2014-03-15 16:59:03 +00:00
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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2016-05-18 00:42:11 +00:00
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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2014-03-15 16:59:03 +00:00
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file doomdef.h
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/// \brief Internally used data structures for virtually everything,
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/// key definitions, lots of other stuff.
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#ifndef __DOOMDEF__
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#define __DOOMDEF__
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// Sound system select
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// This should actually be in the makefile,
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// but I can't stand that gibberish. D:
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#define SOUND_DUMMY 0
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#define SOUND_SDL 1
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#define SOUND_MIXER 2
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#define SOUND_FMOD 3
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#ifndef SOUND
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2014-07-25 23:10:24 +00:00
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#ifdef HAVE_SDL
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2014-03-15 16:59:03 +00:00
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// Use Mixer interface?
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#ifdef HAVE_MIXER
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//#if !defined(DC) && !defined(_WIN32_WCE) && !defined(_XBOX) && !defined(GP2X)
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#define SOUND SOUND_MIXER
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#define NOHS // No HW3SOUND
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#ifdef HW3SOUND
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#undef HW3SOUND
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#endif
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//#endif
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#endif
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// Use generic SDL interface.
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#ifndef SOUND
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#define SOUND SOUND_SDL
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#endif
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#else // No SDL.
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// Use FMOD?
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#ifdef HAVE_FMOD
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#define SOUND SOUND_FMOD
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#define NOHS // No HW3SOUND
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#ifdef HW3SOUND
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#undef HW3SOUND
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#endif
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#else
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// No more interfaces. :(
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#define SOUND SOUND_DUMMY
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#endif
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#endif
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#endif
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#ifdef _WINDOWS
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2016-08-13 14:03:17 +00:00
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#define NONET
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2014-03-15 16:59:03 +00:00
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#if !defined (HWRENDER) && !defined (NOHW)
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#define HWRENDER
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#endif
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// judgecutor: 3D sound support
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#if !defined(HW3SOUND) && !defined (NOHS)
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#define HW3SOUND
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#endif
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#endif
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#if defined (_WIN32) || defined (_WIN32_WCE)
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#define ASMCALL __cdecl
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#else
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#define ASMCALL
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#endif
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#ifdef _MSC_VER
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#pragma warning(disable : 4127 4152 4213 4514)
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#ifdef _WIN64
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#pragma warning(disable : 4306)
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#endif
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#endif
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// warning level 4
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// warning C4127: conditional expression is constant
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// warning C4152: nonstandard extension, function/data pointer conversion in expression
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// warning C4213: nonstandard extension used : cast on l-value
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#if defined (_WIN32_WCE) && defined (DEBUG) && defined (ARM)
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#if defined (ARMV4) || defined (ARMV4I)
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//#pragma warning(disable : 1166)
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// warning LNK1166: cannot adjust code at offset=
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#endif
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#endif
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#include "doomtype.h"
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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2016-04-02 19:09:00 +00:00
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#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
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2014-03-15 16:59:03 +00:00
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#include <math.h>
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#ifdef GETTEXT
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#include <libintl.h>
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#include <locale.h>
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#endif
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#if !defined (_WIN32_WCE)
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#include <sys/types.h>
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#include <sys/stat.h>
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#endif
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#include <ctype.h>
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#if ((defined (_WIN32) && !defined (_WIN32_WCE)) || defined (__DJGPP__)) && !defined (_XBOX)
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#include <io.h>
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#endif
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#ifdef PC_DOS
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#include <conio.h>
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#endif
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//#define NOMD5
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// Uncheck this to compile debugging code
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//#define RANGECHECK
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//#ifndef PARANOIA
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//#define PARANOIA // do some tests that never fail but maybe
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// turn this on by make etc.. DEBUGMODE = 1 or use the Debug profile in the VC++ projects
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//#endif
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#if defined (_WIN32) || (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (macintosh)
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#define LOGMESSAGES // write message in log.txt
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#endif
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#ifdef LOGMESSAGES
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extern FILE *logstream;
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#endif
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2015-01-22 19:36:17 +00:00
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#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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2014-03-15 16:59:03 +00:00
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#define VERSION 0 // Game version
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#define SUBVERSION 0 // more precise version number
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2016-01-14 12:31:48 +00:00
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#define VERSIONSTRING "Development EXE"
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#define VERSIONSTRINGW L"Development EXE"
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// most interface strings are ignored in development mode.
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// we use comprevision and compbranch instead.
