SRB2/src/screen.h

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2019 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file screen.h
/// \brief Handles multiple resolutions, 8bpp/16bpp(highcolor) modes
#ifndef __SCREEN_H__
#define __SCREEN_H__
#include "command.h"
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#if defined (_WIN32) && !defined (__CYGWIN__)
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#define RPC_NO_WINDOWS_H
#include <windows.h>
#define DNWH HWND
#else
#define DNWH void * // unused in DOS version
#endif
// quickhack for V_Init()... to be cleaned up
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#ifdef NOPOSTPROCESSING
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#define NUMSCREENS 2
#else
#define NUMSCREENS 5
#endif
// Size of statusbar.
#define ST_HEIGHT 32
#define ST_WIDTH 320
// used now as a maximum video mode size for extra vesa modes.
// we try to re-allocate a minimum of buffers for stability of the memory,
// so all the small-enough tables based on screen size, are allocated once
// and for all at the maximum size.
#define MAXVIDWIDTH 1920 // don't set this too high because actually
#define MAXVIDHEIGHT 1200 // lots of tables are allocated with the MAX size.
#define BASEVIDWIDTH 320 // NEVER CHANGE THIS! This is the original
#define BASEVIDHEIGHT 200 // resolution of the graphics.
// global video state
typedef struct viddef_s
{
INT32 modenum; // vidmode num indexes videomodes list
UINT8 *buffer; // invisible screens buffer
size_t rowbytes; // bytes per scanline of the VIDEO mode
INT32 width; // PIXELS per scanline
INT32 height;
union { // don't need numpages for OpenGL, so we can use it for fullscreen/windowed mode
INT32 numpages; // always 1, page flipping todo
INT32 windowed; // windowed or fullscren mode?
} u;
INT32 recalc; // if true, recalc vid-based stuff
UINT8 *direct; // linear frame buffer, or vga base mem.
INT32 dupx, dupy; // scale 1, 2, 3 value for menus & overlays
INT32/*fixed_t*/ fdupx, fdupy; // same as dupx, dupy, but exact value when aspect ratio isn't 320/200
INT32 bpp; // BYTES per pixel: 1 = 256color, 2 = highcolor
INT32 baseratio; // Used to get the correct value for lighting walls
// for Win32 version
DNWH WndParent; // handle of the application's window
UINT8 smalldupx, smalldupy; // factor for a little bit of scaling
UINT8 meddupx, meddupy; // factor for moderate, but not full, scaling
#ifdef HWRENDER
INT32/*fixed_t*/ fsmalldupx, fsmalldupy;
INT32/*fixed_t*/ fmeddupx, fmeddupy;
#endif
} viddef_t;
#define VIDWIDTH vid.width
#define VIDHEIGHT vid.height
// internal additional info for vesa modes only
typedef struct
{
INT32 vesamode; // vesa mode number plus LINEAR_MODE bit
void *plinearmem; // linear address of start of frame buffer
} vesa_extra_t;
// a video modes from the video modes list,
// note: video mode 0 is always standard VGA320x200.
typedef struct vmode_s
{
struct vmode_s *pnext;
char *name;
UINT32 width, height;
UINT32 rowbytes; // bytes per scanline
UINT32 bytesperpixel; // 1 for 256c, 2 for highcolor
INT32 windowed; // if true this is a windowed mode
INT32 numpages;
vesa_extra_t *pextradata; // vesa mode extra data
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#ifdef _WIN32
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INT32 (WINAPI *setmode)(viddef_t *lvid, struct vmode_s *pcurrentmode);
#else
INT32 (*setmode)(viddef_t *lvid, struct vmode_s *pcurrentmode);
#endif
INT32 misc; // misc for display driver (r_opengl.dll etc)
} vmode_t;
#define NUMSPECIALMODES 4
extern vmode_t specialmodes[NUMSPECIALMODES];
// ---------------------------------------------
// color mode dependent drawer function pointers
// ---------------------------------------------
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#define BASEDRAWFUNC 0
enum
{
COLDRAWFUNC_BASE = BASEDRAWFUNC,
COLDRAWFUNC_FUZZY,
COLDRAWFUNC_TRANS,
COLDRAWFUNC_SHADE,
COLDRAWFUNC_SHADOWED,
COLDRAWFUNC_TRANSTRANS,
COLDRAWFUNC_TWOSMULTIPATCH,
COLDRAWFUNC_TWOSMULTIPATCHTRANS,
COLDRAWFUNC_FOG,
COLDRAWFUNC_MAX
};
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extern void (*colfunc)(void);
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extern void (*colfuncs[COLDRAWFUNC_MAX])(void);
enum
{
SPANDRAWFUNC_BASE = BASEDRAWFUNC,
SPANDRAWFUNC_TRANS,
SPANDRAWFUNC_SPLAT,
SPANDRAWFUNC_TRANSSPLAT,
SPANDRAWFUNC_FOG,
#ifndef NOWATER
SPANDRAWFUNC_WATER,
#endif
#ifdef ESLOPE
SPANDRAWFUNC_TILTED,
SPANDRAWFUNC_TILTEDTRANS,
SPANDRAWFUNC_TILTEDSPLAT,
#ifndef NOWATER
SPANDRAWFUNC_TILTEDWATER,
#endif
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#endif
SPANDRAWFUNC_MAX
};
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extern void (*spanfunc)(void);
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extern void (*spanfuncs[SPANDRAWFUNC_MAX])(void);
extern void (*spanfuncs_npo2[SPANDRAWFUNC_MAX])(void);
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// -----
// CPUID
// -----
extern boolean R_ASM;
extern boolean R_486;
extern boolean R_586;
extern boolean R_MMX;
extern boolean R_3DNow;
extern boolean R_MMXExt;
extern boolean R_SSE2;
// ----------------
// screen variables
// ----------------
extern viddef_t vid;
extern INT32 setmodeneeded; // mode number to set if needed, or 0
extern INT32 scr_bpp;
extern UINT8 *scr_borderpatch; // patch used to fill the view borders
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_fullscreen;
// wait for page flipping to end or not
extern consvar_t cv_vidwait;
// Change video mode, only at the start of a refresh.
void SCR_SetMode(void);
// Recalc screen size dependent stuff
void SCR_Recalc(void);
// Check parms once at startup
void SCR_CheckDefaultMode(void);
// Set the mode number which is saved in the config
void SCR_SetDefaultMode (void);
void SCR_Startup (void);
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FUNCMATH boolean SCR_IsAspectCorrect(INT32 width, INT32 height);
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// move out to main code for consistency
void SCR_DisplayTicRate(void);
void SCR_ClosedCaptions(void);
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void SCR_DisplayLocalPing(void);
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#undef DNWH
#endif //__SCREEN_H__