Commit graph

10651 commits

Author SHA1 Message Date
James R
ac71bb76b6 Merge branch 'gme-cleanup-fixes' into 'next'
GME cleanup and fixes

See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin
5ef8c95cdb Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 19:47:52 -05:00
Monster Iestyn
7d2de8394f Merge branch 'lua-side-enum-bruh' into 'next'
Fix missing bruh string in Lua side string options.

See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe
80e0d35391 Fix missing bruh string in lua side options. This is stupid. 2020-06-22 21:11:33 +02:00
toaster
4502604007 Special saves!
All this refactoring, just to resolve #162. Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.

Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...

One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
GoldenTails
f0787077e3 More people ought to know what modulo is...
Or modulous if your prefer.
2020-06-22 04:14:42 -05:00
GoldenTails
6fe0874606 Stop resetting cusval cause that's annoying 2020-06-21 23:21:42 -05:00
GoldenTails
d609cfc9e3 Make it so Linedef type 422 instead sets cusval when the titlemap is in action.
I have no idea why it wasn't like this before, but oh well.
2020-06-21 22:20:06 -05:00
Zwip-Zwap Zapony
ae474b6945 Fix re-opening 1 Player menu re-lowering options
If an add-on disabled an option, re-opening the 1 Player menu
multiple times would lower the above options multiple times

Also fix Marathon Run and Tutorial being "perma-(un)lock"-able
2020-06-21 16:16:12 +02:00
sphere
e9e9cd6133 Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking. 2020-06-21 16:01:24 +02:00
Zwip-Zwap Zapony
5655db11ab Tweak display of hidden items in "1 Player" menu
If an option in the "1 Player" menu is unavailable in an add-on,
lower the above options to close the gap from the invisible option

Also make Marathon Run display as question marks if locked
And also change "sploadgame" to "spstartgame"
2020-06-21 09:30:55 +02:00
Louis-Antoine
65054bd0aa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into increase-input-buffer-more 2020-06-21 01:20:39 +02:00
Zippy_Zolton
ca7fc22388 t_lspr 2020-06-20 14:16:22 -05:00
James R
7ec0b6c792 I meant consvar_number_of_netids to be exclusive :V 2020-06-20 00:53:51 -07:00
Zippy_Zolton
fc68134938 Thanks for the feedback, I have fixed your issues. 2020-06-20 02:04:18 -05:00
Zippy_Zolton
bfa1382736 New Debris for CEZ3 2020-06-20 02:02:13 -05:00
James R
3e52764935 Actually print a warning if the old demo id collides 2020-06-19 19:59:14 -07:00
James R
db34d70faa Cvar compatibility with older demos 2020-06-19 18:04:20 -07:00
James R
32134a01fe Save cvar names in demos; refactor cvar loading 2020-06-19 17:58:42 -07:00
James R
32773b71e0 Use ordered ids instead of hashes for cvar netid
Originally 6acd99c0a4
2020-06-19 16:36:36 -07:00
kaysrishaq
c74a607c54 Whoops, switched these for no reason 2020-06-19 11:11:19 -04:00
kaysrishaq
cad1f57b1e FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements) 2020-06-19 11:11:18 -04:00
Hannu Hanhi
f3212746d2 Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
Hannu Hanhi
6f9b9aacf4 Faster OGL sprite sorting algorithm 2020-06-19 14:32:34 +03:00
lachwright
cab87b4632 lol should have tested before pushing 2020-06-19 15:59:09 +08:00
lachwright
47d9d87654 Fix the Eggman signpost's background color 2020-06-19 15:49:24 +08:00
kaysrishaq
682791a024 brak missile fix, pw_ignorelatch, small Recycler fix 2020-06-18 17:09:29 -04:00
Nev3r
8063814f1c Merge branch 'shaderless-support-next' into 'next'
Backwards compatibility for shaderless hardware

See merge request STJr/SRB2!1003
2020-06-18 13:49:09 -04:00
Hannu Hanhi
ffaffdf3e1 Faster and more correct OGL transparent surface sorting 2020-06-18 20:27:19 +03:00
lachwright
7b2e54b426 Fix Dragonbomber z positioning 2020-06-19 00:52:24 +08:00
Hannu Hanhi
9477d372b9 Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
James R
193c45aa2f Forgot a comma 2020-06-17 22:58:11 -07:00
James R
489bb81d00 Makefile: Move the PREFIX stuff up so version detection can take advantage of 2020-06-17 22:52:19 -07:00
James R
bf90fbb91f Detect the compiler version and set the correct GCC flag
If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
2020-06-17 22:49:12 -07:00
SteelT
bff6b19056 Merge branch 'marathonmode' into 'next'
MARATHON RUN

See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
SteelT
5a52f9cbf4 Merge branch 'sal-oglshaderport' into 'next'
OpenGL shaders

See merge request STJr/SRB2!724
2020-06-17 18:53:04 -04:00
Steel Titanium
8365d975d3 A even more better fix for this 2020-06-17 18:40:56 -04:00
Steel Titanium
1e655fb2c1 Better fix for may be used uninitialized, maybe fixes GCC 4.x 2020-06-17 18:23:54 -04:00
Steel Titanium
3946309ece Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
5708325d2b Use SAMPLERATE for consistency with the rest of the code 2020-06-17 14:50:22 -04:00
Steel Titanium
f626b9f4d9 Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong 2020-06-17 14:31:49 -04:00
Steel Titanium
a34be0e370 Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Steel Titanium
d3d5496a78 Fix facecolor may be used uninitialized. 2020-06-17 14:09:49 -04:00
lachwright
7d92631d97 Whoops, forgot hu_stuff.c 2020-06-17 05:27:42 +08:00
lachwright
edfd64877c Add SF_NOSUPERSPRITES 2020-06-17 04:53:42 +08:00
lachwright
e403de7459 Merge branch 'next' into more-platform-fixes 2020-06-17 01:53:19 +08:00
lachwright
29738fcdd0 Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain 2020-06-17 01:46:36 +08:00
lachwright
38e2c999c5 Platform fixes 2020-06-14 12:17:30 +08:00
Zachary McAlpin
6eccc7030d I forgot to pop the error handler 2020-06-12 07:50:57 -05:00
Zachary McAlpin
965d42f974 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-12 07:32:44 -05:00