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2014-03-15 16:59:03 +00:00
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#else
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2015-01-22 15:51:31 +00:00
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#define VERSION 202 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "v2.2"
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2015-02-02 19:42:25 +00:00
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#define VERSIONSTRINGW L"v2.2"
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2014-11-12 14:28:14 +00:00
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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2014-03-15 16:59:03 +00:00
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#endif
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2016-03-10 02:30:11 +00:00
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// Does this version require an added patch file?
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// Comment or uncomment this as necessary.
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2016-08-06 12:53:16 +00:00
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#define USE_PATCH_DTA
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2016-03-10 02:30:11 +00:00
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2014-03-15 16:59:03 +00:00
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// Modification options
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// If you want to take advantage of the Master Server's ability to force clients to update
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// to the latest version, fill these out. Otherwise, just comment out UPDATE_ALERT and leave
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// the other options the same.
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// Comment out this line to completely disable update alerts (recommended for testing, but not for release)
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#define UPDATE_ALERT
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// The string used in the alert that pops up in the event of an update being available.
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// Please change to apply to your modification (we don't want everyone asking where your mod is on SRB2.org!).
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#define UPDATE_ALERT_STRING \
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"A new update is available for SRB2.\n"\
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"Please visit SRB2.org to download it.\n"\
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"\n"\
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"You are using version: %s\n"\
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"The newest version is: %s\n"\
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"\n"\
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"This update is required for online\n"\
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"play using the Master Server.\n"\
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"You will not be able to connect to\n"\
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"the Master Server until you update to\n"\
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"the newest version of the game.\n"\
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"\n"\
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"(Press a key)\n"
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// The string used in the I_Error alert upon trying to host through command line parameters.
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// Generally less filled with newlines, since Windows gives you lots more room to work with.
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#define UPDATE_ALERT_STRING_CONSOLE \
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"A new update is available for SRB2.\n"\
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"Please visit SRB2.org to download it.\n"\
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"\n"\
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"You are using version: %s\n"\
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"The newest version is: %s\n"\
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"\n"\
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"This update is required for online play using the Master Server.\n"\
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"You will not be able to connect to the Master Server\n"\
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"until you update to the newest version of the game.\n"
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// For future use, the codebase is the version of SRB2 that the modification is based on,
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// and should not be changed unless you have merged changes between versions of SRB2
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// (such as 2.0.4 to 2.0.5, etc) into your working copy.
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// Will always resemble the versionstring, 205 = 2.0.5, 210 = 2.1, etc.
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2015-01-22 15:51:31 +00:00
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#define CODEBASE 220
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2014-03-15 16:59:03 +00:00
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// The Modification ID; must be obtained from Inuyasha ( http://mb.srb2.org/private.php?do=newpm&u=2604 ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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// "12" is the default mod ID for version 2.1
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#define MODID 12
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// The Modification Version, starting from 1. Do not follow your version string for this,
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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2017-01-16 00:34:30 +00:00
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#define MODVERSION 22
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2014-03-15 16:59:03 +00:00
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// =========================================================================
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// The maximum number of players, multiplayer/networking.
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// NOTE: it needs more than this to increase the number of players...
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#define MAXPLAYERS 32
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#define MAXSKINS MAXPLAYERS
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#define PLAYERSMASK (MAXPLAYERS-1)
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#define MAXPLAYERNAME 21
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typedef enum
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{
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SKINCOLOR_NONE = 0,
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SKINCOLOR_WHITE,
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SKINCOLOR_SILVER,
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SKINCOLOR_GREY,
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SKINCOLOR_BLACK,
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SKINCOLOR_BEIGE,
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2015-11-07 19:56:21 +00:00
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SKINCOLOR_PEACH,
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2014-03-15 16:59:03 +00:00
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SKINCOLOR_BROWN,
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SKINCOLOR_RED,
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2015-07-25 13:07:05 +00:00
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SKINCOLOR_CRIMSON,
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2015-11-07 19:56:21 +00:00
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SKINCOLOR_ORANGE,
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SKINCOLOR_RUST,
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2014-03-15 16:59:03 +00:00
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SKINCOLOR_GOLD,
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2015-11-07 19:56:21 +00:00
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SKINCOLOR_YELLOW,
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SKINCOLOR_TAN,
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SKINCOLOR_MOSS,
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SKINCOLOR_PERIDOT,
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SKINCOLOR_GREEN,
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SKINCOLOR_EMERALD,
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SKINCOLOR_AQUA,
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SKINCOLOR_TEAL,
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SKINCOLOR_CYAN,
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SKINCOLOR_BLUE,
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SKINCOLOR_AZURE,
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SKINCOLOR_PASTEL,
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SKINCOLOR_PURPLE,
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SKINCOLOR_LAVENDER,
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SKINCOLOR_MAGENTA,
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SKINCOLOR_PINK,
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SKINCOLOR_ROSY,
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2016-08-10 18:48:20 +00:00
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//SKINCOLOR_?
