Jaime Passos
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4273896311
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Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
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2020-10-13 12:57:36 -03:00 |
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Zippy_Zolton
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45b52e3729
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good night
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2020-10-13 02:19:20 -05:00 |
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Zippy_Zolton
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2ba1017dab
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More whitelists :D
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2020-10-13 02:13:35 -05:00 |
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Jaime Passos
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87e5d63723
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Improve sorting between sprites and floor sprites
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2020-10-13 02:24:18 -03:00 |
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Jaime Passos
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95d0097df6
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Improve splat sorting:
Adjust the sort scale of splats
Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
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2020-10-13 01:45:18 -03:00 |
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Jaime Passos
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7dbd34345c
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Fix splat sorting
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2020-10-13 01:09:17 -03:00 |
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Jaime Passos
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f2aca01e2b
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Fix other uninitialized variable warnings
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2020-10-13 00:14:27 -03:00 |
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Jaime Passos
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1ea3bd8fff
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Fix uninitialized variable warning
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2020-10-12 22:08:45 -03:00 |
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Jaime Passos
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453f49cb77
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Fix floorsprites not being rendered when viewed from the bottom
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2020-10-12 22:07:11 -03:00 |
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James R
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cb8f6097cf
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Merge branch 'save-netvars' into 'next'
Save netvars
See merge request STJr/SRB2!1179
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2020-10-12 19:03:01 -04:00 |
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Jaime Passos
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831ccccdd6
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OpenGL support for splats, fix some shadow draw bugs in Software
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2020-10-12 19:53:21 -03:00 |
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James R
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58464771a8
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Merge branch 'addfile-vararg' into 'next'
Give the addfile command variable argument support.
See merge request STJr/SRB2!1176
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2020-10-12 18:32:20 -04:00 |
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lachwright
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6a73e81227
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Merge remote-tracking branch 'origin/next' into i-pity-you
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2020-10-13 09:24:09 +11:00 |
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James R
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d73fbd8616
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Merge branch 'slight-shader-cleanup' into 'next'
Shader code cleanup
See merge request STJr/SRB2!1103
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2020-10-12 18:22:08 -04:00 |
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GoldenTails
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87a5e1d30c
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Futureproof against strict buildbots.
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2020-10-12 17:14:32 -05:00 |
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James R
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d7b8d5d0f3
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Merge branch 'penalty-of-death' into 'next'
I am going to die :D (closes #337)
Closes #337
See merge request STJr/SRB2!1183
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2020-10-12 18:11:09 -04:00 |
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James R
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5a5024faf4
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Merge branch 'skip-credits-gone-wrong' into 'next'
Fix clients being able to skip credits AGAIN (closes #339)
Closes #339
See merge request STJr/SRB2!1182
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2020-10-12 18:09:48 -04:00 |
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James R
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d4bef36c19
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Merge branch 'specialstagecheck' into 'next'
A special stage is a special stage, even outside of coop.
Closes #211
See merge request STJr/SRB2!1180
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2020-10-12 18:08:02 -04:00 |
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James R
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d1c8d41f94
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Merge branch 'no-demo-visit' into 'next'
Don't count demo playback as visiting a level.
Closes #327 and #340
See merge request STJr/SRB2!1177
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2020-10-12 18:05:43 -04:00 |
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GoldenTails
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94f6d0b002
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Fix gzip failing to compress SRB2's objdump on non-Windows.
