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Don't kill flashing tics for floor boosts
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1 changed files with 1 additions and 2 deletions
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@ -3264,9 +3264,8 @@ void K_DoSneaker(player_t *player, INT32 type)
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{
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player->pflags |= PF_ATTACKDOWN;
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K_PlayBoostTaunt(player->mo);
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player->powers[pw_flashing] = 0; // Stop flashing after boosting
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}
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player->powers[pw_flashing] = 0; // Stop flashing after boosting
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}
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static void K_DoShrink(player_t *user)
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