diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 4944ff5a8..827cef657 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5069,7 +5069,6 @@ static void HWR_ProjectSprite(mobj_t *thing) INT32 heightsec, phs; const boolean splat = R_ThingIsFloorSprite(thing); const boolean papersprite = (R_ThingIsPaperSprite(thing) && !splat); - angle_t mobjangle = (thing->player ? thing->player->drawangle : thing->angle); float z1, z2; fixed_t spr_width, spr_height; @@ -5275,8 +5274,8 @@ static void HWR_ProjectSprite(mobj_t *thing) if (papersprite) { - rightsin = FIXED_TO_FLOAT(FINESINE((mobjangle)>>ANGLETOFINESHIFT)); - rightcos = FIXED_TO_FLOAT(FINECOSINE((mobjangle)>>ANGLETOFINESHIFT)); + rightsin = FIXED_TO_FLOAT(FINESINE(interp.angle >> ANGLETOFINESHIFT)); + rightcos = FIXED_TO_FLOAT(FINECOSINE(interp.angle >> ANGLETOFINESHIFT)); } else { diff --git a/src/r_things.c b/src/r_things.c index a7df5adef..0e1adf16a 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1742,8 +1742,8 @@ static void R_ProjectSprite(mobj_t *thing) offset2 *= -1; } - cosmul = FINECOSINE(thing->angle>>ANGLETOFINESHIFT); - sinmul = FINESINE(thing->angle>>ANGLETOFINESHIFT); + cosmul = FINECOSINE(interp.angle >> ANGLETOFINESHIFT); + sinmul = FINESINE(interp.angle >> ANGLETOFINESHIFT); tr_x += FixedMul(offset, cosmul); tr_y += FixedMul(offset, sinmul); @@ -1759,7 +1759,7 @@ static void R_ProjectSprite(mobj_t *thing) paperoffset = -paperoffset; paperdistance = -paperdistance; } - centerangle = viewangle - thing->angle; + centerangle = viewangle - interp.angle; tr_x += FixedMul(offset2, cosmul); tr_y += FixedMul(offset2, sinmul);