Yukita Mayako
a1c67e7e67
Add MFE_APPLYPMOMZ to fix camera movement.
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Here's how it works: When a player walks off the
moving platform, it applies their pmomz once, and
then _keeps pmomz set_ so that the camera still
adds pmomz to its movements until they hit another
floor. This way, the camera doesn't jerk around.
2015-05-29 13:53:06 -04:00
Yukita Mayako
3bc56a91b2
Hotfix for platform movement being dropped on players.
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Now players will apply platform movement when jumping,
but only if the platform is moving the same direction
as their jump is, and all other objects will have an
appropriate pmomz in reverse gravity FOF situations.
2015-05-29 04:34:53 -04:00
Alam Ed Arias
73b3287b19
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
Alam Ed Arias
d959d0e462
Merge remote-tracking branch 'wolfy852/patch-2' into next
2014-11-29 13:08:32 -05:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Wolfy
197e5fce55
Change super transformation to freeze momentum instead of bitshifting
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Fixes https://mb.srb2.org/showthread.php?t=39921 where the issue before was that when you transformed your momentum would still have you moving slowly, which could cancel out the animation.
2014-10-01 21:19:32 -05:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Alam Arias
81cbdcccd5
Merge pull request #28 from wolfy852/master
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Remove momentum reduction in CA_JUMPTHOK
2014-08-26 21:29:24 -04:00
Alam Ed Arias
d6c29e19ab
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
Wolfy
53c791b29c
Remove momentum reduction in CA_JUMPTHOK
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Also add new multiability handling for it
2014-08-04 13:38:19 -05:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
wolfy852
39ce16a468
Add the Jump Thok ability for use by custom characters
2014-07-05 02:50:07 -05:00
wolfy852
a8f5406233
Add P_Telekinesis and P_IsFlagAtBase to Lua.
2014-05-25 21:41:05 -05:00
Wolfy
3f1038dcbe
Unstatic P_SpawnSpinMobj.
2014-05-24 12:46:10 -04:00
Wolfy
ed82755b6d
Unstatic P_SpawnThokMobj.
2014-05-24 12:30:33 -04:00
ilag
d8234f408b
Ensures the force shield's movecount is correctly set before comparing
2014-05-15 11:36:17 -07:00
ilag11111
aafc0bcb0d
Ensures that the force shield's sprite returns to the proper state after receiving an invincibility monitor.
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Fixes http://mb.srb2.org/showthread.php?p=752815
2014-05-14 16:27:37 -07:00
Alam Ed Arias
8a9759a3e4
SRB2 2.1.8 release
2014-04-19 13:41:29 -04:00
Alam Arias
7fb530fd18
grr, shadows
2014-04-17 17:52:33 -04:00
Alam Ed Arias
d6e48e2168
whitespace cleanup
2014-04-17 17:47:51 -04:00
RedEnchilada
fa79c1856c
Make player seethru code account for cut-away view
2014-04-17 13:46:40 -05:00
Alam Ed Arias
02a3b0776c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
Alam Ed Arias
32de698f5e
SRB2 2.1.6 release
2014-03-24 22:17:59 -04:00
Alam Ed Arias
15bd266cac
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
Alam Ed Arias
ed72bd8fa1
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00