Commit graph

550 commits

Author SHA1 Message Date
Inuyasha
be642b41e2 Merge branch 'backport_special-stage-fade' into 'next'
BACKPORT: special stage fade

literally a straight cherry-pick of the old repository, this is a very simple change after all.

See merge request !44
2016-02-29 03:02:30 -05:00
Inuyasha
4bb7143967 Merge branch 'fof-flag-change-hotfix' into 'next'
Fof flag change hotfix

This fixes rendering issues caused by changing FOF flags mid-level via Lua or linedef type 445. Everything else that toggles FF_EXISTS already had this fix it turns out.

Not sure if this is safe for master too, could someone check that for me?

See merge request !53
2016-02-29 02:57:47 -05:00
wolfy852
c3166e40b0 Update names in credits
Same as the commit in internal, minus toaster's name (by request, of course.)
2016-02-27 14:27:14 -06:00
Monster Iestyn
c7ba1d1532 Make sure target sector's lightlist is reset whenever FOF flags are changed.
This fixes how removing certain flags (such as FF_EXISTS) from FOFs can cause HOMs on walls bordering their target sectors. Also fixes how the force-FOF-to-vanish linedef special can leave behind the FOF's shadow
2016-02-26 18:11:12 +00:00
Alam Ed Arias
49877262e3 Merge branch 'next' into backport_special-stage-fade 2016-02-26 02:00:38 -05:00
Alam Ed Arias
b3b5521e1b Merge branch 'master' into next 2016-02-25 18:33:29 -05:00
Alam Ed Arias
8a369d969b whitespace clean 2016-02-25 18:31:40 -05:00
Inuyasha
1e15ed2f7b Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
Fix chain launching

Basically you're not allowed to launch off a chain the frame you touch it anymore.

Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).

See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha
aa4414d706 Merge branch 'sdlmix-master' into 'master'
cpuaffinity/sdl_mixer changes

Hopefully this will alleviate SDL2 sound issues.

If not, hopefully this will give us info on what the hell is going on.

See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha
6dda71bef7 I guess this is becoming the "try to make SDL_mixer work" branch
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
b258b9b503 remove cpuaffinity code from SDL
still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
Inuyasha
7c5adacc6f Fixed chain launching
In the process, the stasis flags work like you'd expect them to.
You can now set them in Lua or code and they'll actually do something.
2016-02-14 12:28:03 -08:00
wolfy852
e43f21cdda Fix dead MF_PAIN objects hurting the player
Fixes #12
2016-02-13 17:31:38 -06:00
Monster Iestyn
db18ad6b7f Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git into monster-misc-2 2016-02-09 19:54:49 +00:00
Monster Iestyn
5d1c8d2968 My cherry picking somehow lead to these functions being doubled ...whoops 2016-02-09 19:35:04 +00:00
Alam Ed Arias
6000b5c980 Merge branch 'master' into next 2016-02-09 14:13:50 -05:00
Sean Ryder
ddb5652ab6 Tabbing 2016-02-09 18:05:19 +00:00
Sryder13
6b8c438e58 Change a few colours. 2016-02-09 18:05:11 +00:00
Sryder13
31deecc51c Colour Changing MD2s
I don't know how I can move my old branch over so I've just created a new one.
2016-02-09 18:04:59 +00:00
Monster Iestyn
700c9c2e70 Merge branch 'md2_colourchange' into 'master'
Colour Changing MD2s

What it says it is, I haven't touched it in quite a while, but I have checked and it seems to be working.

See merge request !30
2016-02-09 13:03:52 -05:00
Inuyasha
58e685353a Attempt 2 at special stage fades.
More basic in execution.
2016-02-09 02:43:24 -08:00
Monster Iestyn
66175d87b8 removed unused macros from doomdef.h 2016-02-08 20:10:32 +00:00
Alam Ed Arias
985b9a11cc Merge branch 'travis-ci' into 'master'
Travis-CI builds

Merge support to build SRB2 for Linux system via Travis-Ci
This will build SRB2 with GCC and Clang to make sure we do not break Linux/GNU builds