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//SKINCOLOR_?
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2014-03-15 16:59:03 +00:00
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2016-08-10 18:48:20 +00:00
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// Careful! MAXSKINCOLORS cannot be greater than 0x20! Two slots left...
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2014-03-15 16:59:03 +00:00
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MAXSKINCOLORS,
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// Super special awesome Super flashing colors!
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2016-08-10 18:48:20 +00:00
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SKINCOLOR_SUPERSILVER1 = MAXSKINCOLORS,
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SKINCOLOR_SUPERSILVER2,
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SKINCOLOR_SUPERSILVER3,
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SKINCOLOR_SUPERSILVER4,
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SKINCOLOR_SUPERSILVER5,
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SKINCOLOR_SUPERRED1,
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SKINCOLOR_SUPERRED2,
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SKINCOLOR_SUPERRED3,
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SKINCOLOR_SUPERRED4,
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SKINCOLOR_SUPERRED5,
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SKINCOLOR_SUPERORANGE1,
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SKINCOLOR_SUPERORANGE2,
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SKINCOLOR_SUPERORANGE3,
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SKINCOLOR_SUPERORANGE4,
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SKINCOLOR_SUPERORANGE5,
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SKINCOLOR_SUPERGOLD1,
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SKINCOLOR_SUPERGOLD2,
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SKINCOLOR_SUPERGOLD3,
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SKINCOLOR_SUPERGOLD4,
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SKINCOLOR_SUPERGOLD5,
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SKINCOLOR_SUPERPERIDOT1,
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SKINCOLOR_SUPERPERIDOT2,
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SKINCOLOR_SUPERPERIDOT3,
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SKINCOLOR_SUPERPERIDOT4,
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SKINCOLOR_SUPERPERIDOT5,
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SKINCOLOR_SUPERCYAN1,
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SKINCOLOR_SUPERCYAN2,
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SKINCOLOR_SUPERCYAN3,
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SKINCOLOR_SUPERCYAN4,
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SKINCOLOR_SUPERCYAN5,
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SKINCOLOR_SUPERPURPLE1,
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SKINCOLOR_SUPERPURPLE2,
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SKINCOLOR_SUPERPURPLE3,
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SKINCOLOR_SUPERPURPLE4,
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SKINCOLOR_SUPERPURPLE5,
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SKINCOLOR_SUPERRUST1,
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SKINCOLOR_SUPERRUST2,
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SKINCOLOR_SUPERRUST3,
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SKINCOLOR_SUPERRUST4,
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SKINCOLOR_SUPERRUST5,
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SKINCOLOR_SUPERTAN1,
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SKINCOLOR_SUPERTAN2,
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SKINCOLOR_SUPERTAN3,
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SKINCOLOR_SUPERTAN4,
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SKINCOLOR_SUPERTAN5,
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MAXTRANSLATIONS,
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NUMSUPERCOLORS = ((MAXTRANSLATIONS - MAXSKINCOLORS)/5)
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2014-03-15 16:59:03 +00:00
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} skincolors_t;
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// State updates, number of tics / second.
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// NOTE: used to setup the timer rate, see I_StartupTimer().
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#define TICRATE 35
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#define NEWTICRATERATIO 1 // try 4 for 140 fps :)
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#define NEWTICRATE (TICRATE*NEWTICRATERATIO)
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#define RING_DIST 512*FRACUNIT // how close you need to be to a ring to attract it
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#define PUSHACCEL (2*FRACUNIT) // Acceleration for MF2_SLIDEPUSH items.
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// Special linedef executor tag numbers!
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enum {
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LE_PINCHPHASE = -2, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!)
