Alam Ed Arias
a721528c50
DunceEnchilada had been glared at
2014-11-12 09:28:14 -05:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
3fe4921a24
Merge remote-tracking branch 'origin/master' into next
2014-11-02 01:12:23 -05:00
Alam Ed Arias
6d773c54a5
Use OpenGL 1.3 in static builds and on SDL interfaces
2014-11-02 01:11:59 -05:00
Alam Ed Arias
be73e84245
Merge remote-tracking branch 'origin/master' into next
2014-11-02 01:32:33 -04:00
JTE
9d1da548aa
Fix hardware / r_opengl warnings.
2014-11-02 01:31:38 -04:00
Alam Ed Arias
aa612bcf91
whiteline checkup
2014-11-02 01:31:36 -04:00
Alam Ed Arias
21edc49ea4
Merge remote-tracking branch 'Sryder13/master'
2014-11-02 01:30:46 -04:00
Sryder13
0c0ede6f18
OpenGL: Polyobject Planes
2014-10-27 20:57:45 +00:00
ilag11111
97b61eb66d
Each Time Fix Fix: Don't infinite loop when each time is set to trigger on exit.
2014-10-02 10:26:12 -07:00
Wolfy
197e5fce55
Change super transformation to freeze momentum instead of bitshifting
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Fixes https://mb.srb2.org/showthread.php?t=39921 where the issue before was that when you transformed your momentum would still have you moving slowly, which could cancel out the animation.
2014-10-01 21:19:32 -05:00
ilag11111
2191e5b9de
Each Time Fix: Multiple players simultaneously entering a sector, e.g. Tails carries one in.
2014-10-01 13:49:44 -07:00
Sryder13
1ab29ba96a
Merge remote-tracking branch 'upstream/master'
2014-09-12 20:53:55 +01:00
Sryder13
781dd16fa6
Fix THOK MD2's not rotating with camera
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Will also fix any other case that an mobj has a skin and a single frame.
2014-09-10 00:22:39 +01:00
Sryder13
987f9f5c26
Quick sky fix 2
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walls not extending down when a thok barrier has top textures and both
ceilings have sky.
2014-09-09 23:57:12 +01:00
Sryder13
cee8fff7b3
Quick sky fix
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Avoid Z-Fighting on the depth wall with the regular walls to stop the
possibility of regular walls being made partially invisible.
2014-09-09 01:59:19 +01:00
Sryder13
b2852ec0f4
OpenGL: Sky culling
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Gets rid of stuff being drawn where the sky should be being drawn.
2014-09-08 23:29:05 +01:00
Sryder13
bc0b5505a8
OpenGL: Fix sky drawing
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sky positioning and scaling more correct compared to software.
2014-09-08 00:55:32 +01:00
Alam Ed Arias
dc6f798a43
Merge remote-tracking branch 'origin/master' into next
2014-09-05 20:26:07 -04:00
Ronald Kinard
5b07cf8ff0
SDL2: Add 1600x1200 mode
2014-09-05 20:25:06 -04:00
Ronald Kinard
399eddefe6
SDL2: Do not use xinput, force directinput
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Fixes axes issue with xinput controllers.
2014-09-05 20:24:57 -04:00
Ronald Kinard
31abd19f75
SDL2: Reimplement some stubbed commands
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Also remove some unnecessary functions.
2014-09-05 20:24:39 -04:00
Ronald Kinard
eece38609e
SDL2: Fix 320x200 mode
2014-09-05 20:24:25 -04:00
Ronald Kinard
c97eef238e
Use gcc_struct on ATTRPACK too
2014-09-05 20:23:38 -04:00
Wolfy
8a4ec56ef5
Merge the dedicatedserver and server global variables
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Previously in Lua, dedicatedserver would only return true if the player running the script was the one hosting the dedicated server. In all other cases, it would return nil. This fixes it to point to the server host no matter what.
2014-09-05 20:23:32 -04:00
Alam Ed Arias
cd1ab74bcd
Merge branch 'master' into next
2014-09-05 20:23:23 -04:00
Sryder13
ca0f0bf2fd
OpenGL Fade masks
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I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Sryder13
da2b6f2c01
Fix certain textures with holes in
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see: CEZ1 skybox in linear filtermodes.
2014-09-03 02:10:47 +01:00
Sryder13
d96eaa768c
else added
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less redundancy.
2014-08-30 14:36:18 +01:00
Sryder13
ae27ace7fe
Polyobject translucency quick fix.
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I realise what I did before may cause FOF's in the same sector to not be
drawn, if they were before.
2014-08-30 14:20:07 +01:00
Sryder13
278f2e9b66
Polyobject top/bottom texture + translucency
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polyobjects do have top/bottom textures, silly.
And translucency.
2014-08-30 14:10:55 +01:00
Sryder13
0ee18be33b
Merge remote-tracking branch 'upstream/master'
2014-08-30 14:09:25 +01:00
Alam Ed Arias
b1e1163b91
evil changes
2014-08-27 22:43:10 -04:00
Sryder13
5bec33b659
Merge remote-tracking branch 'upstream/master'
2014-08-27 15:07:50 +01:00
Alam Ed Arias
5fe150cd20
Merge branch 'master' into next
2014-08-26 23:57:10 -04:00
Alam Ed Arias
6e7c783013
Merge branch 'next'
2014-08-26 23:56:50 -04:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Alam Arias
81cbdcccd5
Merge pull request #28 from wolfy852/master
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Remove momentum reduction in CA_JUMPTHOK
2014-08-26 21:29:24 -04:00
Sryder13
e489ad2cd3
Merge remote-tracking branch 'upstream/master'
2014-08-06 15:49:59 +01:00
Alam Ed Arias
29bac09998
Merge branch 'master' into next
2014-08-05 20:01:53 -04:00
Alam Ed Arias
4f1f17b646
Merge branch 'next'
2014-08-05 20:01:25 -04:00
Alam Ed Arias
d6c29e19ab
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
Wolfy
53c791b29c
Remove momentum reduction in CA_JUMPTHOK
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Also add new multiability handling for it
2014-08-04 13:38:19 -05:00
Sryder13
8303367548
Merge remote-tracking branch 'upstream/master'
2014-08-04 17:19:20 +01:00
Alam Ed Arias
d066a7a6d1
Change mixer panning to make sense (for SDL12)
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This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 11:57:29 -04:00
Alam Ed Arias
39c018ec1c
Merge remote-tracking branch 'Furyhunter/sdl-fix-flippedchannels'
2014-08-04 11:50:12 -04:00
Sryder13
74499e8173
Merge remote-tracking branch 'upstream/master'
2014-08-04 15:05:56 +01:00
Ronald Kinard
8eef7239b2
Change mixer panning to make sense
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This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 02:48:18 -05:00
Ronald Kinard
25739b38e3
INTERFACE=sdl
2014-08-04 00:27:12 -05:00
Ronald Kinard
a0f959e597
Fix Makefile to target sdl correctly
2014-08-04 00:04:03 -05:00