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Papersprite angle interpolation
Makes the ending signpost smooth
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parent
7dd7cccd79
commit
f34a61156c
2 changed files with 5 additions and 6 deletions
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@ -5069,7 +5069,6 @@ static void HWR_ProjectSprite(mobj_t *thing)
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INT32 heightsec, phs;
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const boolean splat = R_ThingIsFloorSprite(thing);
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const boolean papersprite = (R_ThingIsPaperSprite(thing) && !splat);
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angle_t mobjangle = (thing->player ? thing->player->drawangle : thing->angle);
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float z1, z2;
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fixed_t spr_width, spr_height;
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@ -5275,8 +5274,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
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if (papersprite)
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{
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rightsin = FIXED_TO_FLOAT(FINESINE((mobjangle)>>ANGLETOFINESHIFT));
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rightcos = FIXED_TO_FLOAT(FINECOSINE((mobjangle)>>ANGLETOFINESHIFT));
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rightsin = FIXED_TO_FLOAT(FINESINE(interp.angle >> ANGLETOFINESHIFT));
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rightcos = FIXED_TO_FLOAT(FINECOSINE(interp.angle >> ANGLETOFINESHIFT));
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}
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else
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{
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@ -1742,8 +1742,8 @@ static void R_ProjectSprite(mobj_t *thing)
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offset2 *= -1;
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}
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cosmul = FINECOSINE(thing->angle>>ANGLETOFINESHIFT);
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sinmul = FINESINE(thing->angle>>ANGLETOFINESHIFT);
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cosmul = FINECOSINE(interp.angle >> ANGLETOFINESHIFT);
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sinmul = FINESINE(interp.angle >> ANGLETOFINESHIFT);
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tr_x += FixedMul(offset, cosmul);
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tr_y += FixedMul(offset, sinmul);
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@ -1759,7 +1759,7 @@ static void R_ProjectSprite(mobj_t *thing)
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paperoffset = -paperoffset;
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paperdistance = -paperdistance;
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}
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centerangle = viewangle - thing->angle;
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centerangle = viewangle - interp.angle;
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tr_x += FixedMul(offset2, cosmul);
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tr_y += FixedMul(offset2, sinmul);
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