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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file hu_stuff.h
/// \brief Heads up display
# ifndef __HU_STUFF_H__
# define __HU_STUFF_H__
# include "d_event.h"
# include "w_wad.h"
# include "r_defs.h"
//------------------------------------
// heads up font
//------------------------------------
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# define HU_FONTSTART '\x16' // the first font character
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# define HU_FONTEND '~'
# define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
// Level title font
# define LT_FONTSTART '!' // the first font characters
# define LT_FONTEND 'Z' // the last font characters
# define LT_FONTSIZE (LT_FONTEND - LT_FONTSTART + 1)
# define CRED_FONTSTART '!' // the first font character
# define CRED_FONTEND 'Z' // the last font character
# define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
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// Character name font
# define CHRN_FONTSTART '!' // the first font character
# define CHRN_FONTEND 'Z' // the last font character
# define CHRN_FONTSIZE (CHRN_FONTEND - CHRN_FONTSTART + 1)
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# define HU_CROSSHAIRS 3 // maximum of 9 - see HU_Init();
extern char * shiftxform ; // english translation shift table
extern char english_shiftxform [ ] ;
//------------------------------------
// sorted player lines
//------------------------------------
typedef struct
{
UINT32 count ;
INT32 num ;
INT32 color ;
INT32 emeralds ;
const char * name ;
} playersort_t ;
//------------------------------------
// chat stuff
//------------------------------------
# define HU_MAXMSGLEN 224
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# define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
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# ifdef NETSPLITSCREEN
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# define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
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# else
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# define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640 || splitscreen)
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# endif
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# define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
# define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
// some functions
void HU_AddChatText ( const char * text , boolean playsound ) ;
// set true when entering a chat message
extern boolean chat_on ;
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extern patch_t * hu_font [ HU_FONTSIZE ] , * tny_font [ HU_FONTSIZE ] ;
extern patch_t * tallnum [ 10 ] ;
extern patch_t * nightsnum [ 10 ] ;
extern patch_t * lt_font [ LT_FONTSIZE ] ;
extern patch_t * cred_font [ CRED_FONTSIZE ] ;
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extern patch_t * chrn_font [ CHRN_FONTSIZE ] ;
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extern patch_t * ttlnum [ 20 ] ;
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extern patch_t * emeraldpics [ 3 ] [ 8 ] ;
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extern patch_t * rflagico ;
extern patch_t * bflagico ;
extern patch_t * rmatcico ;
extern patch_t * bmatcico ;
extern patch_t * tagico ;
extern patch_t * tallminus ;
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extern patch_t * tallinfin ;
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extern patch_t * tokenicon ;
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// set true whenever the tab rankings are being shown for any reason
extern boolean hu_showscores ;
// init heads up data at game startup.
void HU_Init ( void ) ;
void HU_LoadGraphics ( void ) ;
// reset heads up when consoleplayer respawns.
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void HU_Start ( void ) ;
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boolean HU_Responder ( event_t * ev ) ;
void HU_Ticker ( void ) ;
void HU_Drawer ( void ) ;
char HU_dequeueChatChar ( void ) ;
void HU_Erase ( void ) ;
void HU_clearChatChars ( void ) ;
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void HU_drawPing ( INT32 x , INT32 y , INT32 ping , boolean notext ) ; // Lat': Ping drawer for scoreboard.
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void HU_DrawTabRankings ( INT32 x , INT32 y , playersort_t * tab , INT32 scorelines , INT32 whiteplayer ) ;
void HU_DrawTeamTabRankings ( playersort_t * tab , INT32 whiteplayer ) ;
void HU_DrawDualTabRankings ( INT32 x , INT32 y , playersort_t * tab , INT32 scorelines , INT32 whiteplayer ) ;
void HU_DrawEmeralds ( INT32 x , INT32 y , INT32 pemeralds ) ;
INT32 HU_CreateTeamScoresTbl ( playersort_t * tab , UINT32 dmtotals [ ] ) ;
// CECHO interface.
void HU_ClearCEcho ( void ) ;
void HU_SetCEchoDuration ( INT32 seconds ) ;
void HU_SetCEchoFlags ( INT32 flags ) ;
void HU_DoCEcho ( const char * msg ) ;
// Demo playback info
extern UINT32 hu_demoscore ;
extern UINT32 hu_demotime ;
extern UINT16 hu_demorings ;
# endif