From 691ae982e741ef0a3d70959bc088d1a8ff2e7337 Mon Sep 17 00:00:00 2001 From: Monster Iestyn <iestynjealous@ntlworld.com> Date: Sat, 4 May 2019 21:31:46 +0100 Subject: [PATCH] S_FANG_SLIDE wasn't defined in the Lua script, despite being declared :| Also Fang seems to turn invisible after his first jump for some reason, and I can't figure out why??? --- src/dehacked.c | 1 - src/info.h | 1 - 2 files changed, 2 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index dbe0491ef..dc30f7c7a 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -4561,7 +4561,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FANG_BOUNCE4", "S_FANG_FALL1", "S_FANG_FALL2", - "S_FANG_SLIDE", "S_FANG_CHECKPATH1", "S_FANG_CHECKPATH2", "S_FANG_PATHINGCONT1", diff --git a/src/info.h b/src/info.h index f052972e6..6d115d564 100644 --- a/src/info.h +++ b/src/info.h @@ -1475,7 +1475,6 @@ typedef enum state S_FANG_BOUNCE4, S_FANG_FALL1, S_FANG_FALL2, - S_FANG_SLIDE, S_FANG_CHECKPATH1, S_FANG_CHECKPATH2, S_FANG_PATHINGCONT1,