From 5093e9eb8eda42209d11c28c1f51f249da7a1280 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gustaf=20Alh=C3=A4ll?= Date: Fri, 20 Dec 2024 18:04:49 +0100 Subject: [PATCH] Re-add gamestate check alongside addedtogame --- src/g_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index ca02ac7e3..894063585 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1722,7 +1722,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // At this point, cmd doesn't contain the final angle yet, // So we need to temporarily transform it so Lua scripters // don't need to handle it differently than in other hooks. - if (addedtogame) + if (addedtogame && gamestate == GS_LEVEL) { INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn; INT16 origangle = cmd->angleturn;