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DrawMD2i: change duration and tics to INT32, fix up any related code
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6a639dd717
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2b1fb67a5f
3 changed files with 4 additions and 4 deletions
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@ -66,7 +66,7 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
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//Hurdler: added for new development
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EXPORT void HWRAPI(DrawMD2) (INT32 *gl_cmd_buffer, md2_frame_t *frame, FTransform *pos, float scale);
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EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
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EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
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EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
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EXPORT INT32 HWRAPI(GetTextureUsed) (void);
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EXPORT INT32 HWRAPI(GetRenderVersion) (void);
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@ -1252,8 +1252,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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{
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GLPatch_t *gpatch;
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INT32 *buff;
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UINT32 durs = spr->mobj->state->tics;
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UINT32 tics = spr->mobj->tics;
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INT32 durs = spr->mobj->state->tics;
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INT32 tics = spr->mobj->tics;
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md2_frame_t *curr, *next = NULL;
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const UINT8 flip = (UINT8)((spr->mobj->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP);
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spritedef_t *sprdef;
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@ -1989,7 +1989,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration,
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// -----------------+
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// HWRAPI DrawMD2 : Draw an MD2 model with glcommands
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// -----------------+
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EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
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EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
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{
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DrawMD2Ex(gl_cmd_buffer, frame, duration, tics, nextframe, pos, scale, flipped, color);
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}
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