* Lots of menu changes!
* Little arrows next to changeable cvars!
* Show default value for sliders!
* Pretty pretty pretty.
* I don't know how to describe some of these changes.
* Effectively nuke MIDI music support!
* Skiddown at the start of a race is more interesting!
* Spinning in waterslides!
* Tiny bugfix in voting, plus a little celebration...
* Improve control menus significantly - a more layout-neutral, gameplay importance based order, with spacing, and less depth to get to the important stuff.
* Port over the improved MP main menu from internal, including flattening the IP connect onto its level.
* Allow for selecting the number of splitscreen players using a menu option, rather than three seperate menu choices.
* Improve the layout of all of the level/gametype select menus slightly.
* (unrelated) Make fourth player area in 3p splitscreen use the tiling background instead of a pure black area.
* (unrelated) Tweak minimap ordering slightly.
* Combine the numlaps and usemapnumlaps functionality on the menu into basenumlaps, which numlaps is set to every race start, except when it's map default value (0) in which case it loads the map's lap count.
- Secrets renamed to Extras
- Extras leads to the checklist instead of another menu
- Credits & Sound Test are on the Options menu now
- New title screen cheat for unlocking everything ("banana", or "← ↑ → →
↑ ← ↓ → Enter")
BUT with more tweaks on top of that:
- matchesplayed can go up & unlock stuff regardless of modifiedgame
- votetime added to menu
- flame jets are fullbright (been meaning to do this for a while)
- screenshots are prefixed with kart instead of srb2 (ditto)
No more weapon number buttons, button constants reordered, and BT_JUMP
renamed to BT_DRIFT, and removed a lot of commented out stuff or stuff
we didn't need. Spectator-only support for looking up/down soon.
Keyboard defaults are just what I use, plan on adjusting it further
after more feedback
- Record Attack replays now save best lap time
- Removed instances of NiGHTS Attack
- Removed a lot of unlockable that have no use in Kart (ultimate mode,
perfect bonus, score emblems, etc)
- Removed all methods of activating ultimate mode
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
There's a small fix for V_DrawFixedPatch that makes it account for scale when blacking out the rest of the screen, for when scale is 50% or 25%, but can theoretically work with any scale