Commit graph

427 commits

Author SHA1 Message Date
James R
4d6b677765 Revert "Merge branch 'plane-sorting-fix-part-3' into 'next'"
This reverts merge request !1235
2020-12-23 03:02:31 +00:00
James R
4ab667c6a0 Merge branch 'spritestuff2-fixes' into 'next'
Some fixes for spritestuff2

See merge request STJr/SRB2!1264
2020-11-25 19:26:49 -05:00
James R
40e954779e Resolve one last conflict in splat sorting
Can't use gz/gzt because there is no transformation to make those work
differently for splats.
2020-11-22 15:12:34 -08:00
Jaime Ita Passos
5293c52bca Remove SHORT macros for referencing patch width/height/offsets 2020-11-22 20:02:47 -03:00
James R
54da9552de Merge remote-tracking branch 'origin/next' into plane-sorting-fix-part-3 2020-11-22 14:41:42 -08:00
Jaime Ita Passos
071ec73389 Some fixes for spritestuff2 2020-11-22 03:47:15 -03:00
Jaime Ita Passos
5e890ee6f8 Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
James R
0d97903573 Do not factor height into sprite thickseg sorting 2020-11-05 18:45:52 -08:00
James R
8d63a994f0 Remove unused stuff 2020-11-05 18:45:51 -08:00
James R
81cbf35560 Check that top of sprite is above plane or bottom is below
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-05 18:45:43 -08:00
Jaime Passos
805818d48e R_DrawSplatSprite -> R_DrawFloorSprite 2020-11-04 21:43:16 -03:00
Jaime Passos
0f9d85694d Implement an "ignore colormaps" sprite rendering flag 2020-10-27 19:54:50 -03:00
Jaime Passos
b03d95c5c6 Bug fixes 2020-10-27 17:02:35 -03:00
Jaime Passos
b872222b50 Implement blend modes 2020-10-27 00:03:41 -03:00
Jaime Passos
a21685812f Rename R_DrawVisSplat to R_DrawSplatSprite, move into r_splats.c 2020-10-19 17:36:29 -03:00
Jaime Passos
dbc149f85a Remove FLOORSPLATS define 2020-10-19 17:33:16 -03:00
Jaime Passos
bf9ed39ec3 Change vis->transmap statement 2020-10-15 14:05:18 -03:00
Jaime Passos
bc3ac7615f Remove unnecessarily duplicated code in R_GetSpriteTranslation 2020-10-15 11:32:21 -03:00
Jaime Passos
3bace37a25 Don't project if rot_y is less than a single fracunit 2020-10-14 21:26:23 -03:00
Jaime Passos
bf8bb383ab Simplify the floor splat clipping code a bit 2020-10-14 21:20:37 -03:00
Jaime Passos
ab526e47cc Implement object-defined floor sprite slopes. 2020-10-14 00:57:13 -03:00
Jaime Passos
a8a66f698a [Software] Use the light at the bottom of the object for splats 2020-10-13 23:14:05 -03:00
Jaime Passos
4b7bfce95e Implement sloped floor sprites 2020-10-13 22:42:07 -03:00
Jaime Passos
4273896311 Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
87e5d63723 Improve sorting between sprites and floor sprites 2020-10-13 02:24:18 -03:00
Jaime Passos
95d0097df6 Improve splat sorting:
Adjust the sort scale of splats
Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
2020-10-13 01:45:18 -03:00
Jaime Passos
7dbd34345c Fix splat sorting 2020-10-13 01:09:17 -03:00
Jaime Passos
f2aca01e2b Fix other uninitialized variable warnings 2020-10-13 00:14:27 -03:00
Jaime Passos
831ccccdd6 OpenGL support for splats, fix some shadow draw bugs in Software 2020-10-12 19:53:21 -03:00
Jaime Passos
b620f4835a Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Jaime Passos
cc97e22e2f Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
b2f45986ad Add r_patchrotation.h 2020-10-10 18:53:05 -03:00
Jaime Passos
6e5f71dd45 Refactor patch rotation 2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
Hannu Hanhi
4f20a20165 Performance stats 2020-10-10 22:12:34 +03:00
Jaime Passos
aaa9cff6ac Fix PNG issue in OpenGL + optimize PNG sprite loading 2020-10-02 19:48:13 -03:00
SteelT
a033f482be Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
dcaad758f4 Improved memory management for patches 2020-09-07 02:23:07 -03:00
Jaime Passos
92c4993d67 Introduce Doom patch format into picture formats
Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Jaime Passos
9b426b474c Merge branch 'pictureformats' into patch-stuff-again-2 2020-08-15 20:48:28 -03:00
Jaime Passos
91ed56ef40 Refactor patch loading 2020-08-08 05:16:47 -03:00
lachwright
3a96142c8b Hide Metal Sonic's jet fume in first person 2020-08-03 20:09:35 +08:00
Jaime Passos
7911deebf8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-06 19:29:14 -03:00
kaysrishaq
cad1f57b1e FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements) 2020-06-19 11:11:18 -04:00
Hannu Hanhi
da98ea242e Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
lachwright
f32d29f700 Oops, forgot to #undef 2020-05-31 01:26:23 +08:00
lachwright
a7f73bfa85 Move drop shadows to the ceiling for objects in reverse gravity 2020-05-31 01:21:26 +08:00
Monster Iestyn
702a7041d4 also do the fovtan multiplication thing with precip sprites 2020-05-20 19:34:18 +01:00
Monster Iestyn
c3d576058a on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
2020-05-19 22:00:34 +01:00
Monster Iestyn
65d6b04fd2 change limits for tx based on fov, by multiplying by fovtan
this makes it so that higher fov values can actually let you see all the sprites that should be in the view
2020-05-19 18:54:39 +01:00