James R
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cce55ccf90
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Merge branch 'ffloorclip-2' into 'next'
Software 3D floor rendering optimization (second attempt)
See merge request STJr/SRB2!1184
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2020-10-14 03:10:44 -04:00 |
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James R
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f7e9772e10
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Merge branch 'i-pity-you' into 'next'
Allow JumpSpin abilities to be used with non-ability shields
Closes #277
See merge request STJr/SRB2!1146
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2020-10-14 03:08:20 -04:00 |
|
Jaime Passos
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ab526e47cc
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Implement object-defined floor sprite slopes.
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2020-10-14 00:57:13 -03:00 |
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Jaime Passos
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a8a66f698a
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[Software] Use the light at the bottom of the object for splats
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2020-10-13 23:14:05 -03:00 |
|
James R
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bc23f582fe
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Don't need to set this actually
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2020-10-13 19:11:18 -07:00 |
|
James R
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5fca04c3dd
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Apply step up/down to opposite plane too
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2020-10-13 19:04:52 -07:00 |
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Jaime Passos
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4b7bfce95e
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Implement sloped floor sprites
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2020-10-13 22:42:07 -03:00 |
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Jaime Passos
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fccbc00cac
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Fix the wrong freeing function call being used in Patch_FreeData
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2020-10-13 19:18:01 -03:00 |
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Jaime Passos
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63e471d902
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Correctly return the output patch's size in Picture_PatchConvert
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2020-10-13 19:16:25 -03:00 |
|
Zippy_Zolton
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6fd226eb29
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Crosshair fix, no GAMEQUIT
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2020-10-13 16:41:39 -05:00 |
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Jaime Passos
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0e62cb2ada
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Fix infinitely long splat spans
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2020-10-13 17:03:50 -03:00 |
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Zippy_Zolton
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5d699591c7
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more!!!!! :3
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2020-10-13 14:23:56 -05:00 |
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Jaime Passos
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4273896311
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Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
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2020-10-13 12:57:36 -03:00 |
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Zippy_Zolton
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45b52e3729
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good night
|
2020-10-13 02:19:20 -05:00 |
|
Zippy_Zolton
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2ba1017dab
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More whitelists :D
|
2020-10-13 02:13:35 -05:00 |
|
Jaime Passos
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87e5d63723
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Improve sorting between sprites and floor sprites
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2020-10-13 02:24:18 -03:00 |
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Jaime Passos
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95d0097df6
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Improve splat sorting:
Adjust the sort scale of splats
Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
|
2020-10-13 01:45:18 -03:00 |
|
Jaime Passos
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7dbd34345c
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Fix splat sorting
|
2020-10-13 01:09:17 -03:00 |
|
Jaime Passos
|
f2aca01e2b
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Fix other uninitialized variable warnings
|
2020-10-13 00:14:27 -03:00 |
|
Jaime Passos
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1ea3bd8fff
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Fix uninitialized variable warning
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2020-10-12 22:08:45 -03:00 |
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Jaime Passos
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453f49cb77
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Fix floorsprites not being rendered when viewed from the bottom
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2020-10-12 22:07:11 -03:00 |
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James R
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cb8f6097cf
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Merge branch 'save-netvars' into 'next'
Save netvars
See merge request STJr/SRB2!1179
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2020-10-12 19:03:01 -04:00 |
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Jaime Passos
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831ccccdd6
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OpenGL support for splats, fix some shadow draw bugs in Software
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2020-10-12 19:53:21 -03:00 |
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James R
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58464771a8
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Merge branch 'addfile-vararg' into 'next'
Give the addfile command variable argument support.
See merge request STJr/SRB2!1176
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2020-10-12 18:32:20 -04:00 |
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lachwright
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6a73e81227
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Merge remote-tracking branch 'origin/next' into i-pity-you
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2020-10-13 09:24:09 +11:00 |
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James R
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d73fbd8616
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Merge branch 'slight-shader-cleanup' into 'next'
Shader code cleanup
See merge request STJr/SRB2!1103
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2020-10-12 18:22:08 -04:00 |
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GoldenTails
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87a5e1d30c
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Futureproof against strict buildbots.
