fickleheart
940d2b9803
Add replay options screen
2019-03-31 13:50:29 -05:00
fickleheart
ac0ad5f32b
Enable exiting and playing demos from replay hut properly
2019-03-31 13:50:20 -05:00
fickleheart
cbcb288296
Display infobox for the currently-selected replay
2019-03-31 02:54:09 -05:00
fickleheart
48dcfab7f6
List demos by title in the replay hut
2019-03-31 01:22:41 -05:00
fickleheart
1602b0e3d9
Start on the replay hut menu!
2019-03-30 20:57:53 -05:00
fickleheart
6cc875bb50
Move menu options around
...
1 Player now goes directly to Time Attack, and Extras
is now a submenu with Unlockables, Statistics, and a
currently-dummied option for Replay Hut.
2019-03-30 17:25:54 -05:00
fickleheart
4b7d2aea84
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
ccefc48af3
Use demo title as filename for multiplayer replays
2019-03-24 20:36:22 -05:00
fickleheart
7fc1f02b07
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
...
# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
fickleheart
875506e6cc
Don't free this cached colormap!
2019-03-16 12:22:11 -05:00
fickleheart
cd4fc40b9e
Cache colormaps everywhere to avoid memory leaks
2019-03-16 00:39:52 -05:00
fickleheart
c30c3f7a3a
Merge remote-tracking branch 'remotes/upstream/next' into HEAD
2019-03-11 21:53:53 -05:00
James R
0f9648eac0
Miscellaneous window de-focus options
...
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-03-11 14:57:11 -07:00
James R
bb187c1d27
Make "Focus lost" HUD overlay optional
2019-03-11 12:50:01 -07:00
fickleheart
3bb014ea42
Make password toggle only affect password fields
2019-03-09 17:03:52 -06:00
fickleheart
e4d99605eb
Nudge lock over a tad
2019-03-09 15:27:23 -06:00
fickleheart
870a800d89
Toggle showing password with tab
2019-03-09 15:14:08 -06:00
fickleheart
1b6035e322
Add join password to server host menu
2019-03-09 15:00:48 -06:00
fickleheart
d5691b9289
Show kartspeed and password status on server browser
2019-03-09 14:30:04 -06:00
fickleheart
c6f6783f3e
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
2019-03-03 20:24:39 -06:00
Sally Cochenour
c6be0c24d1
Merge branch 'master' into next
2019-02-27 01:22:18 -05:00
fickleheart
d6b9a75230
Move fov cvar out of OGL-specific code
2019-02-23 10:18:20 -06:00
Sal
5e9a11d467
Merge branch 'ping-stuff-take2' into 'next'
...
Ping improvements
See merge request KartKrew/Kart-Public!68
2019-02-22 19:13:49 -05:00
fickleheart
d1d270c09d
Don't force loading files for replays
2019-02-17 10:04:48 -06:00
fickleheart
35be2e0be6
Don't prevent exiting games while recording at all
2019-02-16 16:16:35 -06:00
wolfs
5ff03d38f5
Merge branch 'fix_nonet' into 'master'
...
Fix NONET
See merge request KartKrew/Kart-Public!60
2019-02-16 06:11:43 -05:00
wolfy852
6054901c62
Ping kick changes + other quality of life improvements [REDO]
2019-02-15 20:51:44 -06:00
james
97aeb27eda
Fix "Return to title" doing NOTHING during recording
2019-02-13 20:20:31 -08:00
james
b331b51178
Use less confusing player sorting key names
2019-02-09 18:10:54 -08:00
toaster
f0d536b7ee
Fix NONET. I thought I did this already during development, but I guess it got broken near the end.
2019-02-09 09:58:48 +00:00
fickleheart
6da810a994
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
...
# Conflicts:
# src/g_game.c
# src/k_kart.c
2019-02-06 20:47:35 -06:00
toaster
06b3e265f5
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into next
2019-02-02 21:12:49 +00:00
fickleheart
3724d02e3b
Allow changing all players' viewpoints in replays
2019-02-01 19:53:52 -06:00
toaster
b332a3e163
Tweak incorrect capitalisation.
2019-02-01 18:51:15 -05:00
Sal
cf06f108ed
Merge branch 'majormods' into 'next'
...
Allow playing in Record Attack with minor add-ons
See merge request KartKrew/Kart-Public!31
2019-01-29 23:19:57 -05:00
Steel Titanium
e118ec9399
Remove CV_HIDEN flag for serversort
2019-01-29 13:27:43 -05:00
toaster
ada4ce622f
* Did some reviewing, turns out there's literally no reason to disable savemoddata when majormods gets tripped and it's just a stupid thing vanilla did for modifiedgame for some reason that we almost inherited with our new solution?
...
* Adjusted the save system to acknowledge the new status quo. Instead of trying to save modifiedgame in the file like some sort of extremely boneheaded honour system everyone and their mothers hacks around, we just use it to determine whether the save is for a mod with savedata or not (this keeps backwards compatibility based on how we were using it, anyways, especially with the *force* parameter...)
* Added a menu message for attempting to play a demo set on a map that isn't loaded, as opposed to letting it I_Error.
* Minor tweaks to addons menu representing modded status.
2019-01-28 16:32:07 +00:00
ThatAwesomeGuy173
eb29063ef1
Use actual characters instead of ASCII codes as per Sryder's suggestion
2019-01-26 14:15:37 -07:00
toaster
1a21c5efbe
Code cleanup as requested by Sal and Sryder.
...
* majormods and savemoddata cannot coexist as true values, so going through and making situations that involve both only reference one.
* Clean up comments in `dehacked.c`.
2019-01-26 16:58:45 +00:00
ThatAwesomeGuy173
fb6570cade
I accidentally the numpad
...
also reduced the range of usable characters
2019-01-26 02:41:05 -07:00
ThatAwesomeGuy173
bcddbdbfbf
Allow letters to be used in the "Specify IPv4 Address:" field
2019-01-25 21:50:58 -07:00
toaster
d045af07b1
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods
2019-01-21 21:56:49 +00:00
toaster
d119c711e5
Improve readability of server browser add-ons message.
2019-01-18 14:11:59 +00:00
toaster
4b493b81a6
Add warning message when attempting to use the master server browser while modifiedgame
is true.
...
(We assume that if you're using an IP address connection, you're more of a power user.)
2019-01-18 13:04:12 +00:00
TehRealSalt
4c8737da08
Final v1.0.2 commit (probably)
...
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
toaster
66273898b7
* Refactor all instances of majormods = true;
to route through G_SetGameModified, and catch a few spots I missed in the process.
...
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
toaster
2f2d3768d5
* Increased leniency for SOC wrt "major mods".
...
* If your file defines state and object freeslots in SOC, you are allowed to modify those freeslots IN ANY SOC SCRIPT IN THE SAME FILE without being marked as a "major mod".
* If your file contains broken unlockables/emblems that don't actually have effect for any reason, it's not counted as a "major mod".
* Added add-ons menu message for adding a "major mod".
2019-01-17 20:51:41 +00:00
Sal
3597a94e3e
Merge branch 'bump-maxskins' into 'next'
...
Bump MAXSKINS up to 64 + fix skin overflow error
See merge request KartKrew/Kart-Public!29
2019-01-15 20:30:33 -05:00
TehRealSalt
105958d29f
Update the (unused) SP menu stuff to use MAXSKINS
2019-01-15 20:09:55 -05:00
toaster
081872aa85
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next
or master
.
2019-01-15 19:01:55 +00:00