Commit graph

3955 commits

Author SHA1 Message Date
wolfy852
f876a59ad2 I_NumGameControllers, print GameController mapping, and store joystick GUID in JoyInfo 2018-12-14 12:49:07 -06:00
wolfy852
ca2475ac3e Print GameController info when detected, use proper 360 controller defaults for triggers 2018-12-14 11:50:53 -06:00
wolfy852
2927812ec4 Restore a change lost in the merge madness, do some SDL_GameController prep 2018-12-10 09:00:15 -06:00
wolfy852
5fe81afeaa Merge remote-tracking branch 'remotes/SRB2/vanilla-hotplug' into unfuck-gamepads
# Conflicts:
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/dehacked.c
#	src/doomdef.h
#	src/g_game.c
#	src/hu_stuff.c
#	src/lua_baselib.c
#	src/m_menu.c
#	src/sdl/i_system.c
#	src/sdl/sdlmain.h
2018-12-06 13:07:39 -06:00
mazmazz
6694b7d679 Controller hotplugging by always keeping joy subsystem on (thanks WOLFS)
(with log messages)
2018-12-06 10:54:58 -05:00
mazmazz
f0c7848e50 Use proper DD define for use_joystick 2018-12-06 06:50:18 -05:00
mazmazz
a802069313 Move joyaxis_fire default to right trigger 2018-12-06 05:55:56 -05:00
mazmazz
aaf5d2e1dc Change 2p controller defaults 2018-12-06 05:26:28 -05:00
TehRealSalt
c599d84d6e Actually, best of both:
Let Grow/Shrink revert itself when it changes to 0, as well as add a function for removing either. Means we don't have to modify every single > 0/< 0 check, and is overall cleaner.
2018-12-05 23:28:44 -05:00
TehRealSalt
9bafdaf492 > 2
Same here
2018-12-05 22:54:06 -05:00
TehRealSalt
0bd0240464 < -2
I doubt this hurts anything, but might as well I guess
2018-12-05 22:53:34 -05:00
TehRealSalt
c2dfc1155f Set Shrink timer, don't add to it 2018-12-05 22:51:08 -05:00
TehRealSalt
101feb9498 Add Miku's author to credits. 2018-12-05 21:58:26 -05:00
Sal
261319b754 Merge branch 'force-spb' into 'master'
Beyond a certain threshold, forcefully give 2nd a SPB if one's not already out.

See merge request KartKrew/Kart!119
2018-12-05 21:43:59 -05:00
TehRealSalt
97f2f858ad Give lap animation V_SNAPTOTOP as intended 2018-12-05 21:39:34 -05:00
TehRealSalt
116b10c29d Comment out M_DrawSaveLoadBorder 2018-12-05 21:27:51 -05:00
TehRealSalt
d0180ecb15 Cut this down slightly 2018-12-05 20:54:58 -05:00
TehRealSalt
d53e4af93a Merge remote-tracking branch 'srb2public/next' into merge-next 2018-12-05 20:46:48 -05:00
TehRealSalt
7ab098636b Edited even more things to say "SRB2Kart" 2018-12-05 20:40:58 -05:00
TehRealSalt
df191639bd Merge remote-tracking branch 'srb2public/master' into merge-next 2018-12-05 19:21:13 -05:00
TehRealSalt
b3b5b3f81d Beyond a certain threshold, forcefully give 2nd a SPB if one's not already out. 2018-12-05 19:09:05 -05:00
mazmazz
9055c9aeab Hex instead of octal colors 2018-12-05 13:08:25 -05:00
mazmazz
c5b349ddc4 More concise bitness check 2018-12-05 13:06:56 -05:00
mazmazz
1ea2fa447a Make the ifdefs cleaner 2018-12-05 13:00:42 -05:00
mazmazz
389c2d4ea1 _WINDOWS instead of _WIN32 for DD 2018-12-05 12:55:05 -05:00
mazmazz
6d9fb0d3fd Merge remote-tracking branch 'public-gitlab/21-version' into versionflags 2018-12-05 12:49:21 -05:00
Monster Iestyn
aee8dcdff8 Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server
it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
2018-12-05 17:39:02 +00:00
mazmazz
a6dcd5555e Add various flags to version string 2018-12-05 11:43:33 -05:00
Monster Iestyn
ae14fd2f85 Fix motd being broken for admins
It turns out the game was sending the full size of the motd buffer (254) rather than just the size of the string made, therefore sending a load of garbage and making the game apparently execute unknown or illegal net commands
2018-12-04 21:09:28 +00:00
Monster Iestyn
b4b82e681c Fix the game being basically broken due to multi-admin, by porting over some missing changes from Kart 2018-12-04 18:54:36 +00:00
Monster Iestyn
e353e2ef70 Merge branch 'next' into 21-version 2018-12-04 17:19:36 +00:00
Monster Iestyn
f2b0db5a1c Merge branch 'master' into next 2018-12-04 17:18:19 +00:00
Digiku
e6e5856fd8 Merge branch 'auto-joystick' into 'master'
Use Joystick 1 and Joystick 2 by default if plugged in