See merge request !41
2016-02-07 21:57:26 -05:00
Alam Ed Arias
2dc9a4b34a Merge branch 'master' into next 2016-02-07 21:22:28 -05:00
Alam Ed Arias
6b626f1b27 build: cmake is messly 2016-02-07 20:53:27 -05:00
Alam Ed Arias
3ba827f33d Merge branch 'master' into travis-ci 2016-02-07 00:39:25 -05:00
Alam Ed Arias
07fc74eaf5 clang: fixup a few clang warnings 2016-02-05 22:38:40 -05:00
Alam Ed Arias
68054a49e3 clang: cleanup 2016-02-05 22:32:14 -05:00
Alam Ed Arias
f4886657c1 clang: fixup a few clang warnings 2016-02-05 22:12:12 -05:00
Alam Ed Arias
864baeda05 cmake: fixed up to handle Clang and AppleClang 2016-02-05 21:49:24 -05:00
Inuyasha
5320424269 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-02-03 18:09:08 -08:00
Inuyasha
c05c43cfee Merge branch 'monster-misc' into 'master'
Monster Iestyn's Miscellaneous (netplay-compatible) changes

Just cleaning up some unused or unnecessary things left in the source code, see the commits for exact changes made if you like.

May add more stuff to this branch later, there's no rush really.

See merge request !39
2016-02-03 21:06:57 -05:00
Inuyasha
84fb4d108a Merge branch 'diagonal-spring-rings-tweak' into 'next'
Diagonal spring rings tweak

If you didn't know before, those special placement ring lines for diagonal springs only use multiples of 45 for their angles in-game. In other words, they only face any of the 8 basic cardinal directions (N, S, E, W, NE, NW, etc). Considering that springs themselves don't follow the above behaviour, you can probably work out that's a bad thing.

This branch changes that of course, if you couldn't guess from context. Diagonal spring rings can now be placed with any angles like most thing types already could!

See merge request !37
2016-02-03 21:05:44 -05:00
Inuyasha
f17be6641e Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-02-03 18:00:28 -08:00
Monster Iestyn
0455b572dc Removed weird test for water planes in HWR_Subsector
It crashes when you try to test it anyway, lol
2016-02-03 17:58:44 -08:00
Monster Iestyn
2e58f6c4d9 Fixed that odd bug where PolyObjects sometimes leave a vertex or two in their control sectors
Turns out the seg-searching code falsely assumed it'd find frontfacing segs first, who knew?
2016-01-31 13:05:30 -06:00
Monster Iestyn
2d94b2a85f keys.h doesn't need to be included twice here lol 2016-01-31 17:10:57 +00:00
Monster Iestyn
deb958a796 Remove unused "INVERSECOLORMAP" macro 2016-01-31 17:06:03 +00:00
Monster Iestyn
9e29b69a29 Remove unused "firstnewseg" variable 2016-01-31 16:49:04 +00:00
Monster Iestyn
8b56cd76c7 doomtype.h tweaks
some of the mess in here really bothers me

(cherry-picking this commit of mine from next since it only fixes a small oversight with compiling and adds a comment)
2016-01-31 15:08:16 +00:00
Inuyasha
e49f531ba1 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-01-29 18:27:33 -08:00
Alam Ed Arias
82bfce7683 Merge remote-tracking branch 'magicgirl/master' 2016-01-29 20:29:28 -05:00
Inuyasha
e6f0a4be18 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-01-29 16:01:57 -08:00
Inuyasha
f500986692 use RGB for screen texture, not RGBA
the screen texture does not need an alpha channel.
the fact that it had one made OGL copy the topmost pixel of the screen texture's alpha channel.
which, naturally results in the screen becoming partially transparent and letting you see the working texture in the background.
2016-01-29 16:01:05 -08:00
Monster Iestyn
7d603c320b Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into diagonal-spring-rings-tweak 2016-01-29 19:40:04 +00:00
Alam Ed Arias
e8cf4cdaac SDL2: compile SDL with SDL_main for Win32 2016-01-29 00:33:11 -05:00
Alam Ed Arias
c47ff7b3c6 let make the main() entry point noreturns 2016-01-28 21:37:41 -05:00
Alam Ed Arias
050ce857c4 let not care for main() being noreturn 2016-01-28 21:31:18 -05:00
Alam Ed Arias
0d327c7c16 kill logical-not-parentheses warning in g_game.c
g_game.c: In function 'G_CheckDemoStatus':
g_game.c:5588:22: warning: logical not is only applied to the left hand side of comparison [-Wlogical-not-parentheses]
   if (!modeattacking == ATTACKING_RECORD)
                      ^
2016-01-28 21:15:51 -05:00
Alam Ed Arias
10e1aaaf85 appveyor: no need for DEPFLAGS 2016-01-28 12:08:08 -05:00