Commit graph

62 commits

Author SHA1 Message Date
FlykeSpice
00137ef4ea Remove ESLOPE #ifdef(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
wolfy852
2c363c4e1e Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
# Conflicts:
#	src/d_netcmd.c
#	src/doomdef.h
#	src/doomstat.h
#	src/f_finale.c
#	src/g_game.c
#	src/hu_stuff.c
#	src/m_menu.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_main.c
#	src/r_things.c
#	src/s_sound.c
#	src/v_video.c
#	src/y_inter.c
2019-05-06 22:40:12 -05:00
mazmazz
6cf05a4613 Implement MUSICINTERFADEOUT level header 2019-03-15 01:05:52 -04:00
Latapostrophe
c2aa6d4de6 Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook 2019-01-13 14:40:48 +01:00
SeventhSentinel
73542c008c merge srb2 next 2019-01-05 15:59:23 -05:00
Steel Titanium
827461cc36 Support for per-map intermission music 2019-01-02 05:15:23 -05:00
mazmazz
b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
Monster Iestyn
76fe78571e fix ffloor.toppic/bottompic to be consistent in behavior with sector.floorpic/ceilingpic 2018-12-20 16:47:17 +00:00
Digiku
bea76aa4bf Merge branch 'save-override' into 'next'
Feature: Save override for level header

See merge request STJr/SRB2!392
2018-12-19 13:04:41 -05:00
TehRealSalt
bef3bb23f8 Undo dc92bb49 2018-12-16 21:36:54 -05:00
TehRealSalt
9e596d15af Save override for level header
Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
Alam Ed Arias
14e98df69b Revert "Merge branch 'kart-luatextures-backport' into 'next'"
This reverts merge request !387
2018-12-16 22:57:39 +00:00
TehRealSalt
4ba23e1028 Expose R_TextureNumForName
Backport from SRB2Kart
2018-12-16 15:58:47 -05:00
TehRealSalt
5534017954 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt
1e4d196e5e Merge remote-tracking branch 'srb2public/next' 2018-11-08 17:37:05 -05:00
Monster Iestyn
98fd9f8e42 WHY DID I FORGET THIS 2018-11-08 21:22:45 +00:00
Monster Iestyn
82c738ea4b Remove hasslope, per colette's warning about it potentially causing desyncs 2018-11-08 21:13:58 +00:00
TehRealSalt
df3c6051e8 Make K_FindJawzTarget and K_GetKartDriftSparkValue HUD safe 2018-11-08 15:11:22 -05:00
TehRealSalt
f5a45534fa Make the texture stuff completely integer-based again, but expose R_TextureNumForName
Decided that being able to set a string and then have it return an integer when retrieving would ultimately be confusing, so let's just let the user handle the string functions.
2018-11-08 14:58:31 -05:00
TehRealSalt
aa3ad733af Textures' string bits are now optional.
I thought about just exposing R_TextureNumForName and leaving it to the user, since that makes it obvious that this is still an integer field, but I also liked being able to just specify a string and be done with it. I'm not picky either way.
2018-11-07 22:01:57 -05:00
TehRealSalt
68c46cdca3 toptexture, bottomtexture, and midtexture use strings instead of magic numbers 2018-11-07 17:53:49 -05:00
Monster Iestyn
e95b54e64f missed this ESLOPE-needed area from a few commits ago apparently :V 2018-10-21 20:35:14 +01:00
Monster Iestyn
772004d3fd Fix editing slope xydirection with Lua 2018-10-21 18:25:13 +01:00
Monster Iestyn
3ec8743c1b Fix up the ability to edit slope zdelta and zangle with Lua (zangle is untested as of writing) 2018-10-21 17:32:53 +01:00
Monster Iestyn
e15ed742c1 add ESLOPE ifdef checks around all the Lua slope support code that was there before I was involved 2018-10-21 16:27:54 +01:00
Monster Iestyn
9296aaa28c zangle should be shifted down by ANGLETOFINESHIFT if we're to use FINETANGENT on it 2018-10-20 23:36:06 +01:00
Monster Iestyn
61fa7026a1 add vector2 and vector3 userdata types to simplify getting a slope's o/d/normal 2018-10-20 19:00:37 +01:00
Monster Iestyn
7d4e27937d Merge branch 'next' into lua-slopes
# Conflicts:
#	src/lua_maplib.c
2018-10-20 18:31:06 +01:00
toaster
a1e1aa81b5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/g_game.c
#	src/p_floor.c
#	src/p_user.c
#	src/r_data.c
#	src/r_data.h
#	src/v_video.c
2018-10-14 21:52:05 +01:00
mazmazz
c5ea6b5efe MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport 2018-09-18 10:22:17 -04:00
Monster Iestyn
c703bc2fd7 Trim off any extra null bytes off the end of sector floorpic/ceiling when you access them in Lua 2018-08-06 22:37:44 +01:00
TehRealSalt
0fc113e6dd actnum is now a 2 character long string
For Cloud Cradle Zone, Act K
2018-06-05 01:34:05 -04:00
TehRealSalt
db1f584c13 MobjScale setting for map headers
Replacement for Oldbrak mode, lets you set any scale instead of only
1/2, also modified some of Kart's scale shenanigans to be compatible.

