.. |
r_minigl
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
r_opengl
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Better fog block colouring
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2018-03-15 23:58:37 +00:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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MSVC: set SubSystem on DLLs to Windows
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2017-12-27 19:32:38 -05:00 |
hw3dsdrv.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
hw3sound.c
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*_Random is now *_RandomByte.
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2016-03-29 16:27:55 -07:00 |
hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_bsp.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_cache.c
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
hw_data.h
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Build: support building with clang 5.0
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2017-09-30 08:54:17 -04:00 |
hw_defs.h
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Better fog block colouring
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2018-03-15 23:58:37 +00:00 |
hw_dll.h
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added printf checks to hardware's I_Error
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2016-06-12 16:08:48 -04:00 |
hw_draw.c
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Match HWR_DrawCroppedPatch to V_DrawCroppedPatch
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2018-03-17 13:58:44 +00:00 |
hw_drv.h
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Fix screenshot functionality in fullscreen in SDL2
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2018-03-08 22:28:38 +00:00 |
hw_glide.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_glob.h
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Well, we don't need "experimental" slopes anymore either
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2016-03-09 01:09:21 -08:00 |
hw_light.c
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*_Random is now *_RandomByte.
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2016-03-29 16:27:55 -07:00 |
hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_main.c
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Translucent floors shouldn't write into the depth buffer
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2018-03-15 23:59:01 +00:00 |
hw_main.h
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Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled
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2016-04-21 18:50:30 +01:00 |
hw_md2.c
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DrawMD2i: change duration and tics to INT32, fix up any related code
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2017-10-30 19:12:51 +00:00 |
hw_md2.h
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Attempt loading of an MD2 only once; if we failed then don't bother again
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2016-11-03 21:06:23 +00:00 |
hw_trick.c
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Redwall sky gone
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2014-03-24 17:29:14 +00:00 |
hws_data.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |