Jaime Passos
d633435cd6
i'm not paying too much attention, am i.
2020-02-08 18:08:56 -03:00
Jaime Passos
11e6cf0ade
add "third person only" option to gr_shearing.
2020-02-08 17:42:26 -03:00
Jaime Passos
90eb6a6011
Merge remote-tracking branch 'tehrealsalt/oglshaderport' into sal-oglshaderport
2020-02-03 01:17:26 -03:00
Sally Cochenour
8305d65768
Drop shadows closer to software
2020-02-02 07:28:31 -05:00
Jaime Passos
68f4d415fe
Merge remote-tracking branch 'origin/next' into sal-oglshaderport
2020-02-01 23:02:15 -03:00
James R
4238003887
Merge remote-tracking branch 'origin/master' into next
2020-01-30 23:54:56 -08:00
Jaime Passos
b0ba9d22a8
i want to die
2020-01-28 00:41:41 -03:00
Jaime Passos
c87119f18f
Fix shader reading yet again
2020-01-27 02:15:34 -03:00
Jaime Passos
7c4c04ca6a
Fix custom shader loading
2020-01-24 16:57:21 -03:00
Jaime Passos
a521e40c0e
bye
2020-01-23 23:09:53 -03:00
Jaime Passos
770135451f
Restore some model lighting code that went gone in the shaders code
2020-01-23 22:02:18 -03:00
Jaime Passos
1755c240bf
Fix the gl_leveltime problem, I guess.
...
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
1601f0c66f
Update copyright text
2020-01-23 20:12:15 -03:00
Jaime Passos
014638ead7
Fix view aiming / shearing
2020-01-23 19:44:46 -03:00
Jaime Passos
7266e0876a
towards
2020-01-23 19:17:05 -03:00
James R
94a2f0bb4f
Don't draw Tails' tails in first person (MF2_LINKDRAW)
2020-01-17 20:56:32 -08:00
James R
762223db7c
Duplicated code is gone, so sad
2020-01-17 20:53:36 -08:00
Sally Cochenour
a12d6885a3
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
Sally Cochenour
43828f265c
Use shadow cvar
2020-01-17 22:20:04 -05:00
Sally Cochenour
56f96674b0
Slope contrast
...
Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
e5215e929c
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-16 14:55:55 -05:00
Sally Cochenour
4e481340ce
OpenGL shadows
2020-01-16 12:37:32 -05:00
James R
542e38e717
Don't draw player mobj in first person
...
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.
For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
Monster Iestyn
c7ab065b0a
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
Sally Cochenour
5fac6f542e
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
MascaraSnake
023624ebb7
Merge branch 'minor-ogl-improvements' into 'next'
...
Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
James R
5c60f8b529
Merge branch 'software-fov' into 'master'
...
Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Sally Cochenour
487e1b02f1
Remove smooth setting
...
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R
66cf1be0d8
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
toaster
0b1108425d
Hexafaceted sprite angle support (See merge request description coming soon).
...
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Sally Cochenour
d49cd9755b
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
(cherry picked from commit fe809b2734
)
2020-01-08 13:13:07 -05:00
Sally Cochenour
65a02b0f8f
Increase precision of smooth contrast
...
(cherry picked from commit 4c6664292e
)
2020-01-08 13:12:15 -05:00
Sally Cochenour
ac365a0c81
Fake contrast
2020-01-08 13:11:53 -05:00
Sally Cochenour
fe809b2734
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
2020-01-08 04:10:23 -05:00
Sally Cochenour
7d8ff43019
Basic fog shader
...
HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
2020-01-07 20:55:36 -05:00
Sally Cochenour
ca5b56181b
Merge next
2020-01-07 07:35:39 -05:00
Alam Ed Arias
21c224fce0
idented hell
2020-01-06 09:58:05 -05:00
MascaraSnake
759b1c82e2
Add missing glseg checks (and remove a superfluous one)
2020-01-06 14:40:59 +01:00
fickleheart
8bc58807aa
Software FOV ported from kart
...
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
Nev3r
389b9e35c4
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
2019-12-29 14:17:51 +01:00
Sally Cochenour
a66fb15ff2
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
Jaime Passos
56fd29a42a
stuff
2019-12-26 21:27:30 -03:00
Sally Cochenour
4c6664292e
Increase precision of smooth contrast
2019-12-25 22:50:41 -05:00
Sally Cochenour
3eb6570123
Fake contrast
2019-12-25 20:09:31 -05:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
...
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
cc54163210
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
228b29e23b
HWR_AllowModel
2019-12-12 22:53:19 -03:00
Jaime Passos
01399c7076
Update hw_main.c
2019-12-12 21:52:59 -03:00
Jaime Passos
3bebfb279e
Fix gr_anisotropicmode
2019-12-12 18:28:05 -03:00