Requested by Sev for Dimension Heist
2017-12-16 15:38:15 -05:00
ZTsukei
a1f2f5b675 New level tag "ZONETITLE" can be set to replace the word "ZONE" in a level. "NOZONE" overrides it and forces no display at all. 2017-09-01 13:01:59 -04:00
Monster Iestyn
ab423f99c6 Optimising retrieval of sector_floorpic/ceilingpic
As LJSonic has pointed out, there's no need for a for loop in either case; just use sector->floorpic/ceilingpic as a levelflats index directly

(Besides, if that was to stop any out-of-bounds indexes being used, that's hardly the way to do it anyway)
2016-12-09 21:18:06 +00:00
Monster Iestyn
d294c9d15c P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
Also created P_CheckLevelFlat to just return the flat # from a name, since that's all P_NetArchiveWorld really needed from P_AddLevelFlat anyway
2016-12-08 21:45:25 +00:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Wolfy
e769b7882c Merge branch 'lua-sector-lines' into 'next'
Lua sector lines

Adds support for "sector.lines" in Lua, an array containing all the linedefs in a particular sector variable:

#sector.lines returns the number of lines in the sector.

sector.lines\[ _i_ \] (e.g. sector.lines[0], sector.lines[1], sector.lines[2], etc ....) gives you individual linedefs in the sector. If the number you supply is equal to or greater than #sector.lines, this returns nil.

Test script for your benefit: (see comments)

Type "luatest" in console in any level and you'll get a few print messages that tests these features for sectors[0]

See merge request !32
2016-03-04 10:23:42 -05:00
Inuyasha
a8bca89dbd Merge branch 'backport_unslot-music' into 'next'
BACKPORT: removal of music slots

Relevant commits cherry-picked. Basically everything except the internal music track name switches.

See merge request !43
2016-03-03 22:31:21 -05:00
wolfy852
ad0069676a slope->normal is vector3_t, not vector2_t 2016-03-03 20:47:05 -06:00
Monster Iestyn
b3d842e859 Fix accidental copy+paste of o to d and normal in slope_get code 2016-03-03 14:43:42 +00:00
Inuyasha
61a0d1bcd1 don't use lstring
you have space for a null terminator there...
2016-03-03 03:09:35 -08:00
wolfy852
b0cbc8ab2a Lua slope manipulation stuff!
Warning: Incomplete. Very prone to crashing and I might not have handled some things properly. Use with caution.
2016-03-02 23:47:06 -06:00
Monster Iestyn
c7ba1d1532 Make sure target sector's lightlist is reset whenever FOF flags are changed.
This fixes how removing certain flags (such as FF_EXISTS) from FOFs can cause HOMs on walls bordering their target sectors. Also fixes how the force-FOF-to-vanish linedef special can leave behind the FOF's shadow
2016-02-26 18:11:12 +00:00
Monster Iestyn
e44c96e417 Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into lua-sector-lines 2016-02-09 19:58:51 +00:00
Inuyasha
8c17dac589 The concept of "music slots" doesn't exist anymore.
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.

(cherry picked from commit 025ca413a2a01a8ec7c104748c2f510e350aa457)

# Conflicts:
#	src/p_user.c
2016-02-09 02:48:33 -08:00
Monster Iestyn
674ff51153 Fix shadowing in mapheaderinfo_get 2016-01-21 20:27:35 +00:00
Inuyasha
9d5718760d interscreen is a lump name and thus needs lstring
... not just lstring though, but the behavior with i that is used elsewhere.
2016-01-20 09:42:35 -08:00