Commit graph

18 commits

Author SHA1 Message Date
Steel Titanium
be94fa3200 Fix compile errors 2020-04-13 23:07:38 -04:00
James R
4ad360155f Fix nonpacked to packed cast for OpenGL
(cherry picked from commit d2a7a87c7f39bd423fde7f8b4228082d12839583)
2020-04-11 22:10:05 -07:00
Wolfy
da2a640c6c Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
# Conflicts:
#	src/hardware/hw_cache.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_glob.h
#	src/hardware/hw_main.c
#	src/r_bsp.h
#	src/r_data.c
2020-04-11 23:47:25 -05:00
Latapostrophe
3bd62175f6 fix encore for ogl 2019-11-12 00:21:37 +01:00
Latapostrophe
1556e1d027 Remove cyan pixels for now 2019-06-23 18:35:57 +02:00
Latapostrophe
a49c4349a4 Don't remap boosters and springpads in encore + no horizon line in GL 2019-06-14 12:18:44 +02:00
Latapostrophe
bf13726c1e encore colormaps, fixups + flat align 2019-06-13 10:14:07 +02:00
Jaime Passos
df789e1d67 Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is
typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
2019-06-12 23:01:18 -03:00
Latapostrophe
53df420546 Fix stuff and reimplement the kart features that went poof 2019-06-12 21:36:47 +02:00
Latapostrophe
ff04e0c103 chaos conflict 2019-06-11 17:02:47 +02:00
Jaime Passos
f5516a121c cleanup? 2019-04-12 16:35:28 -03:00
Jaime Passos
76967e46bb destroy hw_glide.h because no modern GPU supports such API 2019-03-21 18:23:40 -03:00
Jaime Passos
1cfdd07ee0 gl4 2019-03-17 22:27:50 -03:00
Arthur
9774ecbdfb Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
JTE
9d1da548aa Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
Sryder13
ca0f0bf2fd OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Sryder13
da2b6f2c01 Fix certain textures with holes in
see: CEZ1 skybox in linear filtermodes.
2014-09-03 02:10:47 +01:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00