Commit graph

61 commits

Author SHA1 Message Date
Lactozilla
e7b4beba20 Update dates in copyright notices of all files modified in 2024 2024-09-21 21:35:01 -03:00
Hanicef
53db028bdb Synchronize rate limit variables and limit PlayerMsg hook 2024-09-06 12:21:34 +02:00
sphere
df18cc0960 Merge branch 'font_drawer' into 'next'
Refactor string drawing functions

See merge request STJr/SRB2!1726
2024-03-10 12:48:59 +00:00
spherallic
02f31a4922 Add character width to font definitions
Used for V_MONOSPACE and V_OLDSPACING instead of spacewidth*2
2024-03-07 21:36:59 +01:00
Hanicef
bfd6dbefe6 Add per-player mute 2024-02-27 10:58:59 +00:00
spherallic
73b90d13eb Merge branch 'next' into font_drawer 2024-02-25 00:58:04 +01:00
Lactozilla
07656de1d2 Delete old and unused rendering-related code
- Deleted view border code
- Deleted highcolor code
- Deleted pre-NEWCLIP code
- Deleted ylookup and columnofs
- Deleted the last remnants of con_clipviewtop and dc_hires
2024-02-18 22:11:22 -03:00
spherallic
34abe808e4 Merge branch 'next' into font_drawer 2023-04-13 10:43:39 +02:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
spherallic
7536d2504e Add HU_LoadFontCharacters 2022-11-07 23:09:25 +01:00
spherallic
c74cbb6868 Remove HU_ prefix from font start/end/size defines 2022-09-05 17:18:26 +02:00
spherallic
53896603b7 Rename LoadFontProperties to SetFontProperties 2022-09-05 17:13:37 +02:00
spherallic
4f6f0284d9 Add function to set a fontdef's properties. 2022-03-11 21:14:43 +01:00
spherallic
79fb15f00e Merge branch 'next' into font_drawer 2022-03-07 21:09:50 +01:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
spherallic
a6153b62f2 Make name tag font(s) into fontdefs, and some more general cleanup. 2022-02-14 21:35:11 +01:00
sphere
be729c334f Merge branch 'next' into 'font_drawer'
# Conflicts:
#   src/hu_stuff.c
2022-02-07 10:03:08 +00:00
spherallic
7929a89394 Make level title font use generalized functions, plus:
- Fixed V_FontStringWidth not accounting for lowercase characters.
- Added V_FontStringHeight.
- Combine name tag base & outline loading.
2022-02-05 15:45:27 +01:00
spherallic
412381da4c Make credits font functions use the generalized functions. 2022-02-05 14:40:05 +01:00
spherallic
b8cae8e735 Add kerning option to fontdefs, rename width and height. 2022-02-04 13:36:27 +01:00
spherallic
908fb8b026 Add fontdef_t struct, move the width and height variables there. 2022-02-03 13:41:24 +01:00
LJ Sonic
e761e36c55 Cleanup and fix chat deleting and pasting 2022-01-02 23:06:34 +01:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
sphere
69c11a8220 Support act numbers up to 99 and draw both digits individually. 2020-05-12 17:17:24 +02:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
MascaraSnake
5649365c19 Merge branch 'titlecard-lowercase-support' into 'master'
Lowercase support in titlecards

See merge request STJr/SRB2Internal!481
2019-11-18 15:05:02 -05:00
James R
22421b1031 Snapping for showping, so it doesn't jump way up on non-green 2019-11-17 18:52:05 -08:00
Steel Titanium
2584241a44
Better ping implementation. 2019-11-17 20:22:47 -05:00
Nev3r
5dc494da16
Mapname lowercase support (#146)
*  Moved levelname parsing to before where uppercase conversion occurs.
*  Extended titlecard font range.
*  Replaced misc. "ZONE" strings with "Zone" for titlecard purposes.
*  Don't convert to uppercase when rendering the titlecard name.


Signed-off-by: Nev3r <apophycens@gmail.com>
2019-11-16 20:36:25 -05:00
Steel Titanium
4af432e658
Basic outline color support.
This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
2019-10-10 02:00:52 -04:00
Steel Titanium
18bf8aa6e4
WIP: New character select name font 2019-10-09 00:28:01 -04:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Digiku
d72e3fe71c Merge branch '2122-patch-dta-update' into '2122-version'
Changes related to 2.1.22 patch.dta update

See merge request STJr/SRB2!417
2018-12-23 18:08:38 -05:00
mazmazz
94858aedfe Extend HU_FONTSTART to STCFN022 (from 2.2) 2018-12-22 23:20:01 -05:00
mazmazz
a9fb17dab1 Revert "Extend HU_FONTSTART to STCFN022 (from 2.2)"
This reverts commit 6400729034.
2018-12-22 22:40:58 -05:00
mazmazz
6400729034 Extend HU_FONTSTART to STCFN022 (from 2.2) 2018-12-22 21:48:24 -05:00
mazmazz
e0176670f4 Correct splitscreen check in OLDCHAT 2018-12-22 21:30:39 -05:00
mazmazz
fb3722a6f3 Accommodate Kart splitscreen code for CHAT via #define NETSPLITSCREEN 2018-12-22 20:52:32 -05:00
Latapostrophe
45aba493c7 2.1.21 and all of the kart additions. Woo. 2018-12-17 20:43:59 +01:00
Latapostrophe
25e6d5388c merge conflict 2018-12-16 16:48:15 +01:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn
e4f157786c Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/doomtype.h
#	src/hardware/hw_clip.c
#	src/hardware/hw_main.c
#	src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
Monster Iestyn
b3e8a1ed88 HU_Start should not have FUNCMATH, it has side effects 2018-11-07 21:37:42 +00:00
Monster Iestyn
9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Latapostrophe
b09019dc4a Fix old chat detection. 2018-08-19 11:12:21 +02:00
Monster Iestyn
55fd60b29b Merge branch 'master' into leveltitle-tinkering
# Conflicts:
#	src/hu_stuff.h
2018-08-10 20:03:59 +01:00
Latapostrophe
ac7c249fd2 SRB2chat test rework 2018-07-31 11:10:02 +02:00
Monster Iestyn
fe6b47dc00 Merge branch 'master' into leveltitle-tinkering
# Conflicts:
#	src/hu_stuff.h
#	src/st_stuff.c
2018-06-14 21:26:44 +01:00
toaster
6e07631cc9 MONSTER COMMIT.
OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...

NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)

SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif

NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif

RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00