can be pushed by other moving mobjs
MF2_FIRING = 1<<18, // turret fire
MF2_SUPERFIRE = 1<<19, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
MF2_SHADOW = 1<<20, // Fuzzy draw, makes targeting harder.
MF2_STRONGBOX = 1<<21, // Flag used for "strong" random monitors.
MF2_OBJECTFLIP = 1<<22, // Flag for objects that always have flipped gravity.
MF2_SKULLFLY = 1<<23, // Special handling: skull in flight.
MF2_FRET = 1<<24, // Flashing from a previous hit
MF2_BOSSNOTRAP = 1<<25, // No Egg Trap after boss
MF2_BOSSFLEE = 1<<26, // Boss is fleeing!
MF2_BOSSDEAD = 1<<27, // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.)
MF2_SLIDEPUSH = 1<<10, // MF_PUSHABLE that pushes continuously.
MF2_CLASSICPUSH = 1<<11, // Drops straight down when object has negative Z.
MF2_STANDONME = 1<<12, // While not pushable, stand on me anyway.
MF2_INFLOAT = 1<<13, // Floating to a height for a move, don't auto float to target's height.
MF2_DEBRIS = 1<<14, // Splash ring from explosion ring
MF2_NIGHTSPULL = 1<<15, // Attracted from a paraloop
MF2_JUSTATTACKED = 1<<16, // can be pushed by other moving mobjs
MF2_FIRING = 1<<17, // turret fire
MF2_SUPERFIRE = 1<<18, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
MF2_SHADOW = 1<<19, // Fuzzy draw, makes targeting harder.
MF2_STRONGBOX = 1<<20, // Flag used for "strong" random monitors.
MF2_OBJECTFLIP = 1<<21, // Flag for objects that always have flipped gravity.
MF2_SKULLFLY = 1<<22, // Special handling: skull in flight.
MF2_FRET = 1<<23, // Flashing from a previous hit
MF2_BOSSNOTRAP = 1<<24, // No Egg Trap after boss
MF2_BOSSFLEE = 1<<25, // Boss is fleeing!
MF2_BOSSDEAD = 1<<26, // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.)
// free: to and including 1<<31
} mobjflag2_t;
@ -232,7 +231,8 @@ typedef enum
MFE_VERTICALFLIP = 1<<5,
// Goo water
MFE_GOOWATER = 1<<6,
// free: to and including 1<<7
// Mobj was already pushed this tic
MFE_PUSHED = 1<<7,
// Mobj was already sprung this tic
MFE_SPRUNG = 1<<8,
// Platform movement

View file

@ -6443,7 +6443,7 @@ static void P_DoScrollMove(mobj_t *thing, fixed_t dx, fixed_t dy, INT32 exclusiv
thing->momy += dy;
if (exclusive)
thing->flags2 |= MF2_PUSHED;
thing->eflags |= MFE_PUSHED;
}
/** Processes an active scroller.
@ -6547,7 +6547,7 @@ void T_Scroll(scroll_t *s)
{
thing = node->m_thing;
if (thing->flags2 & MF2_PUSHED) // Already pushed this tic by an exclusive pusher.
if (thing->eflags & MFE_PUSHED) // Already pushed this tic by an exclusive pusher.
continue;
height = P_GetSpecialBottomZ(thing, sec, psec);
@ -6569,7 +6569,7 @@ void T_Scroll(scroll_t *s)
{
thing = node->m_thing;
if (thing->flags2 & MF2_PUSHED)
if (thing->eflags & MFE_PUSHED)
continue;
height = P_GetSpecialBottomZ(thing, sec, sec);
@ -6610,7 +6610,7 @@ void T_Scroll(scroll_t *s)
{
thing = node->m_thing;
if (thing->flags2 & MF2_PUSHED)
if (thing->eflags & MFE_PUSHED)
continue;
height = P_GetSpecialTopZ(thing, sec, psec);
@ -6632,7 +6632,7 @@ void T_Scroll(scroll_t *s)
{
thing = node->m_thing;
if (thing->flags2 & MF2_PUSHED)
if (thing->eflags & MFE_PUSHED)
continue;
height = P_GetSpecialTopZ(thing, sec, sec);
@ -7115,7 +7115,7 @@ static pusher_t *tmpusher; // pusher structure for blockmap searches
*/
static inline boolean PIT_PushThing(mobj_t *thing)
{
if (thing->flags2 & MF2_PUSHED)
if (thing->eflags & MFE_PUSHED)
return false;
if (thing->player && thing->player->pflags & PF_ROPEHANG)
@ -7245,7 +7245,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
}
if (tmpusher->exclusive)
thing->flags2 |= MF2_PUSHED;
thing->eflags |= MFE_PUSHED;
return true;
}
@ -7348,7 +7348,7 @@ void T_Pusher(pusher_t *p)
|| thing->type == MT_BIGTUMBLEWEED))
continue;
if (thing->flags2 & MF2_PUSHED)
if (thing->eflags & MFE_PUSHED)
continue;
if (thing->player && thing->player->pflags & PF_ROPEHANG)
@ -7515,7 +7515,7 @@ void T_Pusher(pusher_t *p)
}
if (p->exclusive)
thing->flags2 |= MF2_PUSHED;
thing->eflags |= MFE_PUSHED;
}
}
}