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2020-10-12 17:14:32 -05:00 |
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James R
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d7b8d5d0f3
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Merge branch 'penalty-of-death' into 'next'
I am going to die :D (closes #337)
Closes #337
See merge request STJr/SRB2!1183
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2020-10-12 18:11:09 -04:00 |
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James R
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5a5024faf4
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Merge branch 'skip-credits-gone-wrong' into 'next'
Fix clients being able to skip credits AGAIN (closes #339)
Closes #339
See merge request STJr/SRB2!1182
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2020-10-12 18:09:48 -04:00 |
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James R
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d4bef36c19
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Merge branch 'specialstagecheck' into 'next'
A special stage is a special stage, even outside of coop.
Closes #211
See merge request STJr/SRB2!1180
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2020-10-12 18:08:02 -04:00 |
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James R
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d1c8d41f94
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Merge branch 'no-demo-visit' into 'next'
Don't count demo playback as visiting a level.
Closes #327 and #340
See merge request STJr/SRB2!1177
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2020-10-12 18:05:43 -04:00 |
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GoldenTails
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94f6d0b002
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Fix gzip failing to compress SRB2's objdump on non-Windows.
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2020-10-12 16:59:47 -05:00 |
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James R
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35c666514b
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Merge branch 'splitscreen-parameter' into 'next'
Add `-splitscreen` commandline parameter
See merge request STJr/SRB2!1175
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2020-10-12 17:46:55 -04:00 |
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James R
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9538ca696a
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Merge branch 'ceilingz' into 'next'
Add P_CeilingzAtPos function
See merge request STJr/SRB2!1164
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2020-10-12 17:44:51 -04:00 |
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Jaime Passos
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b620f4835a
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Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
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2020-10-12 17:25:18 -03:00 |
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Zippy_Zolton
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da27f720da
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Whitelist the "X" shown in the HUD
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2020-10-11 23:22:16 -05:00 |
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Jaime Passos
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cc97e22e2f
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Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
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2020-10-12 00:13:22 -03:00 |
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Jaime Passos
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b808b3ef41
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Move calculation of rotated patch dimensions into its own function
Simplify rotation code when the pivot isn't in the center
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2020-10-11 03:39:31 -03:00 |
|
James R
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7f8ec74c27
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Use the macro in sectorlines_num too
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2020-10-10 17:40:01 -07:00 |
|
James R
|
8bc8946be8
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Turn the lua sector lines hack into a macro
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2020-10-10 16:43:09 -07:00 |
|
Jaime Passos
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6145442a34
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Fix rotated flipped patches
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2020-10-10 19:06:29 -03:00 |
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Jaime Passos
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b2f45986ad
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Add r_patchrotation.h
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2020-10-10 18:53:05 -03:00 |
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Jaime Passos
|
6e5f71dd45
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Refactor patch rotation
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2020-10-10 18:43:26 -03:00 |
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Jaime Passos
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b15bbd505c
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Merge branch 'next' into patch-stuff-again-2
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2020-10-10 17:01:10 -03:00 |
|
Hannu Hanhi
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465693b242
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Put newline to end of m_perfstats.h
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2020-10-10 22:23:33 +03:00 |
|
Hannu Hanhi
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4f20a20165
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Performance stats
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2020-10-10 22:12:34 +03:00 |
|
Jaime Passos
|
06c0932ab4
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Only check the tRNS (trans) chunk if the image is still palettized
|
2020-10-10 14:17:53 -03:00 |
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Jaime Passos
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4d847f4223
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Compare the PNG's palette with the game's palette instead of assuming they are the same
|
2020-10-10 14:17:42 -03:00 |
|
Jaime Passos
|
0021a9aeaf
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Fix bug
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2020-10-10 13:37:23 -03:00 |
|
Jaime Passos
|
c5a3a61b28
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Make 3D floors cull areas below or above them to reduce overdraw (2)
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2020-10-10 01:00:39 -03:00 |
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