toaster
0986195d21
Bunch of fixes for dying in MP special stages.
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* Don't allow the stage to be reloaded in G_DoReborn.
* If you do ANY spawn after the very beginning moment, you're forced to be a spectator.
* Have the "%d player%s remaining" Co-op exiting count visible at the same time as spectator controls.
2019-09-04 15:51:14 +01:00
toaster
7177d76cfd
Seperate "Game" and "Over" assets, per Sev's request and design.
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https://cdn.discordapp.com/attachments/428262628893261828/618812279127015475/srb20069.gif
2019-09-04 15:21:00 +01:00
Jaime Passos
f0b4a609a8
Very tiny fix
2019-09-03 23:44:04 -03:00
Monster Iestyn
4c39225c3e
Merge branch 'public_next'
2019-09-03 19:07:57 +01:00
Jaime Passos
f6d2b5109b
PRBoom sky dome
2019-09-03 02:12:17 -03:00
Jaime Passos
6b151ef4ea
Merge remote-tracking branch 'origin/master' into fix_skipintro
2019-09-02 23:36:15 -03:00
toaster
f07309707d
Lots of death stuff.
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* Genesis-style love and attention to the death event.
* Only visibly decrement lives/rings when you're respawning (or game over, see below).
* Faster no-button-press respawn.
* Game Over specific love.
* Animation of Level Title font coming in from the sides.
* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
* Change gameovertics to 10 seconds instead of 15.
* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.
Also, two not-quite death things which nonetheless were relevant to change:
* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00
toaster
fe99c64511
Give the Spectator Eggrobos the ability to move left and right relative to their angle, with initial direction depending on MTF_OBJECTSPECIAL/MTF_AMBUSH flag presence. (May need more tweaking before putting in CEZ3)
2019-09-01 11:43:30 +01:00
James
bbe8ef9ff7
Merged orbital cam, made my reset code not run in NiGHTS, 2D mode, or when exiting levels.
2019-08-31 17:06:01 -04:00
James
577a8fd387
Merge branch 'camorbit-sev' into camerafix
2019-08-31 14:53:43 -04:00
MascaraSnake
a5ae8abdb2
Pyre Fly: Use MF2_BOSSNOTRAP instead of MF2_AMBUSH
2019-08-31 12:53:55 +02:00
toaster
6a9da63d7f
Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it.
2019-08-30 19:19:54 +01:00
Monster Iestyn
602154fe8b
Merge branch 'ring-penalty-graphic' into 'master'
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Weapon ammo penalty indicator
See merge request STJr/SRB2Internal!297
2019-08-30 13:28:05 -04:00
MascaraSnake
8ddcced6f0
Pyre Fly: Don't spawn smoke and flames if no player is in range
2019-08-30 09:05:49 +02:00
MascaraSnake
4cece9fe36
Pyre Fly: Don't run the fuse code when dead
2019-08-30 08:55:29 +02:00
MascaraSnake
806b106905
Hardcoded the Pyre Fly
2019-08-30 08:17:25 +02:00
Steel Titanium
8167a88bec
Rename private mode to unlisted mode
2019-08-30 00:38:58 -04:00
Steel Titanium
5c295d285b
Capitalize the 'if'
2019-08-30 00:36:10 -04:00
Steel Titanium
10ea0f21ae
Fix spawning within random range
2019-08-29 23:56:15 -04:00
Alam Ed Arias
028996915d
Merge branch 'master' into next
2019-08-29 19:28:02 -04:00
Alam Ed Arias
dadec1196b
Warn on implicit fallthrough
2019-08-29 19:27:52 -04:00
James
bcd0b04488
Forgot to account for z axis -- thanks James R
2019-08-29 17:17:58 -04:00
James
656879b90b
Is this thing working?
2019-08-29 15:56:46 -04:00
Steel Titanium
8655b8f1f1
Add spawn object linedef special.