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2020-10-12 16:59:47 -05:00 |
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James R
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35c666514b
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Merge branch 'splitscreen-parameter' into 'next'
Add `-splitscreen` commandline parameter
See merge request STJr/SRB2!1175
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2020-10-12 17:46:55 -04:00 |
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James R
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9538ca696a
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Merge branch 'ceilingz' into 'next'
Add P_CeilingzAtPos function
See merge request STJr/SRB2!1164
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2020-10-12 17:44:51 -04:00 |
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Jaime Passos
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b620f4835a
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Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
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2020-10-12 17:25:18 -03:00 |
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Zippy_Zolton
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da27f720da
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Whitelist the "X" shown in the HUD
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2020-10-11 23:22:16 -05:00 |
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Jaime Passos
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cc97e22e2f
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Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
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2020-10-12 00:13:22 -03:00 |
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Jaime Passos
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b808b3ef41
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Move calculation of rotated patch dimensions into its own function
Simplify rotation code when the pivot isn't in the center
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2020-10-11 03:39:31 -03:00 |
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James R
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7f8ec74c27
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Use the macro in sectorlines_num too
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2020-10-10 17:40:01 -07:00 |
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James R
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8bc8946be8
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Turn the lua sector lines hack into a macro
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2020-10-10 16:43:09 -07:00 |
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Jaime Passos
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6145442a34
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Fix rotated flipped patches
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2020-10-10 19:06:29 -03:00 |
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Jaime Passos
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b2f45986ad
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Add r_patchrotation.h
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2020-10-10 18:53:05 -03:00 |
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Jaime Passos
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6e5f71dd45
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Refactor patch rotation
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2020-10-10 18:43:26 -03:00 |
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Jaime Passos
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b15bbd505c
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Merge branch 'next' into patch-stuff-again-2
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2020-10-10 17:01:10 -03:00 |
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Hannu Hanhi
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465693b242
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Put newline to end of m_perfstats.h
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2020-10-10 22:23:33 +03:00 |
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Hannu Hanhi
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4f20a20165
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Performance stats
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2020-10-10 22:12:34 +03:00 |
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Jaime Passos
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06c0932ab4
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Only check the tRNS (trans) chunk if the image is still palettized
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2020-10-10 14:17:53 -03:00 |
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Jaime Passos
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4d847f4223
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Compare the PNG's palette with the game's palette instead of assuming they are the same
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2020-10-10 14:17:42 -03:00 |
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Jaime Passos
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0021a9aeaf
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Fix bug
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2020-10-10 13:37:23 -03:00 |
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Jaime Passos
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c5a3a61b28
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Make 3D floors cull areas below or above them to reduce overdraw (2)
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2020-10-10 01:00:39 -03:00 |
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James R
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4b5cb8025b
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Show revert value of cvar with help command
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2020-10-09 16:28:03 -07:00 |
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James R
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b67807dd04
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When save/loading config use revert value for netvars if you are not the server
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2020-10-09 16:22:17 -07:00 |
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James R
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f5e4d076b9
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Add CV_NETVAR to server affecting cvars
showjoinaddress
maxplayers
joindelay
rejointimeout
resynchattempts
blamecfail
maxsend
noticedownload
downloadspeed
jointimeout
maxping
pingtimeout
servername
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2020-10-09 15:23:16 -07:00 |
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James R
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aa102dcea0
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Add CV_SAVE to netvars
dumpconsistency
allowjoin
joinnextround
restrictskinchange
allowteamchange
startinglives
respawndelay
competitionboxes
allowseenames
matchboxes
specialrings
powerstones
countdowntime
touchtag
hidetime
autobalance
teamscramble
scrambleonchange
friendlyfire
overtime
pointlimit
timelimit
basenumlaps
allowexitlevel
inttime
coopstarposts
cooplives
advancemap
playersforexit
exitmove
pausepermission
respawnitemtime
respawnitem
flagtime
tv_recycler
tv_teleporter
tv_superring
tv_supersneaker
tv_invincibility
tv_jumpshield
tv_watershield
tv_ringshield
tv_forceshield
tv_bombshield
tv_1up
tv_eggmanbox
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2020-10-09 15:06:09 -07:00 |
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Zippy_Zolton
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1c751fdf0f
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I am going to die :D
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2020-10-09 15:42:55 -05:00 |
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James R
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a17446f905
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Oops, go straight to evaluation if not in a netgame
serverrunning means that you are actually the server.
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2020-10-09 13:16:56 -07:00 |
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sphere
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76d16473b9
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how did this even happen
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2020-10-09 05:55:10 -04:00 |
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Jaime Passos
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0811f60b2a
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Let the server or an admin toggle clients' custom shaders
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2020-10-09 02:06:13 -03:00 |
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James R
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15008f31a7
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Merge branch 'sanity-meter-empty' into 'next'
Replace cvar initializers with a macro
See merge request STJr/SRB2!1178
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2020-10-08 22:02:25 -04:00 |
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James R
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7c72eab58b
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Merge branch 'manifest-stuff' into 'next'
Provide a default exe manifest
See merge request STJr/SRB2!1174
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2020-10-08 22:01:17 -04:00 |
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James R
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ddb6823fe5
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Merge branch 'fix-theoretical-lua-exposure-crashes' into 'next'
Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions in Lua.
See merge request STJr/SRB2!1173
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2020-10-08 22:01:02 -04:00 |
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James R
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45b9e23895
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Merge branch 'ogl-driver-error' into 'next'
Add error message when the GDI Generic OpenGL renderer is encountered in Windows
See merge request STJr/SRB2!1172
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2020-10-08 22:00:43 -04:00 |
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