See merge request STJr/SRB2!364
2018-12-04 11:53:58 -05:00
Digiku
631f6ed406 Merge branch 'joystick-juggling' into 'master'
Joystick juggling

See merge request STJr/SRB2!355
2018-12-04 11:51:55 -05:00
TehRealSalt
0a00a0cebb Revert "Add player taunt functions to Lua"
This reverts commit 09e9e2ba4d.
2018-12-04 11:39:45 -05:00
Monster Iestyn
d1a8e3acdb Merge branch 'tiny-makefile-fix' into 'master'
Tiny Makefile Fix

See merge request STJr/SRB2!289
2018-12-04 08:09:27 -05:00
mazmazz
c799584f3d Change joystick default to auto-use joystick 1 and joystick 2 if plugged in (like Kart) 2018-12-03 23:36:36 -05:00
mazmazz
60feae1014 Update OSX icon 2018-12-03 23:09:54 -05:00
Digiku
ba81e26f71 Merge branch 'controller-menu-touchup' into 'master'
Controller select menu improvements.

See merge request STJr/SRB2!354
2018-12-03 23:00:36 -05:00
Digiku
42cb597731 Merge branch 'joystick-juggling-two' into 'next'
Joystick additions for menu, axis defaults, and vertical look toggle

See merge request STJr/SRB2!359
2018-12-03 22:59:19 -05:00
TehRealSalt
09e9e2ba4d Add player taunt functions to Lua
People have REALLY wanted these for their scripts
2018-12-03 20:28:07 -05:00
TehRealSalt
188c0164b6 Buff item hitbox size
I was gonna hold off for v2 to do this, but frankly... this is too good to have. Honestly I think this is a big buff for karma items... people unable to hit as bombs will have a LOT less trouble as item.
2018-12-03 17:30:27 -05:00
Steel Titanium
fbb2cde800 Make this be consistent with non-CMake builds 2018-12-03 15:42:37 -05:00
Steel Titanium
168647275c One small change 2018-12-03 13:32:24 -05:00
mazmazz
6ca1130551 Hardcode Screenshot, GIF, and Viewpoint to their F keys 2018-12-03 13:21:16 -05:00
mazmazz
205e52f6d4 thisjoyaiming fix for chasefreelook 2018-12-03 13:13:01 -05:00
mazmazz
7ce092128b Revert "Make pause key bring up the menu if it's a joy button"
This reverts commit 9de31cf2e7.
2018-12-03 13:11:48 -05:00
mazmazz
6730c6c765 Menu for joy first/third person vertical look 2018-12-03 13:10:49 -05:00
mazmazz
ed57d0d9f9 Add Joy2 for network abort 2018-12-03 13:10:47 -05:00
mazmazz
9de31cf2e7 Make pause key bring up the menu if it's a joy button
* Add "Pause" entry to multiplayer control panel to give joy users a way to pause in netgames
2018-12-03 13:10:27 -05:00