TehRealSalt
ea6ff29c43
Update file hashes
2019-01-15 20:35:20 -05:00
SeventhSentinel
73542c008c
merge srb2 next
2019-01-05 15:59:23 -05:00
mazmazz
7fb73cf2da
New patch.dta hash for 2.1.22
2018-12-23 03:22:32 -05:00
TehRealSalt
df191639bd
Merge remote-tracking branch 'srb2public/master' into merge-next
2018-12-05 19:21:13 -05:00
Steel Titanium
fbb2cde800
Make this be consistent with non-CMake builds
2018-12-03 15:42:37 -05:00
TehRealSalt
9659369ae1
Update the patch.kart hash. Again.
2018-12-03 00:21:11 -05:00
TehRealSalt
7ed6fb8483
Update patch.kart hash
2018-11-29 08:04:41 -05:00
toaster
c5a6460e18
Update ASSET_HASH_PATCH_KART for the latest patch.kart
2018-11-18 18:28:46 +00:00
TehRealSalt
fb3d0da38f
v1.0.1 prep
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Enable patch.kart, up version number
2018-11-18 04:00:05 -05:00
TehRealSalt
9119191b43
maps.kart quick patch
2018-11-14 04:16:13 -05:00
TehRealSalt
682599def8
Update hashes
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NO MORE FILE EDITING FOR V1!!
2018-11-14 00:51:36 -05:00
TehRealSalt
9de7a9d5cc
Add textures.kart, re-define DEVELOP mode,
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Disabling DEVELOP can be another branch; this means this can get in master quicker
2018-11-03 03:17:20 -04:00
TehRealSalt
39ca58d0a4
Add more hash stuff
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UNFINISHED, still need to add in legitimate hashes for non-CMake builds when we've finalized the content.
2018-10-17 20:30:34 -04:00
ZTsukei
226e7ead59
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
Inuyasha
93a9b0cc84
update patch stuff again.
...
please don't make me do this again.
2016-05-04 05:43:05 -07:00
Inuyasha
8adacf7c32
update to use 2.1.15 assets
2016-05-03 06:02:52 -07:00
Inuyasha
83e9eb6df4
patch.dta officially in use. Version number updated.
2016-03-09 18:30:11 -08:00
Inuyasha
420a27ce11
Attempt to play nice to cmake.
2016-01-14 07:46:28 -08:00
Ronald Kinard
a713509493
Refactor CMake to allow source grouping and separation of interfaces.
...
Core and SDL2 are two separate targets now. Core is a static library
that is linked into SRB2SDL2. The sources for both are separated.
When using an IDE like Visual Studio or Xcode, the source code
organized into groups that explain what that group of sources does.
In the future, "Main" could be split into a few more groups based on
file prefixes, but I think the way it is set up works for now.
Makefile targets are not affected by source_groups and typing `make`
will automatically compile both the "Core" library and SRB2SDL2
itself.
2015-03-08 03:26:54 -05:00
Ronald Kinard
f28b050c07
Append current branch name to comp version string.
2015-03-04 20:15:57 -06:00
Alam Ed Arias
7cf1a1aab8
fixup cmake merge
2015-02-02 14:58:51 -05:00
Ronald Kinard
70f046a320
cmake: on mac, check Resources in bundle first.
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on non debug, check assets folder in src as well
2015-01-28 23:38:40 -06:00
Ronald Kinard
0909fce2e3
cmake: Configure source via cmake
...
silently fixing a bad malloc here too shhhhhhhhh
2015-01-28 18:03:41 -06:00