Sally Cochenour
b95d0ac279
16 more colors
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- Renamed Crimson to Maroon.
- Renamed Scarlet back to Crimson.
- Renamed Nova to Scarlet.
- Added Brick, Flame, Sunset, Popcorn, Camouflage, Caribbean, Plague, Platinum, Rust, Nova, Ultraviolet, Moonslam, Bubblegum, Mauve, Royal, and Fairy
- Updated Maroon, Robo-Hood, and Ketchup
- Shifted positioning of Aqua Super
2019-03-02 15:39:52 -05:00
Sal
c41bc51e83
Merge branch 'color-fixes' into 'next'
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Color fixes
See merge request KartKrew/Kart-Public!93
2019-02-27 16:24:03 -05:00
Sal
f08c8d018e
Merge branch 'water-update' into 'next'
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Water update
See merge request KartKrew/Kart-Public!83
2019-02-27 01:12:35 -05:00
Sally Cochenour
9c14a2c58f
Merge branch 'next' into color-fixes
2019-02-27 00:09:39 -05:00
Sally Cochenour
44462d0dd7
10 new colors
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new Crimson (old Crimson was renamed to Scarlet), new Peach (the replacement from last commit was renamed to Cream), Cherry, Nova, Copper, Handheld, Algae, Pastel, Fuchsia, and Toxic. Also, updated Robo-Hood.
2019-02-27 00:08:13 -05:00
Sal
592ae58c79
Merge branch 'wipeout-particle-tweak' into 'next'
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Wipeout particle tweak
See merge request KartKrew/Kart-Public!84
2019-02-26 17:50:13 -05:00
Sally Cochenour
7de2cf8d39
Fix Super colors from base SRB2 giving a garbage color
2019-02-26 07:14:03 -05:00
Sally Cochenour
a993cffb69
Modify a few colors
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- The following colors were given either more noticeable highlights or deeper shading for better colorized WANTED poster appearance: Nickel, Black, Beige, Brown, Leather, Salmon, Red, Crimson, Pumpkin, Rosewood, Burgundy, Pinetree, Swamp, Periwinkle, Blue, Blueberry, Dusk, Purple, Lavender, and Byzantium.
- Fixed an off-looking purple tone on Ruby.
- Salmon's outline & shading was made darker, to make it slightly easier on the eyes.
- Peach recieved a complete overhaul, featuring high contrast and yellow highlights.
- Add kartdebugcolorize for taking a quick glance at all of the colorizations
2019-02-26 04:30:51 -05:00
Sally Cochenour
c543c35b91
Revert this minor change
2019-02-22 22:50:13 -05:00
Sally Cochenour
f91eb68b70
Update item table
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Not looking forward to testing...
2019-02-22 22:49:27 -05:00
Sal
5e9a11d467
Merge branch 'ping-stuff-take2' into 'next'
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Ping improvements
See merge request KartKrew/Kart-Public!68
2019-02-22 19:13:49 -05:00
Sal
2389bfd4cc
Merge branch 'item-odds-fixup' into 'next'
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Simulate fractional precision on item odds
See merge request KartKrew/Kart-Public!70
2019-02-22 18:53:28 -05:00
James
38ad726e55
Modify momz underwater for lots of things in k_kart.c
2019-02-19 23:38:16 -05:00
James
68b8ec8162
Wipeout particles come from back wheels
2019-02-19 23:01:19 -05:00
Sal
66c4354115
Merge branch 'make-bumpcode-perfecter' into 'next'
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Make bumpcode perfecter
See merge request KartKrew/Kart-Public!77
2019-02-19 18:09:30 -05:00
fickleheart
a59a1c53b0
Add check to all of the friction stuff
2019-02-19 17:05:04 -06:00
fickleheart
8988927d16
Only apply friction changes on the ground
2019-02-19 16:46:48 -06:00
fickleheart
580e12a32a
Add null check too
2019-02-19 16:04:23 -06:00
fickleheart
838ed005d2
Remove debugging print
2019-02-18 23:39:08 -06:00
fickleheart
caf7888eed
Fix players sometimes snapping backwards on landing after spikeball hits
2019-02-18 23:35:24 -06:00
fickleheart
9c1749d269
Make extra sure we launch in the correct direction
2019-02-18 23:35:01 -06:00
fickleheart
a4c8388f3b
Fix bumps sometimes shooting off stupidly fast
2019-02-18 22:36:26 -06:00
fickleheart
6f3b10313f
Add some P_MobjWasRemoved checks around code that shrink touches
...
