Update (U)ZB config with hitbox tweaks

This commit is contained in:
spherallic 2023-07-15 11:26:13 +02:00
parent 73ded4787c
commit 28849c31a8
2 changed files with 26 additions and 10 deletions

View file

@ -4367,7 +4367,6 @@ thingtypes
{ {
color = 14; // Yellow color = 14; // Yellow
title = "Rings and Weapon Panels"; title = "Rings and Weapon Panels";
width = 24;
height = 24; height = 24;
flags8height = 24; flags8height = 24;
flags8text = "[8] Float"; flags8text = "[8] Float";
@ -4377,7 +4376,6 @@ thingtypes
{ {
title = "Ring"; title = "Ring";
sprite = "RINGA0"; sprite = "RINGA0";
width = 16;
} }
301 301
{ {
@ -4393,6 +4391,7 @@ thingtypes
{ {
title = "Infinity Ring"; title = "Infinity Ring";
sprite = "RNGIA0"; sprite = "RNGIA0";
width = 24;
} }
304 304
{ {
@ -4418,43 +4417,48 @@ thingtypes
{ {
title = "CTF Team Ring (Red)"; title = "CTF Team Ring (Red)";
sprite = "internal:TRNGA0R"; sprite = "internal:TRNGA0R";
width = 16;
} }
309 309
{ {
title = "CTF Team Ring (Blue)"; title = "CTF Team Ring (Blue)";
sprite = "internal:TRNGA0B"; sprite = "internal:TRNGA0B";
width = 16;
} }
330 330
{ {
title = "Bounce Ring Panel"; title = "Bounce Ring Panel";
sprite = "PIKBA0"; sprite = "PIKBA0";
width = 24;
height = 40;
} }
331 331
{ {
title = "Rail Ring Panel"; title = "Rail Ring Panel";
sprite = "PIKRA0"; sprite = "PIKRA0";
width = 24;
} }
332 332
{ {
title = "Automatic Ring Panel"; title = "Automatic Ring Panel";
sprite = "PIKAA0"; sprite = "PIKAA0";
width = 24;
} }
333 333
{ {
title = "Explosion Ring Panel"; title = "Explosion Ring Panel";
sprite = "PIKEA0"; sprite = "PIKEA0";
width = 24;
} }
334 334
{ {
title = "Scatter Ring Panel"; title = "Scatter Ring Panel";
sprite = "PIKSA0"; sprite = "PIKSA0";
width = 24;
} }
335 335
{ {
title = "Grenade Ring Panel"; title = "Grenade Ring Panel";
sprite = "PIKGA0"; sprite = "PIKGA0";
width = 24;
} }
} }
@ -4463,7 +4467,7 @@ thingtypes
color = 10; // Light Green color = 10; // Light Green
title = "Other Collectibles"; title = "Other Collectibles";
width = 16; width = 16;
height = 32; height = 24;
sort = 1; sort = 1;
sprite = "CEMGA0"; sprite = "CEMGA0";
@ -4529,6 +4533,7 @@ thingtypes
{ {
title = "Emerald Hunt Location"; title = "Emerald Hunt Location";
sprite = "SHRDA0"; sprite = "SHRDA0";
height = 32;
flags8height = 24; flags8height = 24;
flags8text = "[8] Float"; flags8text = "[8] Float";
} }

View file

@ -1185,7 +1185,7 @@ udmf
{ {
color = 14; // Yellow color = 14; // Yellow
title = "Rings and Weapon Panels"; title = "Rings and Weapon Panels";
width = 24; width = 16;
height = 24; height = 24;
sprite = "RINGA0"; sprite = "RINGA0";
@ -1193,7 +1193,6 @@ udmf
{ {
title = "Ring"; title = "Ring";
sprite = "RINGA0"; sprite = "RINGA0";
width = 16;
arg0 arg0
{ {
title = "Float?"; title = "Float?";
@ -1227,6 +1226,7 @@ udmf
{ {
title = "Infinity Ring"; title = "Infinity Ring";
sprite = "RNGIA0"; sprite = "RNGIA0";
width = 24;
arg0 arg0
{ {
title = "Float?"; title = "Float?";
@ -1282,7 +1282,6 @@ udmf
{ {
title = "CTF Team Ring (Red)"; title = "CTF Team Ring (Red)";
sprite = "internal:TRNGA0R"; sprite = "internal:TRNGA0R";
width = 16;
arg0 arg0
{ {
title = "Float?"; title = "Float?";
@ -1294,7 +1293,6 @@ udmf
{ {
title = "CTF Team Ring (Blue)"; title = "CTF Team Ring (Blue)";
sprite = "internal:TRNGA0B"; sprite = "internal:TRNGA0B";
width = 16;
arg0 arg0
{ {
title = "Float?"; title = "Float?";
@ -1306,6 +1304,8 @@ udmf
{ {
title = "Bounce Ring Panel"; title = "Bounce Ring Panel";
sprite = "PIKBA0"; sprite = "PIKBA0";
width = 24;
height = 40;
arg0 arg0
{ {
title = "Float?"; title = "Float?";
@ -1317,6 +1317,8 @@ udmf
{ {
title = "Rail Ring Panel"; title = "Rail Ring Panel";
sprite = "PIKRA0"; sprite = "PIKRA0";
width = 24;
height = 40;
arg0 arg0
{ {
title = "Float?"; title = "Float?";
@ -1328,6 +1330,8 @@ udmf
{ {
title = "Automatic Ring Panel"; title = "Automatic Ring Panel";
sprite = "PIKAA0"; sprite = "PIKAA0";
width = 24;
height = 40;
arg0 arg0
{ {
title = "Float?"; title = "Float?";
@ -1339,6 +1343,8 @@ udmf
{ {
title = "Explosion Ring Panel"; title = "Explosion Ring Panel";
sprite = "PIKEA0"; sprite = "PIKEA0";
width = 24;
height = 40;
arg0 arg0
{ {
title = "Float?"; title = "Float?";
@ -1350,6 +1356,8 @@ udmf
{ {
title = "Scatter Ring Panel"; title = "Scatter Ring Panel";
sprite = "PIKSA0"; sprite = "PIKSA0";
width = 24;
height = 40;
arg0 arg0
{ {
title = "Float?"; title = "Float?";
@ -1361,6 +1369,8 @@ udmf
{ {
title = "Grenade Ring Panel"; title = "Grenade Ring Panel";
sprite = "PIKGA0"; sprite = "PIKGA0";
width = 24;
height = 40;
arg0 arg0
{ {
title = "Float?"; title = "Float?";
@ -1375,7 +1385,7 @@ udmf
color = 10; // Light_Green color = 10; // Light_Green
title = "Other Collectibles"; title = "Other Collectibles";
width = 16; width = 16;
height = 32; height = 24;
sort = 1; sort = 1;
sprite = "CEMGA0"; sprite = "CEMGA0";
@ -1445,6 +1455,7 @@ udmf
{ {
title = "Emerald Hunt Location"; title = "Emerald Hunt Location";
sprite = "SHRDA0"; sprite = "SHRDA0";
height = 32;
arg0 arg0
{ {
title = "Float?"; title = "Float?";