Alam Ed Arias
b1dc3452c9
grsoftwarefog is still hardware only
2014-04-10 17:28:07 +01:00
Alam Ed Arias
5afc1d145b
use git describe to get the tag+version
2014-04-10 17:28:07 +01:00
Alam Ed Arias
2bd6573f5f
grsoftwarefog is still hardware only
2014-04-09 14:52:38 -04:00
Alam Ed Arias
c390173e22
Merge remote-tracking branch 'Sryder13/master'
2014-04-09 12:28:06 -04:00
Alam Ed Arias
cb9494effa
use git describe to get the tag+version
2014-04-09 12:27:29 -04:00
Alam Ed Arias
79b32a46e5
restore ISO C90 support in r_opengl
2014-04-08 17:34:42 +01:00
Alam Ed Arias
cec63aa4c0
restore ISO C90 support in r_opengl
2014-04-08 12:01:26 -04:00
Alam Ed Arias
40d1898806
Merge branch 'master' of https://github.com/Sryder13/SRB2
2014-04-08 11:47:43 -04:00
Sryder13
b63e99efd8
OpenGL Screen Flip
...
Screen flipping in OpenGL is no longer done by inverting the screen
polygons.
2014-04-07 17:08:04 +01:00
Sryder13
81627a847f
Merge https://github.com/STJr/SRB2
2014-04-07 17:01:56 +01:00
Alam Ed Arias
25448dec36
Compile Win32 EXE with -gdwarf-2
2014-04-07 10:03:14 -04:00
Sryder13
7e04e679a9
Player Spin Frame MD2 Interpolation
...
Player spin frames on MD2's interpolate correctly when moving slowly.
2014-04-07 12:37:15 +01:00
Sryder13
56fbdfdad3
OpenGL Translucent Midtexture Fix
...
Translucent Midtextures using holes with textures in them now work when
there is no FOF's above their sector.
2014-04-05 22:13:09 +01:00
Sryder13
fc12fc7cd4
OpenGL Screen Fading Fix
...
Screen Wipes now work as they did in 2.0.x.
2014-03-31 23:47:12 +01:00
Sryder13
d75d7cd09a
OpenGL Splitscreen Fix
...
First screen in split-screen is now not completely black.
2014-03-31 00:07:55 +01:00
Sryder13
9f0aacb059
MD2 Texture load fix
...
Fixes MD2's using sprites on the first frame when they're loaded.
2014-03-30 17:45:58 +01:00
Sryder13
652f3395a9
Merge https://github.com/STJr/SRB2
2014-03-28 23:29:20 +00:00
Sryder13
fc978c79bb
OpenGL wall Y offset
...
Fixed wall textures breaking when Y offset of the wall was too high.
2014-03-28 23:28:00 +00:00
Alam Ed Arias
1b0b9fa537
Merge branch 'master' of https://github.com/ilag11111/SRB2
...
With whitespace fixup
2014-03-28 11:58:35 -04:00
ilag11111
544682f140
Proof of concept fix for Sonic not being MD2-able
2014-03-27 18:04:03 -07:00
Alam Ed Arias
32de698f5e
SRB2 2.1.6 release
2014-03-24 22:17:59 -04:00
Sryder13
3fbe3d38d3
OpenGL Patch Fill Fix
...
Patch Fill Drawing for intermission has been fixed to loop properly in
non aspect correct resolutions.
2014-03-24 20:06:13 +00:00
Sryder13
b075d1e3fa
Redwall sky gone
...
More redwall sky shenanigans gone.
2014-03-24 17:29:14 +00:00
Sryder13
9e10e3278b
Negative Light
...
Light no longer goes wrong when lightlevel of a sector is negative.
2014-03-24 17:11:45 +00:00
Sryder13
770c7eeade
LightLevelToLum gone
...
LightLevelToLum unused by everything now, it seemed to be giving wrong
values for lightlevels.
2014-03-24 16:11:25 +00:00
Sryder13
103258e364
OpenGL Flipped Patch Drawing
...
