From 691ae982e741ef0a3d70959bc088d1a8ff2e7337 Mon Sep 17 00:00:00 2001
From: Monster Iestyn <iestynjealous@ntlworld.com>
Date: Sat, 4 May 2019 21:31:46 +0100
Subject: [PATCH] S_FANG_SLIDE wasn't defined in the Lua script, despite being
 declared :|

Also Fang seems to turn invisible after his first jump for some reason, and I can't figure out why???
---
 src/dehacked.c | 1 -
 src/info.h     | 1 -
 2 files changed, 2 deletions(-)

diff --git a/src/dehacked.c b/src/dehacked.c
index dbe0491ef..dc30f7c7a 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -4561,7 +4561,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_FANG_BOUNCE4",
 	"S_FANG_FALL1",
 	"S_FANG_FALL2",
-	"S_FANG_SLIDE",
 	"S_FANG_CHECKPATH1",
 	"S_FANG_CHECKPATH2",
 	"S_FANG_PATHINGCONT1",
diff --git a/src/info.h b/src/info.h
index f052972e6..6d115d564 100644
--- a/src/info.h
+++ b/src/info.h
@@ -1475,7 +1475,6 @@ typedef enum state
 	S_FANG_BOUNCE4,
 	S_FANG_FALL1,
 	S_FANG_FALL2,
-	S_FANG_SLIDE,
 	S_FANG_CHECKPATH1,
 	S_FANG_CHECKPATH2,
 	S_FANG_PATHINGCONT1,