Latapostrophe
bf13726c1e
encore colormaps, fixups + flat align
2019-06-13 10:14:07 +02:00
Jaime Passos
a0ff5c6b25
Update hw_main.c
2019-06-12 23:31:55 -03:00
Jaime Passos
df789e1d67
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is
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typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
2019-06-12 23:01:18 -03:00
Latapostrophe
53df420546
Fix stuff and reimplement the kart features that went poof
2019-06-12 21:36:47 +02:00
Latapostrophe
ff04e0c103
chaos conflict
2019-06-11 17:02:47 +02:00
Jaime Passos
d3dfd77ae7
Hardware mode y-shearing matches software mode mouselook
2019-05-17 17:49:04 -03:00
Jaime Passos
315f941573
dude how do I co-author in Git?
2019-05-17 13:18:33 -03:00
wolfy852
f61f7f4411
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2c363c4e1e
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f720dd3ddb
Merge v1
2019-05-06 21:23:29 -04:00
wolfy852
97493fdfd7
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/hardware/hw_main.c
# src/hardware/hw_main.h
# src/m_menu.c
# src/r_main.c
# src/v_video.c
2019-05-06 14:26:09 -05:00
Sryder
b304b268c8
No sprite billboarding on papersprites
2019-05-06 20:24:26 +01:00
Sryder
1f1d67cd7e
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
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# Conflicts:
# src/p_user.c
2019-05-06 20:20:57 +01:00
Sryder
8273534967
Add a cvar for sprite billboarding, off by default.
2019-05-06 16:57:32 +01:00
TehRealSalt
201466b1c1
Merge v1
2019-05-02 01:36:19 -04:00
Jaime Passos
0bc8d2a49d
01052019
2019-05-01 19:37:42 -03:00
Sryder
4d77ed925e
OpenGL sprite billboarding
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Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Latapostrophe
2350405ad3
Terminology changes
2019-04-23 23:49:46 +02:00
Latapostrophe
0f43546ada
Add option to turn off the PLAY default md2
2019-04-22 11:29:44 +02:00
TehRealSalt
a187656a8f
Fix up more stuff
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Now in a mergable state
2019-04-18 12:20:13 -04:00
Jaime Passos
d1b1edcf39
More Softwarification
2019-04-14 19:08:59 -03:00
Jaime Passos
a8165a2ce9
fix skyboxes AGAIN
2019-04-13 18:47:09 -03:00
Jaime Passos
f5516a121c
cleanup?
2019-04-12 16:35:28 -03:00
wolfy852
052104999f
Generic model terminology
2019-04-12 00:35:35 -05:00
Jaime Passos
98f4e98b85
Remove dup_ variables
2019-04-07 14:27:52 -03:00
Jaime Passos
23a8fea598
fix fog
2019-04-07 01:25:55 -03:00
Jaime Passos
4ea1dd3525
The player should be able to toggle shaders
2019-04-07 00:09:53 -03:00
Jaime Passos
fa7f627c88
stuff
2019-04-06 23:33:34 -03:00
Jaime Passos
e1f1e63cc9
fix postprocessor
2019-03-21 18:33:03 -03:00
wolfy852
6b743d383b
Merge branch 'next' into md3-vanilla-kart
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Jaime Passos
9451b10ac5
add SHADERS comment support
2019-03-19 18:52:41 -03:00
Jaime Passos
da001a5b54
PK3 support
2019-03-19 18:25:55 -03:00
Jaime Passos
f714cba310
Improve custom shader support
2019-03-19 17:37:04 -03:00
Jaime Passos
75919422c6
custom shader support
2019-03-18 23:03:29 -03:00
Jaime Passos
5c399b0944
add vertex shaders
2019-03-18 19:17:47 -03:00
Jaime Passos
1cfdd07ee0
gl4
2019-03-17 22:27:50 -03:00
fickleheart
d6b9a75230
Move fov cvar out of OGL-specific code
2019-02-23 10:18:20 -06:00
Sal
5982e26bb5
Merge branch 'default-md2' into 'next'
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Default model for players
See merge request KartKrew/Kart-Public!27
2019-01-15 03:42:19 -05:00
mazmazz
4d5f7e78cd
Merge remote-tracking branch 'kart-public-gl/next' into md3-vanilla-kart
2019-01-10 22:08:37 -05:00
Latapostrophe
a4641e1010
use PLAY as default player MD2 if avaiable.
2019-01-08 18:57:10 +01:00
Arthur
531d42c1bd
Eliminate some old GL functions so we don't slide back into bad habits!
2019-01-07 04:34:16 -05:00
Arthur
9774ecbdfb
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
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No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
Arthur
1249f37fc5
Removed all glBegin/glEnd references
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MD2/MD3 now works, with the exception of WAD textures for some odd reason
2019-01-07 04:30:47 -05:00
SeventhSentinel
73542c008c
merge srb2 next
2019-01-05 15:59:23 -05:00
Digiku
58a2cec70f
Merge branch 'float_equal' into 'master'
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Clear Float equal warnings
See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
mazmazz
96cad09db6
Change 0.05 to 0.05f
2018-12-18 16:59:59 -05:00
Azeonus
67cd6dcdd2
dispoffset OGL fix [by Azeonus]
2018-12-18 16:50:03 -05:00
Alam Ed Arias
6fd66bdb49
Clear float equal warnings
2018-12-14 20:34:06 -05:00
TehRealSalt
5534017954
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Sryder
683ebec120
Rotate All MD2s to match their standing slopes
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Needs to be tested in gravity flip
Also flips the normal on linedef based slopes so that it's facing the correct direction
Also makes it so slopelaunch doesn't always remove the standingslope (going down some slopes would cause it to be constantly unset and reset)
2018-11-26 00:17:34 +00:00