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Note that spawning a object within a random range does not fully work yet and crashes the game
2019-08-29 01:57:58 -04:00
Steel Titanium
1040a93a6e
Ignore bots when looking for a player
2019-08-28 23:12:25 -04:00
Steel Titanium
7ccff2e6e3
Merge branch 'master' into mprelated-tweaks
2019-08-28 22:26:52 -04:00
Steel Titanium
7e47117afa
Add warning message when attempting to use the master server browser while modifiedgame
is true.
2019-08-28 20:24:30 -04:00
Steel Titanium
121d8b7838
Merge branch 'abpolish' into 'master'
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Autobrake polish
Closes #176
See merge request STJr/SRB2Internal!293
2019-08-28 00:34:21 -04:00
Steel Titanium
b4d8126675
Rename offline mode to private mode
2019-08-27 18:05:30 -04:00
MascaraSnake
2933ec3e9c
Simplified the lavafall rock states with FF_RANDOMANIM, fixed Var1 for the FF_ANIMATE states
2019-08-27 19:33:54 +02:00
Steel Titanium
a98862b3ed
Allow letters to be used on ipv4 address field
2019-08-26 22:00:07 -04:00
Steel Titanium
b2712af2d0
Reorder the main multiplayer menu
2019-08-26 21:49:12 -04:00
Steel Titanium
1416312200
Move some cvars out of D_ClientServerInit and save them
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Ported over from Kart
2019-08-26 20:38:32 -04:00
James R
89c4989987
Show a negative number to indicate ammo penalty
2019-08-26 16:07:17 -07:00
Monster Iestyn
ab90526541
Merge branch 'candamagefix' into 'master'
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P_PlayerCanDamage fix
See merge request STJr/SRB2Internal!291
2019-08-26 11:32:10 -04:00
MascaraSnake
671da01607
Only spawn lavafall rocks if a player is nearby
2019-08-25 23:43:07 +02:00
MascaraSnake
7ca67a8688
Added reverse gravity support to lavafalls
2019-08-25 23:31:12 +02:00
Monster Iestyn
db3a2e02a5
Modify defaults for smpstage_start and smpstage_end to 60 and 66 respectively
2019-08-25 22:24:08 +01:00
MascaraSnake
50e51c137e
Hardcoded the lavafall
2019-08-25 23:05:38 +02:00
MascaraSnake
57d28c7814
Rejig the thing type numbers
2019-08-25 20:01:08 +02:00
Monster Iestyn
d1105abdb3
Merge branch 'public_next'
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# Conflicts:
# src/d_netfil.c
2019-08-25 18:18:59 +01:00
MascaraSnake
2a5c576c1c
Hardcoded the RVZ scenery
2019-08-25 12:40:32 +02:00
Monster Iestyn
964693d542
Merge branch 'master' into next
2019-08-24 23:28:38 +01:00
toaster
b746ef66ac
Fix range print for getter error (setter was caught ahead of time)
2019-08-24 22:56:20 +01:00
Steel Titanium
fbec4af086
Fallback graphic for firework display, if the character lacks one.
2019-08-24 17:17:55 -04:00
Monster Iestyn
7a199748b9
Merge branch 'based-files' into 'master'
...
Compare the file name only for real
See merge request STJr/SRB2!511
2019-08-24 15:51:11 -04:00
Monster Iestyn
7090413417
Merge branch 'calling-all-lua-consvars' into 'next'
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Calling all Lua consvars
See merge request STJr/SRB2!509
2019-08-24 15:50:43 -04:00
MascaraSnake
dbbb805e92
Green Snapper: Update Z position of legs during movement
2019-08-24 20:23:28 +02:00
toaster
4e256b73b2
Lua save-banks!
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* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
* Access via `reserveLuabanks()` - returns a read-write userdata.
* Assign userdata to local variable or global rawset to use later.
Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
MascaraSnake
9809e15033
Green Snapper: Use TryMove instead of TeleportMove for the head, so it doesn't snap up to higher floors.
2019-08-24 11:29:08 +02:00