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Re-add gamestate check alongside addedtogame
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@ -1722,7 +1722,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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// At this point, cmd doesn't contain the final angle yet,
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// So we need to temporarily transform it so Lua scripters
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// don't need to handle it differently than in other hooks.
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if (addedtogame)
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if (addedtogame && gamestate == GS_LEVEL)
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{
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INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn;
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INT16 origangle = cmd->angleturn;
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