James R
4d6b677765
Revert "Merge branch 'plane-sorting-fix-part-3' into 'next'"
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This reverts merge request !1235
2020-12-23 03:02:31 +00:00
James R
4ab667c6a0
Merge branch 'spritestuff2-fixes' into 'next'
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Some fixes for spritestuff2
See merge request STJr/SRB2!1264
2020-11-25 19:26:49 -05:00
James R
40e954779e
Resolve one last conflict in splat sorting
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Can't use gz/gzt because there is no transformation to make those work
differently for splats.
2020-11-22 15:12:34 -08:00
Jaime Ita Passos
5293c52bca
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
James R
54da9552de
Merge remote-tracking branch 'origin/next' into plane-sorting-fix-part-3
2020-11-22 14:41:42 -08:00
Jaime Ita Passos
071ec73389
Some fixes for spritestuff2
2020-11-22 03:47:15 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
James R
0d97903573
Do not factor height into sprite thickseg sorting
2020-11-05 18:45:52 -08:00
James R
8d63a994f0
Remove unused stuff
2020-11-05 18:45:51 -08:00
James R
81cbf35560
Check that top of sprite is above plane or bottom is below
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This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-05 18:45:43 -08:00
Jaime Passos
805818d48e
R_DrawSplatSprite -> R_DrawFloorSprite
2020-11-04 21:43:16 -03:00
Jaime Passos
0f9d85694d
Implement an "ignore colormaps" sprite rendering flag
2020-10-27 19:54:50 -03:00
Jaime Passos
b03d95c5c6
Bug fixes
2020-10-27 17:02:35 -03:00
Jaime Passos
b872222b50
Implement blend modes
2020-10-27 00:03:41 -03:00
Jaime Passos
a21685812f
Rename R_DrawVisSplat to R_DrawSplatSprite, move into r_splats.c
2020-10-19 17:36:29 -03:00
Jaime Passos
dbc149f85a
Remove FLOORSPLATS define
2020-10-19 17:33:16 -03:00
Jaime Passos
bf9ed39ec3
Change vis->transmap statement
2020-10-15 14:05:18 -03:00
Jaime Passos
bc3ac7615f
Remove unnecessarily duplicated code in R_GetSpriteTranslation
2020-10-15 11:32:21 -03:00
Jaime Passos
3bace37a25
Don't project if rot_y is less than a single fracunit
2020-10-14 21:26:23 -03:00
Jaime Passos
bf8bb383ab
Simplify the floor splat clipping code a bit
2020-10-14 21:20:37 -03:00
Jaime Passos
ab526e47cc
Implement object-defined floor sprite slopes.
2020-10-14 00:57:13 -03:00
Jaime Passos
a8a66f698a
[Software] Use the light at the bottom of the object for splats
2020-10-13 23:14:05 -03:00
Jaime Passos
4b7bfce95e
Implement sloped floor sprites
2020-10-13 22:42:07 -03:00
Jaime Passos
4273896311
Implement relative and absolute sprite offsets for objects (mobjs)
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Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
87e5d63723
Improve sorting between sprites and floor sprites
2020-10-13 02:24:18 -03:00
Jaime Passos
95d0097df6
Improve splat sorting:
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Adjust the sort scale of splats
Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
2020-10-13 01:45:18 -03:00
Jaime Passos
7dbd34345c
Fix splat sorting
2020-10-13 01:09:17 -03:00
Jaime Passos
f2aca01e2b
Fix other uninitialized variable warnings
2020-10-13 00:14:27 -03:00
Jaime Passos
831ccccdd6
OpenGL support for splats, fix some shadow draw bugs in Software
2020-10-12 19:53:21 -03:00
Jaime Passos
b620f4835a
Support spritexscale and spriteyscale in OpenGL
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Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Jaime Passos
cc97e22e2f
Changes to sprite rendering:
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- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
b2f45986ad
Add r_patchrotation.h
2020-10-10 18:53:05 -03:00
Jaime Passos
6e5f71dd45
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Hannu Hanhi
4f20a20165
Performance stats
2020-10-10 22:12:34 +03:00
Jaime Passos
aaa9cff6ac
Fix PNG issue in OpenGL + optimize PNG sprite loading
2020-10-02 19:48:13 -03:00
SteelT
a033f482be
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
dcaad758f4
Improved memory management for patches
2020-09-07 02:23:07 -03:00
Jaime Passos
92c4993d67
Introduce Doom patch format into picture formats
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Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Jaime Passos
9b426b474c
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
lachwright
3a96142c8b
Hide Metal Sonic's jet fume in first person
2020-08-03 20:09:35 +08:00
Jaime Passos
7911deebf8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-06 19:29:14 -03:00
kaysrishaq
cad1f57b1e
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
lachwright
f32d29f700
Oops, forgot to #undef
2020-05-31 01:26:23 +08:00
lachwright
a7f73bfa85
Move drop shadows to the ceiling for objects in reverse gravity
2020-05-31 01:21:26 +08:00
Monster Iestyn
702a7041d4
also do the fovtan multiplication thing with precip sprites
2020-05-20 19:34:18 +01:00
Monster Iestyn
c3d576058a
on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
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meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
2020-05-19 22:00:34 +01:00
Monster Iestyn
65d6b04fd2
change limits for tx based on fov, by multiplying by fovtan
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this makes it so that higher fov values can actually let you see all the sprites that should be in the view
2020-05-19 18:54:39 +01:00