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LE_ALLBOSSESDEAD = -3, // All bosses in the map are dead (Egg capsule raise)
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LE_BOSSDEAD = -4, // A boss in the map died (Chaos mode boss tally)
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LE_BOSS4DROP = -5, // CEZ boss dropped its cage
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LE_BRAKVILEATACK = -6 // Brak's doing his LOS attack, oh noes
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};
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// Name of local directory for config files and savegames
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#if !defined(_arch_dreamcast) && !defined(_WIN32_WCE) && !defined(GP2X) && !defined(_WII) && !defined(_PS3)
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#if (((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)) && !defined (__APPLE__)
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#define DEFAULTDIR ".srb2"
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#else
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#define DEFAULTDIR "srb2"
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#endif
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#endif
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#include "g_state.h"
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// commonly used routines - moved here for include convenience
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/** \brief The I_Error function
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\param error the error message
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\return void
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*/
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void I_Error(const char *error, ...) FUNCIERROR;
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/** \brief write a message to stderr (use before I_Quit) for when you need to quit with a msg, but need
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the return code 0 of I_Quit();
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\param error message string
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\return void
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*/
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void I_OutputMsg(const char *error, ...) FUNCPRINTF;
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// console.h
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typedef enum
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{
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CONS_NOTICE,
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CONS_WARNING,
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CONS_ERROR
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} alerttype_t;
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void CONS_Printf(const char *fmt, ...) FUNCPRINTF;
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void CONS_Alert(alerttype_t level, const char *fmt, ...) FUNCDEBUG;
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void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
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// For help debugging functions.
|
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#define POTENTIALLYUNUSED CONS_Alert(CONS_WARNING, "(%s:%d) Unused code appears to be used.\n", __FILE__, __LINE__)
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#include "m_swap.h"
|
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|
|
|
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|
|
// Things that used to be in dstrings.h
|
|
|
|
#define SAVEGAMENAME "srb2sav"
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|
|
char savegamename[256];
|
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|
|
// m_misc.h
|
|
|
|
#ifdef GETTEXT
|
|
|
|
#define M_GetText(String) gettext(String)
|
|
|
|
void M_StartupLocale(void);
|
|
|
|
#else
|
|
|
|
// If no translations are to be used, make a stub
|
|
|
|
// M_GetText function that just returns the string.
|
|
|
|
#define M_GetText(x) (x)
|
|
|
|
#endif
|
|
|
|
extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL;
|
|
|
|
char *va(const char *format, ...) FUNCPRINTF;
|
|
|
|
char *M_GetToken(const char *inputString);
|
2016-10-22 22:19:24 +00:00
|
|
|
void M_UnGetToken(void);
|
2014-03-15 16:59:03 +00:00
|
|
|
char *sizeu1(size_t num);
|
|
|
|
char *sizeu2(size_t num);
|
|
|
|
char *sizeu3(size_t num);
|
|
|
|
char *sizeu4(size_t num);
|
|
|
|
char *sizeu5(size_t num);
|
|
|
|
|
|
|
|
// d_main.c
|
|
|
|
extern boolean devparm; // development mode (-debug)
|
|
|
|
// d_netcmd.c
|
|
|
|
extern INT32 cv_debug;
|
|
|
|
|
|
|
|
#define DBG_BASIC 0x0001
|
|
|
|
#define DBG_DETAILED 0x0002
|
|
|
|
#define DBG_RANDOMIZER 0x0004
|
|
|
|
#define DBG_RENDER 0x0008
|
|
|
|
#define DBG_NIGHTSBASIC 0x0010
|
|
|
|
#define DBG_NIGHTS 0x0020
|
|
|
|
#define DBG_POLYOBJ 0x0040
|
|
|
|
#define DBG_GAMELOGIC 0x0080
|
|
|
|
#define DBG_NETPLAY 0x0100
|
|
|
|
#define DBG_MEMORY 0x0200
|
|
|
|
#define DBG_SETUP 0x0400
|
|
|
|
#define DBG_LUA 0x0800
|
|
|
|
|
|
|
|
// =======================
|
|
|
|
// Misc stuff for later...
|
|
|
|
// =======================
|
|
|
|
|
2016-11-02 22:23:22 +00:00
|
|
|
// Modifier key variables, accessible anywhere
|
|
|
|
extern UINT8 shiftdown, ctrldown, altdown;
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// if we ever make our alloc stuff...
|
|
|
|
#define ZZ_Alloc(x) Z_Malloc(x, PU_STATIC, NULL)
|
|
|
|
|
|
|
|
// i_system.c, replace getchar() once the keyboard has been appropriated
|
|
|
|
INT32 I_GetKey(void);
|
|
|
|
|
|
|
|
#ifndef min // Double-Check with WATTCP-32's cdefs.h
|
|
|
|
#define min(x, y) (((x) < (y)) ? (x) : (y))
|
|
|
|
#endif
|
|
|
|
#ifndef max // Double-Check with WATTCP-32's cdefs.h
|
|
|
|
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// An assert-type mechanism.
|
|
|
|
#ifdef PARANOIA
|
|
|
|
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
|
|
|
|
#else
|
|
|
|
#define I_Assert(e) ((void)0)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// The character that separates pathnames. Forward slash on
|
|
|
|
// most systems, but reverse solidus (\) on Windows and DOS.
