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No more ghetto check, and some more descriptive comments on the Hook
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1 changed files with 11 additions and 3 deletions
14
src/g_game.c
14
src/g_game.c
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@ -1612,10 +1612,18 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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}
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}
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// Lua: Allow this hook to overwrite ticcmd.
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// Be aware that you can't actually write anything inside the player with this hook, only cmd may be altered.
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/* Lua: Allow this hook to overwrite ticcmd.
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We check if we're actually in a level because for some reason this Hook would run in menus and on the titlescreen otherwise.
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Be aware that within this hook, nothing but this player's cmd can be edited (otherwise we'd run in some pretty bad synching problems since this is clientsided, or something)
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Possible usages for this are:
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-Forcing the player to perform an action, which could otherwise require terrible, terrible hacking to replicate.
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-Preventing the player to perform an action, which would ALSO require some weirdo hacks.
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-Making some galaxy brain autopilot Lua if you're a masochist
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-Making a Mario Kart 8 Deluxe tier baby mode that steers you away from walls and whatnot. You know what, do what you want!
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*/
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#ifdef HAVE_BLUA
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if (playeringame[consoleplayer]) // safe to assume we can't do anything if consoleplayer isn't in the game.
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if (gamestate == GS_LEVEL)
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LUAh_PlayerCmd(player, cmd);
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#endif
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