It's the only place in the vanilla game where K_DropItems
is called that isn't from a direct collision with the player
it's being called on. It's also a syncfail that doesn't happen
anywhere else, and I saw my sync state appear to get slightly
corrupted when it happened. Let's see if this fixes anything...
2019-02-17 22:09:37 -06:00
fickleheart
e2b392805a
Simulate fractional precision on item odds
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This notably prevents some items from disappearing
completely above 8 players in netgames.
2019-02-16 10:33:18 -06:00
wolfs
32d1f75199
Merge branch 'fix-battle-boost' into 'next'
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Set flashing tics to 0 after boosting
See merge request KartKrew/Kart-Public!67
2019-02-16 08:31:08 -05:00
wolfy852
76893f4644
Don't kill flashing tics for floor boosts
2019-02-16 07:03:56 -06:00
wolfy852
c370a86f48
Set flashing tics to 0 after boosting
2019-02-16 06:37:09 -06:00
wolfs
97aeb13db3
Merge branch 'fix-offroad' into 'next'
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Fix drift sparks not generating on offroad with Hyudoro, Invincibility, or sneaker boosts
See merge request KartKrew/Kart-Public!62
2019-02-16 07:02:13 -05:00
wolfy852
fc6086cfd8
Merge branch 'master' into next
2019-02-16 06:00:31 -06:00
wolfy852
07e56e550e
New visuals for ping and fps display alike [REDO]
2019-02-15 21:08:08 -06:00
Steel Titanium
de9e25d5b3
Add missing ifdefs
2019-02-14 20:59:07 -05:00
wolfy852
3a3dd42b89
Add pogospring to itemenabled
2019-02-13 05:37:13 -06:00
wolfy852
1ba39672d4
Fix drift sparks not generating on offroad with Hyudoro, Invincibility, or sneaker boosts
2019-02-10 22:55:27 -06:00
toaster
970a8ee89d
Fix off-by-one errors in item odds, and add a little assert to make an assumption in this function that was being violated more explicit.
2019-02-06 13:28:21 +00:00
Sally Cochenour
1c3fe3ce83
Kill me
2019-02-06 01:31:42 -05:00
Alam Arias
cc363086f9
fixup EOL in kart files
2019-02-05 15:36:30 -05:00
Sal
b36f73ee46
Merge branch 'ingame-player-cap' into 'next'
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"In-game player" cap
See merge request KartKrew/Kart-Public!48
2019-02-04 15:44:50 -05:00
Sally Cochenour
fd529f9363
fickle suggestions
2019-02-03 23:23:41 -05:00
toaster
55bb82eae8
Change order of operations so that fullscreen stuff is done in front of minimap, to match other two/three players in 3/4p.
2019-02-03 23:50:02 +00:00
toaster
503e4f977f
Show WANTED and minimap in battle splits even when p1 is nuked.
2019-02-03 23:37:19 +00:00
toaster
068ee93422
gotta break a few eggboxes to fix a crash
2019-02-03 23:09:09 +00:00
Sally Cochenour
98af218d2c
Merge branch 'next' into ingame-player-cap
2019-02-03 17:23:50 -05:00
Sally Cochenour
a6ac6ecdc5
Missed this
2019-02-03 17:15:33 -05:00
Sally Cochenour
59730c5db6
In-game player cap & spectator queue
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Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
2019-02-03 16:43:11 -05:00
toaster
06b3e265f5
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into next
2019-02-02 21:12:49 +00:00
Sally Cochenour
d9f16d2aaf
Offroad code cleanup
2019-02-02 01:43:32 -05:00
Sally Cochenour
6a14d79cf0
Offroad spark fix & sink
2019-02-02 00:58:51 -05:00
Sally Cochenour
34b027e8ba
Shift around flashing bump stuff
2019-01-30 15:57:46 -05:00
Sally Cochenour
9984f0e217
Reorganize these checks
2019-01-30 15:43:45 -05:00
Sally Cochenour
f3644505be
Increase target cone for Race
2019-01-30 15:41:15 -05:00