V_FLIP in OpenGL.
2014-03-23 23:37:44 +00:00
Alam Ed Arias
bb6688107b
bump Srb2mac project
2014-03-23 12:06:07 -04:00
Alam Ed Arias
fdc27ca720
bump readme.txt
2014-03-23 12:05:33 -04:00
Alam Ed Arias
15bd266cac
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
Alam Ed Arias
3a5fcc58da
Let steal some OpenGL fixes
...
Merge branch 'master' of https://github.com/Sryder13/SRB2
2014-03-23 10:31:31 -04:00
Sryder13
734d6b56f0
OpenGL Flashpal Flashes
...
Fixed flashes for OpenGL Nukes/Teleports etc.
2014-03-23 00:04:35 +00:00
Alam Arias
5e24fe8937
Fixup Srb2Mac to exclude srb2.srb from Lite pack
2014-03-22 16:09:41 -04:00
Alam Ed Arias
2b781d82d5
Quartz is evil, we need to ask for a new modeList
2014-03-22 15:54:46 -04:00
Sryder13
9386b3900b
OpenGL remove HOMs
...
Removes HOMs from OpenGL.
This also seems to have made skyboxes not draw ontop of everything else
on Intel GPU's.
2014-03-22 17:17:40 +00:00
Sryder13
1f452953b6
Post processor skybox
...
Post processing no longer done in the skybox.
2014-03-22 14:52:32 +00:00
Sryder13
7b6aeefea0
Hopefully correct
...
Pulled
2014-03-21 21:40:37 +00:00
Alam Arias
b30dfb41de
Merge pull request #2 from ToBeFree/patch-1
...
change version number to 2.1.4, add linux64 info
2014-03-21 17:09:39 -04:00
Tobias "ToBeFree" Frei
037b15dbf7
change version number to 2.1.4, add linux64 info
...
Huge thanks to Alam_Squeeze from #srb2fun. :D
2014-03-21 22:03:20 +01:00
Sryder13
ec902fed52
OpenGL Intermission picture fix
...
Fixes intermission pictures being taken in OpenGL.
2014-03-21 20:28:41 +00:00
Alam Arias
dcaac56f9a
bump SRB2Mac version
2014-03-21 16:05:12 -04:00
Alam Ed Arias
ed72bd8fa1
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
Alam Ed Arias
505ea76834
SRB2 2.1.4 release
2014-03-21 14:42:55 -04:00
Alam Ed Arias
c3e2c532ed
Merge https://github.com/Sryder13/SRB2
2014-03-21 14:06:41 -04:00
Sryder13
c72fc0f10d
Warning gone.
...
Hopefully.
2014-03-21 18:03:40 +00:00
Alam Arias
11a4ea1145
Merge pull request #1 from Sryder13/master
...
OpenGL Fixup
2014-03-21 13:12:17 -04:00
Sryder13
24681013d1
Opaque translucent midtextures
...
Fixed translucent midtextures being opaque when there were multiple
lights in a sector.
2014-03-20 20:34:56 +00:00
Sryder13
dd16f58e38
OpenGL Skybox
...
OpenGL skyboxes.
Slight change to sky vertical offsetting.
2014-03-20 20:13:15 +00:00
Sryder13
7aa960d6d5
Software Cropped Patches
...
Fixed the stupid error I made that was causing software to not draw
cropped patches.
2014-03-20 10:29:53 +00:00
Sryder13
2b80874646
MD2's replacing skinned mobj fix
...
MD2's that replace mobjs that have a skin, but the skin doesn't have an
MD2 now display.
2014-03-19 23:40:02 +00:00
Sryder13
ba0c93d814
MD2 & Patch drawing fixes
...
MD2's can be translucent again.
MD2's can use sprites instead of another random texture if they have no
texture.
Patches are drawn in the correct place on non aspect correct
resolutions.
Cropped Patches are drawn.
2014-03-19 23:10:37 +00:00