|
|
|
|
#if defined (PC_DOS) || defined (_WIN32)
|
|
|
|
#define PATHSEP "\\"
|
|
|
|
#else
|
|
|
|
#define PATHSEP "/"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Compile date and time and revision.
|
2016-01-14 12:31:48 +00:00
|
|
|
extern const char *compdate, *comptime, *comprevision, *compbranch;
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Disabled code and code under testing
|
|
|
|
// None of these that are disabled in the normal build are guaranteed to work perfectly
|
|
|
|
// Compile them at your own risk!
|
|
|
|
|
2014-11-19 00:45:57 +00:00
|
|
|
/// Kalaron/Eternity Engine slope code (SRB2CB ported)
|
|
|
|
#define ESLOPE
|
|
|
|
|
2016-06-04 18:47:40 +00:00
|
|
|
#ifdef ESLOPE
|
2016-05-31 14:01:19 +00:00
|
|
|
/// Backwards compatibility with SRB2CB's slope linedef types.
|
|
|
|
/// \note A simple shim that prints a warning.
|
|
|
|
#define ESLOPE_TYPESHIM
|
|
|
|
#endif
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
/// Delete file while the game is running.
|
|
|
|
/// \note EXTREMELY buggy, tends to crash game.
|
|
|
|
//#define DELFILE
|
|
|
|
|
|
|
|
/// Allows the use of devmode in multiplayer. AKA "fishcake"
|
|
|
|
//#define NETGAME_DEVMODE
|
|
|
|
|
|
|
|
/// Allows gravity changes in netgames, no questions asked.
|
|
|
|
//#define NETGAME_GRAVITY
|
|
|
|
|
|
|
|
/// Dumps the contents of a network save game upon consistency failure for debugging.
|
|
|
|
//#define DUMPCONSISTENCY
|
|
|
|
|
|
|
|
/// Polyobject fake flat code
|
2014-11-12 00:55:07 +00:00
|
|
|
#define POLYOBJECTS_PLANES
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
/// Improved way of dealing with ping values and a ping limit.
|
|
|
|
#define NEWPING
|
|
|
|
|
|
|
|
/// See name of player in your crosshair
|
|
|
|
#define SEENAMES
|
|
|
|
|
|
|
|
/// Who put weights on my recycler? ... Inuyasha did.
|
|
|
|
/// \note XMOD port.
|
|
|
|
//#define WEIGHTEDRECYCLER
|
|
|
|
|
|
|
|
/// Allow loading of savegames between different versions of the game.
|
|
|
|
/// \note XMOD port.
|
|
|
|
/// Most modifications should probably enable this.
|
|
|
|
//#define SAVEGAME_OTHERVERSIONS
|
|
|
|
|
|
|
|
#if !defined (_NDS) && !defined (_PSP)
|
|
|
|
/// Shuffle's incomplete OpenGL sorting code.
|
2014-03-19 23:10:37 +00:00
|
|
|
#define SHUFFLE // This has nothing to do with sorting, why was it disabled?
|
2014-03-15 16:59:03 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined (_NDS) && !defined (_PSP)
|
|
|
|
/// Allow the use of the SOC RESETINFO command.
|
|
|
|
/// \note Builds that are tight on memory should disable this.
|
|
|
|
/// This stops the game from storing backups of the states, sprites, and mobjinfo tables.
|
|
|
|
/// Though this info is compressed under normal circumstances, it's still a lot of extra
|
|
|
|
/// memory that never gets touched.
|
|
|
|
#define ALLOW_RESETDATA
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef NONET
|
|
|
|
/// Display a connection screen on join attempts.
|
|
|
|
#define CLIENT_LOADINGSCREEN
|
|
|
|
#endif
|
|
|
|
|
2014-11-12 00:55:07 +00:00
|
|
|
/// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.)
|
|
|
|
//#define REDSANALOG
|
|
|
|
|
2016-03-03 10:54:07 +00:00
|
|
|
/// Backwards compatibility with musicslots.
|
|
|
|
/// \note You should leave this enabled unless you're working with a future SRB2 version.
|
|
|
|
#define MUSICSLOT_COMPATIBILITY
|
|
|
|
|
2016-08-20 14:15:48 +00:00
|
|
|
/// Experimental attempts at preventing MF_PAPERCOLLISION objects from getting stuck in walls.
|
2016-08-18 21:20:42 +00:00
|
|
|
//#define PAPER_COLLISIONCORRECTION
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
#endif // __DOOMDEF__
|