Commit graph

426 commits

Author SHA1 Message Date
toaster
06b3e265f5 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into next 2019-02-02 21:12:49 +00:00
wolfy852
85f3be5889 Comment out type 2019-02-01 15:45:53 -06:00
wolfy852
b5b4e1fcc8 Skip over type
CORRECTLY, this time.
2019-02-01 15:42:29 -06:00
wolfy852
7c18d130f2 Fix replay weirdness
Sryder's Pleasure Castle ghost tries to return to England with this line.
2019-01-31 23:21:00 -06:00
wolfy852
9ddea94590 Potentially fix 64-bit builds crashing on certain replays 2019-01-31 19:15:28 -06:00
Sal
cf06f108ed Merge branch 'majormods' into 'next'
Allow playing in Record Attack with minor add-ons

See merge request KartKrew/Kart-Public!31
2019-01-29 23:19:57 -05:00
toaster
ada4ce622f * Did some reviewing, turns out there's literally no reason to disable savemoddata when majormods gets tripped and it's just a stupid thing vanilla did for modifiedgame for some reason that we almost inherited with our new solution?
* Adjusted the save system to acknowledge the new status quo. Instead of trying to save modifiedgame in the file like some sort of extremely boneheaded honour system everyone and their mothers hacks around, we just use it to determine whether the save is for a mod with savedata or not (this keeps backwards compatibility based on how we were using it, anyways, especially with the *force* parameter...)
* Added a menu message for attempting to play a demo set on a map that isn't loaded, as opposed to letting it I_Error.
* Minor tweaks to addons menu representing modded status.
2019-01-28 16:32:07 +00:00
Sal
910df92d5a Merge branch 'expose-more-lua-stuff' into 'next'
More Lua stuff + PlayerCmd hook

See merge request KartKrew/Kart-Public!28
2019-01-26 13:19:41 -05:00
toaster
1a21c5efbe Code cleanup as requested by Sal and Sryder.
* majormods and savemoddata cannot coexist as true values, so going through and making situations that involve both only reference one.
* Clean up comments in `dehacked.c`.
2019-01-26 16:58:45 +00:00
Latapostrophe
72133b7498 No more ghetto check, and some more descriptive comments on the Hook 2019-01-26 16:55:26 +01:00
toaster
d045af07b1 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods 2019-01-21 21:56:49 +00:00
toaster
fdbf750f48 Fix incorrect condition for setting savemoddata to false. 2019-01-21 21:48:52 +00:00
toaster
f8229b9dad whoopsie doodle, forgot gh wasn't allocated until after this section 2019-01-18 14:53:43 +00:00
toaster
15aafb00a9 Turns out modifiedgame was getting set during startup because of making it use G_SetGameModified. Uh, woops? 2019-01-18 13:01:40 +00:00
TehRealSalt
4c8737da08 Final v1.0.2 commit (probably)
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
toaster
66273898b7 * Refactor all instances of majormods = true; to route through G_SetGameModified, and catch a few spots I missed in the process.
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
TehRealSalt
ad7b3dece0 Bump up the frequency of voting rule changes
This is in our changelog, but I didn't actually get around to doing it. Would've been foolish to ship with that :V
2019-01-16 16:19:16 -05:00
toaster
a7445a7b71 Woops, didn't commit the most up-to-date g_game.c originally (old one didn't compile) 2019-01-16 15:27:23 +00:00
fickleheart
f5d491eda2 Merge remote-tracking branch 'remotes/internal/master' into movementchecks
# Conflicts:
#	src/g_game.c
#	src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart
e30222ebac Don't multiply driftturn by realtics
(I also moved multiplying angleturn to a single spot)
2019-01-15 20:19:25 -06:00
fickleheart
0121d47049 Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-15 19:55:42 -06:00
toaster
081872aa85 First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master. 2019-01-15 19:01:55 +00:00
Latapostrophe
c2aa6d4de6 Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook 2019-01-13 14:40:48 +01:00
TehRealSalt
37e79ebfbd Redone credits for joiners in a less stupid way, + redone start ambience in a less stupid way 2019-01-10 01:03:53 -05:00
fickleheart
a444a214d0 Here too 2019-01-09 09:07:41 -06:00
fickleheart
d20122327f Make sure cmd.latency is always 0 in mode attack? 2019-01-09 09:05:57 -06:00
TehRealSalt
72bc1b48f6 Merge branch 'next' into music-credits 2019-01-09 03:08:20 -05:00
fickleheart
01d7dc35ff Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-08 20:56:14 -06:00
fickleheart
cd71e94785 Remove filthy filthy cheats 2019-01-08 20:36:06 -06:00
wolfy852
ad01dcc5ac Merge remote-tracking branch 'remotes/public/next' into gamepad-tweaks
# Conflicts:
#	CMakeLists.txt
#	appveyor.yml
#	src/command.c
#	src/command.h
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/dehacked.c
#	src/doomdef.h
#	src/hu_stuff.c
#	src/m_misc.c
2019-01-08 16:32:24 -06:00
Sal
78ac038864 Merge branch 'mobjscale-global' into 'next'
Add a global for mobjscale

See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
SeventhSentinel
73542c008c merge srb2 next 2019-01-05 15:59:23 -05:00
fickleheart
bc429ad4f8 Determine latency with leveltime BS instead of nettics 2019-01-05 01:13:16 -06:00
fickleheart
656de08b96 test stuff 2019-01-04 23:09:29 -06:00
fickleheart
bd36a0f0a1 Don't turn players more than they're allowed to
This should account for latency properly.
2019-01-04 23:09:27 -06:00
fickleheart
12b0e7d5da Send latency in players' ticcmds 2019-01-04 23:09:26 -06:00
SeventhSentinel
5d51754936 In-game music credits 2019-01-04 04:44:55 -05:00
mazmazz
a626660564 Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-25 00:19:42 -05:00
mazmazz
82a40f0dba Support Look Up/Down keys for NiGHTS movement 2018-12-24 23:48:03 -05:00
Latapostrophe
b7d7472a88 Merge branch 'next' into SRB2-CHAT 2018-12-23 22:53:24 +01:00
Latapostrophe
619dd9d08a Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages. 2018-12-22 12:34:17 +01:00
Digiku
9525de2d83 Merge branch 'camera-backport' into 'next'
Suggestion: 2.2 camera changes backport

See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
toaster
0aabcd2503 lj dm'd me so here's a second, more sensible crack at it 2018-12-18 19:40:38 +00:00
toaster
99e50250cf Move some sidemove/forwardmove checks to playsim code rather than have them happen in ticcmd generation.
pGetPlayerControlDirection has to die since it was the only other usage of sidemove, and wasn't even relevant anymore anyways.
2018-12-18 18:05:11 +00:00
TehRealSalt
03a4bd8f53 Revert default changes
Digiku said they'd handle the new button defaults so \m/
2018-12-18 12:55:05 -05:00
Latapostrophe
45aba493c7 2.1.21 and all of the kart additions. Woo. 2018-12-17 20:43:59 +01:00
TehRealSalt
e763eab6cd 2.2 camera changes backport
- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.

These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
TehRealSalt
c69cfefb6d 2.2 backport of jump/spin axes
Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Latapostrophe
25e6d5388c merge conflict 2018-12-16 16:48:15 +01:00
wolfy852
ca2475ac3e Print GameController info when detected, use proper 360 controller defaults for triggers 2018-12-14 11:50:53 -06:00